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GTBC's Cataclysmic Boss UI project artwork

CurseForge · Minecraft mod

GTBC's Cataclysmic Boss UI

Adds a pre-fight boss information screen with lore, mechanics, attack details and tips for L_Ender's Cataclysm bosses!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GTBC's Cataclysmic Boss UI release should I use?

Updated 2 months ago
Latest stable file gtbcs_cataclysmic_uis-1.0.3+1.21.1
Game version 1.21.1
Loader NeoForge

GTBC's Cataclysmic Boss UI gtbcs_cataclysmic_uis-1.0.3+1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is GTBC's Cataclysmic Boss UI required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GTBC's Cataclysmic Boss UI gtbcs_cataclysmic_uis-1.0.3+1.21.1 need?

gtbcs_cataclysmic_uis-1.0.3+1.21.1. Change the file and its required mods may change too.

All 3 required mods have matching files

Install L_Ender 's Cataclysm, Curios API, Lionfish API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
L_Ender 's Cataclysm Needed by GTBC's Cataclysmic Boss UI gtbcs_cataclysmic_uis-1.0.3+1.21.1
required
Matching file found Matched file: L_Ender's Cataclysm 1.21.1-3.33.jar
Curios API Needed by L_Ender 's Cataclysm
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Lionfish API Needed by L_Ender 's Cataclysm
pulled in
Matching file found Matched file: lionfishapi-3.1.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add GTBC's Cataclysmic Boss UI without breaking your instance.

Built for GTBC's Cataclysmic Boss UI gtbcs_cataclysmic_uis-1.0.3+1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use gtbcs_cataclysmic_uis-1.0.3+1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install L_Ender 's Cataclysm, Curios API, Lionfish API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside gtbcs_cataclysmic_uis-1.0.3+1.21.1. It opens that exact file at the source.

About this project

What does GTBC's Cataclysmic Boss UI add?

Cataclysmic UIs is an EXTREMELY Lightweight L_Ender's Cataclysm addon that adds a boss information screen you can open before walking into a fight. Every boss gets its own page with a rendered model, a short lore section, and a breakdown of what that boss actually does - phase changes, hidden mechanics, attacks worth watching for, and a few suggestions on what to bring with you.

I’ve also recently opened a Patreon to support the development of my mods. If you like my mods and want to support the development, it would mean a lot <3. There are perks for patrons that you can check out on the Patreon page (such as Alpha/Beta versions and Patreon specific dev-teasers)

Customizability:

If you want to customize any of the text in the UI (desc, lore, suggestion etc), you can do that my just creating a resourcepack and changing the lang entries to your liking. Bosses who have their shaders can also be changed/updated through said resourcepacks if done correctly!

A public github with data/resourcepack files (such as lang and stuff) can be found here:

https://github.com/GameTechBC/Mod-Data-Asset-Files

License: All Rights Reserved (ARR)

The total project is protected by All Right Reserved (ARR). I reserve all rights to this mod, except where content belongs to third-party creators or contributors. See the list below for details on permissions, restrictions, and acknowledgments.

  • Modpacks:
    You may use this mod in any modpack, provided the mod itself is not modified or redistributed separately outside official releases.
  • Resourcepacks:
    You may create resourcepacks that reimagine or redesign visuals (such as new iconsand stuff), only using fully original assets made from scratch. No original files from this mod may be copied, edited, extracted, or used as a base. (this excludes language translation files, you may do anything with them)
  • Addons:
    You may create addons that work alongside this mod and recreate similar features or behavior. Direct copying of API code, core systems, or content code is not allowed. All integrations must use the internal API and keep this mod as a required dependency rather than existing as copied standalone. implementations.
  • Datapacks:
    You may freely edit or replace content inside the data folder (such as tags, recipes, loot tables, or values). This permission applies only to datapack-related data, and does not allow copying assets or code from other parts of the mod.
  • Content Creation:
    You may create videos, streams, or other media featuring this mod.
  • Assets:
    You may not copy, extract, edit, reuse, or redistribute any assets from this mod without permission, even for personal use. You may create identical models from scratch for addon/resourcepack usage but mind, those addon/resourcepacks or whatever must have this mod as their required dependency. (this excludes language translation files, you may do anything with them)
  • Code:
    You may not reuse, modify, or redistribute this mod's code in other projects or uploads without explicit permission.
  • Porting:
    You may not port this mod to other Minecraft versions and redistribute it without explicit permission.

Why your project is Closed Source and How can we get access to it?

In the past, I had some unfortunate experiences with my college projects (personal matters) that left me with trust issues. Let’s just say I’ve developed a sort of trauma, and it’s hard for me to trust people easily. Since I’m fairly new to this community, I feel the need to be cautious. That’s why my projects are currently closed-source. However, if I stay in the modding scene long enough and build more trust, I might consider making them open-source in the future.

For now, if you’re a known modder or someone I personally know and you’d like access to my projects for personal use or to help me directly, feel free to reach out. You can contact me on Discord or CurseForge, and I’ll gladly provide collaboration access to my GitHub repositories.

Third-Party Rights:

Some sounds and other content (such as ideas) might be inspired by third-party games and media (e.g., Overwatch, Warframe, Paladins, Minecraft Dungeons) as well as works contributed directly by community artists.

  • Those creators retain their original rights.
  • No ownership over third-party works is claimed.
  • Community-contributed assets are provided for use within this mod only and may not be redistributed, modified, or used in other projects without the explicit permission of both the contributor and myself.

Credits:

  • Thanks L_Ender for making this awesome content mod!

We also have a wiki for the mod in our Discord! Join our Discord by clicking on the link or image below. If you encounter any issues with any of my mods, you can report them directly there. Feel free to share suggestions for other mod integrations and content ideas. Thanks for downloading the mod!

https://discord.gg/BKyvxfdykN

Project description from CurseForge.

Pick your setup

GTBC's Cataclysmic Boss UI by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GTBC's Cataclysmic Boss UI versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.