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CurseForge · Minecraft mod

Threateningly Mobs Continued

A community continuation of Threateningly Mobs with dangerous creatures, bosses, structures, and equipment for Fabric and NeoForge.

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Quick answer

Which Threateningly Mobs Continued release matches 26.2 Forge?

Updated 2 months ago
Best match for your filters threateningly_mobs-1.1.1-forge-26.2.jar
Game version 26.2
Loader Forge

Threateningly Mobs Continued threateningly_mobs-1.1.1-forge-26.2.jar targets 26.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Threateningly Mobs Continued required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Threateningly Mobs Continued threateningly_mobs-1.1.1-forge-26.2.jar need?

threateningly_mobs-1.1.1-forge-26.2.jar on 26.2 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Threateningly Mobs Continued without breaking your instance.

Built for Threateningly Mobs Continued threateningly_mobs-1.1.1-forge-26.2.jar on 26.2 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use threateningly_mobs-1.1.1-forge-26.2.jar. It targets 26.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside threateningly_mobs-1.1.1-forge-26.2.jar. It opens that exact file at the source.

About this project

What does Threateningly Mobs Continued add?

Threateningly Mobs Continued

Creatures from Threateningly Mobs

Threateningly Mobs adds hostile creatures, bosses, structures and equipment to survival. Most of the new mobs are stronger than vanilla mobs, and several of them will also attack livestock.

Make a new world before installing. The mod adds structures and a dimension. Back up the world before removing the mod too, since the save may not work afterward.

Mobs and bosses

The mod has smaller creatures mixed in with normal spawns, but the heavy mobs are the main danger. Medium mobs can have more than 40 health and heavy mobs can have more than 200. Going after them with early-game equipment is a bad idea.

Some of the heavy mobs and where they appear:

  • Nature Spirit: forests, birch forests and dark forests
  • Earthloong: forests and jungles
  • Desert Beetle: deserts, badlands and savannas
  • Lich: the Overworld
  • Armor of Desert: deserts and badlands
  • Beast Horseshoe Crab: oceans and beaches
  • Hydra: oceans, rivers and swamps
  • Steelboar: savannas, meadows, dark forests and badlands
  • Regalhart: meadows, taigas and forests
  • Riptooth: oceans at night
  • Flamehorn: savannas

Mobs near a village

A few bosses have to be summoned instead:

  • Titan Rabbit, Inferno and Terradragon: use an Ultra Summon Stone at their altar
  • Abyss Fang: use an Ultra Summon Stone at the underwater altar

A summoning arena in the Nether

There are many other creatures besides the ones listed here. Some are regular enemies, some are useful mobs and some only appear around certain structures.

Structures and equipment

Palaces, dungeons, nests, outposts and altars generate in new chunks. The three palaces are part of the main progression, while the other structures give you more places to fight and search for loot.

Inside one of the mod's structures

Bosses and structures provide materials for new recipes. The mod includes Ebonlord, Bionics and Desert equipment, along with shields, staves, creature-material tools and weapons such as the Emperor Blade.

Weapons, tools and materials

Getting to the Distortion Land

First, find the trial structures in forest, snowy and desert regions. Defeat their bosses and collect these three items:

  • Forest trial proving
  • Ice trial proving
  • Flame trial proving

Craft Triple eyes in this arrangement:

Flame
Ice Forest

Find a Summon stele and use Triple eyes on it. This creates the portal frame and consumes the stele. Use Triple eyes on the new frame once more to activate the portal.

Inside the Distortion Land, find the center of the Saint Palace. Use a Hypocritical saint summon rune on the altar when you are ready to start the fight.

The Hypocritical Saint

Another boss fight

Credits

Threateningly Mobs was originally created by Tkhy. This is an unofficial reconstruction and port of version 1.1.1. The original mod and this port use the MIT License.

Original Threateningly Mobs page

Project description from CurseForge.

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Threateningly Mobs Continued by Minecraft version and loader

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7 available setups

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Recent files

Threateningly Mobs Continued versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.