CurseForge · Minecraft mod
Citadel Chunkloader
Chunkload any region by coordinates or WorldEdit selection
Quick answer
Which Citadel Chunkloader release should I use?
Citadel Chunkloader chunkloader-1.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Citadel Chunkloader required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Citadel Chunkloader chunkloader-1.0 need?
chunkloader-1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Citadel Chunkloader without breaking your instance.
Built for Citadel Chunkloader chunkloader-1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use chunkloader-1.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside chunkloader-1.0. It opens that exact file at the source.
About this project
What does Citadel Chunkloader add?
Citadel Chunkloading
A lightweight, command-driven chunkloader for Citadel. Define force-loaded regions by exact block coordinates or straight from your WorldEdit selection, manage overlaps safely, and keep everything persistent across restarts.
Features
- Coordinate-based loaders — define a rectangular chunkload region using precise block coordinates.
- WorldEdit integration — instantly turn your active
//pos1///pos2selection into a loader, no manual coordinate entry needed. - Two loading modes: -
always— chunks stay loaded regardless of who's online. -online— chunks stay loaded only while the owner/relevant player is online. - Overlap protection — creating a loader that overlaps an existing one triggers a warning instead of silently conflicting, with full control over how to resolve it.
- Persistent storage — loader data is saved to disk and can be reloaded on demand without a server restart.
- Full management commands — list, inspect, and remove loaders at any time.
Commands
/chunkload <x1> <z1> <x2> <z2> <type>— Create a loader over a block-coordinate rectangle.typeisalwaysoronline./chunkload worldedit <type>— Create a loader from your active//pos1///pos2WorldEdit selection./chunkload confirm(after an overlap warning) — Create the new loader anyway, allowing overlap./chunkload overwrite(after an overlap warning) — Delete the conflicting loader(s) and replace them with the new one./chunkload expand(after an overlap warning, only if exactly one loader overlaps) — Merge the new selection into the existing loader./chunkload cancel(after an overlap warning) — Discard the pending creation./chunkload remove <id>— Delete a loader by its ID./chunkload list— List every registered loader with its ID, type, dimension, and chunk range./chunkload info <id>— Show full details on a specific loader./chunkload reload— Re-readchunkloader.datfrom disk and re-apply force-load state.
WorldEdit Compatibility
Citadel Chunkloading hooks directly into your active WorldEdit selection — just make a //pos1 and //pos2 selection as normal, then run /chunkload worldedit to instantly convert that region into a chunk loader. No need to manually calculate or re-enter coordinates.
Overlap Handling
When a new loader would overlap an existing one, the mod stops and warns you before making any changes. From there you choose how to proceed:
confirmto allow the overlap anywayoverwriteto replace the conflicting loader(s)expandto merge into a single existing overlapping loadercancelto back out entirely
This prevents accidental double-loading of the same chunks and gives admins full control over how conflicts are resolved.
Requirements
- Will Require Citadel Core
- WorldEdit-based commands require WorldEdit (or a compatible fork) installed
Project description from CurseForge.
Pick your setup
Citadel Chunkloader by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Citadel Chunkloader versions and loaders
chunkloader-1.0
chunkloader-1.0.jar
3 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.