CurseForge · Minecraft mod
Divinity Monstre
Adds : altar, runes, weapons & armor, items, blocks, aesthetics and more
Quick answer
Which Divinity Monstre release should I use?
Divinity Monstre Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Divinity Monstre required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Divinity Monstre Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar need?
Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Divinity Monstre without breaking your instance.
Built for Divinity Monstre Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Divinity Monstre add?
- About -
Divinity Monstre is a NeoForge mod that breathes new life into RPG-style survival gameplay while remaining enjoyable in Creative mode, It adds a system of runes that can be found in the world, as well as new crafting recipes using the Altar that are linked to these runes.
This mod is only available on NeoForge for now, but a Forge version will also be released later.
- Compatibility -
Shader Info : adds a glowing effect to the Altar.
The mod is compatible with the shaders below :
BSL Shaders - ( https://www.curseforge.com/minecraft/shaders/bsl-shaders )
Complementary Reimagined Shaders - ( https://www.curseforge.com/minecraft/shaders/complementary-reimagined )
Complementary Unbound Shaders - ( https://www.curseforge.com/minecraft/shaders/complementary-unbound )
Bliss Shaders - ( https://www.curseforge.com/minecraft/shaders/bliss-shader )
Photon Shaders - ( https://www.curseforge.com/minecraft/shaders/photon-shader )
Attention : If you use shaders not mentioned above, visual bugs may occur on the Altar.
- Others -
If you have found any bugs, please report them.
There is a Discord server for the mods I've created, if you'd like to share your feedback or offer advice !(Currently in development...)
- Credits -
I created it myself. ( Tracsu )
I also have a few friends who have tested the mod.
Project description from CurseForge.
Pick your setup
Divinity Monstre by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Divinity Monstre versions and loaders
Divinity_Monstre-v1.2.0-neoforge-1.21.1.jar
16 Aug 2026
Divinity_Monstre-v1.1.1-neoforge-1.21.1.jar
8 Aug 2026
Divinity_Monstre-v1.1.0-neoforge-1.21.1.jar
6 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.
