CurseForge · Minecraft mod
SmartUtility
A modular collection of quality-of-life features for Minecraft, built for NeoForge. Every module is a separate, independently switchable feature, and most of them run entirely on the server.
Quick answer
Which SmartUtility release should I use?
smartutility-26.2-1.3.0.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SmartUtility required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does smartutility-26.2-1.3.0.jar need?
smartutility-26.2-1.3.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SmartUtility without breaking your instance.
Built for smartutility-26.2-1.3.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use smartutility-26.2-1.3.0.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside smartutility-26.2-1.3.0.jar. It opens that exact file at the source.
About this project
What does SmartUtility add?
Smart Utility
Ten quality-of-life features in one mod, each with its own switch. Everything runs on the server, so your players connect with a plain vanilla client and it just works.
Most of these you would otherwise install as ten separate mods, each with its own config file and its own update schedule. This is one jar, one config, and anything you do not want stays off.
Features
| Feature | What it does |
|---|---|
| Death Coordinates | A private message with the position you died at. Click the coordinates to copy them, paste them into /tp. |
| Cobblestone Generator | Lava-and-water generators produce ore instead of cobblestone, at a chance and from a list you define. Any block works, modded ones included. |
| Auto Replant | Harvesting a mature crop replants it from one seed out of the harvest. Sneak to clear a field instead. |
| Keep Inventory | Keep your items on death, in the slots they were in, without touching the vanilla gamerule. Off by default. |
| Keep XP | Keep a configurable share of your levels on death. Off by default. |
| XP Multiplier | Separate multipliers for mob kills and block breaking. Both start at 1.0, so nothing changes until you set a number. |
| Mob Heads | Killed mobs can drop their own head. Six vanilla mobs, players optional. |
| Fast Leaf Decay | Leaves come down with the tree instead of over the next few minutes. Same leaves vanilla would have removed, just sooner. |
| Vein Miner | Break one block of an ore vein, mine the whole vein. Tool wear per block. |
| Tree Capitator | Break one log, fell the tree above it. Never downwards, so log builds stay standing. |
| Portable Crafting | /crafting opens a crafting grid wherever you are. With the mod on the client, a key does the same. |
| Portable Ender Chest | /enderchest opens your own ender chest, no chest to place. Same 27 slots, not a second storage. Off by default. |
| Armor Durability HUD | What your armor and tools have left, on screen, one row per piece. Drag it where you want it with H. Drawn by the client, so it needs the mod there. |
More Features are coming soon!
The feature menu
Players do not have to read this page to find out what a server runs. With the mod installed on the client, K opens an in-game menu listing every feature: what it does, how it is used, and the settings that are actually in force on the server you are on, read live rather than printed from the defaults. Features the server has switched off are greyed out and say so.
Everything is optional
Every feature has its own toggle. Change it in the config, or in-game:
/smartutility feature list
/smartutility feature enable <feature>
/smartutility feature disable <feature>
Changes apply immediately, no restart. /su works as a shorthand, and the feature menu described above shows the same states with the reasoning next to them.
Two features add a command of their own, because a player invokes them rather than triggering them by playing:
/crafting open a crafting grid where you stand
/enderchest open your own ender chest
Both are open to every player, and both work from a vanilla client.
One feature is not the server's to switch. The Armor Durability HUD is drawn on the client and never reaches the server, so its toggle sits in the client's own config and /smartutility feature enable armorDurabilityHud is refused rather than writing a value the server does not own. Each player decides whether they want it.
Configuration
Two files are written on first start:
config/smartutility-common.toml: loggingconfig/smartutility-server.toml: everything about gameplay
You can also edit all of it in-game under Mods → Smart Utility → Config. No extra config library needed. A single world can override the server config with its own copy in <world>/serverconfig/.
Built for servers
- Every gameplay decision is made on the server. Clients cannot set their own multipliers or limits.
- Modded crops, logs, leaves and ores are picked up through tags and vanilla's own block types, not through hardcoded lists, so there are no config entries for content from other mods.
- Mob head drops go through NeoForge's Global Loot Modifiers, so they stack with other loot mods instead of overwriting them.
- Multi-block features respect cancelled break events, spawn protection and the world border, and they check every block, not just the one that was clicked.
- No mixins anywhere. Only official NeoForge events.
- English and German translations included.
Installation
- Install NeoForge 26.1.2.87 or newer for Minecraft 26.1.2.
- Drop
smartutility-<version>.jarinto your server'smodsfolder. - Start the server once, then edit
config/smartutility-server.toml.
Installing it on the client is optional and only adds the config screen.
FAQ
Do my players need to install anything? No. All ten features work for players on a plain vanilla client.
Does it set the keepInventory gamerule? No, and it does not read it either. A gamerule is written into your world and outlives the mod; this switch is per instance and leaves nothing behind.
Does it conflict with other vein miner, tree feller or auto replant mods? Yes, but run only one of each kind. They react to the same event and would both fire. Smart Utility's own features are safe together.
Project description from CurseForge.
Pick your setup
SmartUtility by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SmartUtility versions and loaders
smartutility-26.2-1.3.0.jar
12 Aug 2026
smartutility-26.1.2-1.3.0.jar
12 Aug 2026
smartutility-NeoForge-1.2.0.jar
smartutility-1.2.0.jar
9 Aug 2026
smartutility-NeoForge-1.0.0.jar
5 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.