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DynHUD project artwork

CurseForge · Minecraft mod

DynHUD

Hides and animates vanilla HUD elements based on player activity, with full control over triggers and timing.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which DynHUD release matches 26.1.2?

Updated last month
Best match for your filters DynamicHUD NeoForge v1.0.1
Game version 26.1.2
Loader NeoForge

DynHUD DynamicHUD NeoForge v1.0.1 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is DynHUD required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does DynHUD DynamicHUD NeoForge v1.0.1 need?

DynamicHUD NeoForge v1.0.1 on 26.1.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add DynHUD without breaking your instance.

Built for DynHUD DynamicHUD NeoForge v1.0.1 on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use DynamicHUD NeoForge v1.0.1. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside DynamicHUD NeoForge v1.0.1. It opens that exact file at the source.

About this project

What does DynHUD add?

Dynamic HUD

Dynamic HUD changes how the vanilla HUD behaves. Instead of staying fixed on screen at all times, elements like the hotbar, health, food, armor, air, and experience bar slide out of view when you're idle and slide back in the moment you do something that matters.

How it works

The mod tracks player activity every tick. Switching items, taking damage, entering combat, using an item, sneaking, or opening a screen all count as interaction. When no interaction happens for a set amount of time, the tracked HUD elements animate out. As soon as something happens again, they animate back in.

Features

Individual triggers can be turned on or off:

  • Item switching
  • Item use
  • Combat (attacking or getting hit)
  • Taking damage
  • Not being at full health
  • Sneaking
  • Having a screen open

Individual HUD elements can also be toggled so only the ones you want are affected:

  • Hotbar
  • Health
  • Food
  • Armor
  • Air
  • Experience level
  • Contextual info bar (and its background)
  • Vehicle health

Animation speed, hide delay, and slide distance are all configurable, so the behavior can be tuned to feel instant or gradual depending on preference.

Configuration

All options live in the mod's config file and can be edited without any external tools. Nothing needs to be set up in game, the mod works with sensible defaults right after installing it.

Project description from CurseForge.

Pick your setup

DynHUD by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

DynHUD versions and loaders

2 of 2 releases match
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Looking for an older file? The official CurseForge project page is in Resources.