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Hero Capes project artwork

CurseForge · Minecraft mod

Hero Capes

Best customizable physics cape mod (Epic Fight & Fresh Animations support)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Hero Capes release should I use?

Updated 7 days ago
Latest stable file Hero Capes 1.3.1 - 1.20.1 Forge
Game version 1.20.1
Loader Forge

Hero Capes 1.3.1 - 1.20.1 Forge targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Hero Capes required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Hero Capes 1.3.1 - 1.20.1 Forge need?

Hero Capes 1.3.1 - 1.20.1 Forge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 1 pulled in by one of those mods
Epic Fight Optional for Hero Capes 1.3.1 - 1.20.1 Forge
optional
Matching file found Matched file: 20.14.17-mc1.20.1-forge

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Hero Capes without breaking your instance.

Built for Hero Capes 1.3.1 - 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Hero Capes 1.3.1 - 1.20.1 Forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Hero Capes 1.3.1 - 1.20.1 Forge. It opens that exact file at the source.

About this project

What does Hero Capes add?

Adds very cool 2D customizable capes, that's it.

If you are developer and want to add custom capes to your mod:

You can use CurseMaven to add Hero Capes to your project as a dependency.

You don't need to touch anything client-side. You just need to cast the player to HeroCapesTracker and set your custom ResourceLocation. Make sure to set it back to null when you don't use it.

@SubscribeEvent
    public static void onServerTick(TickEvent.ServerTickEvent event) {
        if (event.phase == TickEvent.Phase.END) {
            if (ServerLifecycleHooks.getCurrentServer() != null) {
                for (ServerPlayer player : ServerLifecycleHooks.getCurrentServer().getPlayerList().getPlayers()) {
                    HeroCapesTracker tracker = (HeroCapesTracker) player;

                    if (player.getItemBySlot(EquipmentSlot.CHEST).is(Items.IRON_CHESTPLATE)) {
                        //tracker.herocapes$setCapeEnabled(true);

                        tracker.herocapes$setCustomCapeTexture(new ResourceLocation(HeroCapes.MODID,
                                "textures/cape/iron_chestplate_cape.png"));
                        // Prevent the player from using cape commands, don't use herocapes$setCapeTexture!!!

                        tracker.herocapes$setCapeHeight(25);
                        tracker.herocapes$setGravity(-0.025f);
                        //...
                    }
                    else {
                        tracker.herocapes$setCustomCapeTexture(null); // Allow the player to use cape commands or don't...
                        tracker.herocapes$setCapeHeight(21);
                        tracker.herocapes$setGravity(-0.035f);
                        //...
                    }
                }
            }
        }
    }

This mod works perfectly as a client-side only mod! However if you install it on a server you and your friends will be able to see each other's capes.

You can easily use your own cape textures. Just drop your custom .png files into the .minecraft/herocapes folder. You can then apply them in-game using the /herocapes texture [filename] command.

Mods that use vanilla model and renderer classes have built-in support.

1

Epic Fight and its addons are supported!

2

A1

A2

Fresh Moves, Fresh Animations and other EMF resource packs are supported.

3

Command Argument Type Value Range Description
/herocapes enabled [value] Boolean true or false Enables or disables the cape. DV = true
/herocapes texture [name] String Text Sets the texture file name of the cape. DV = "default"
/herocapes width [value] Integer 1 to 100 Sets the width of the cape. DV = 14
/herocapes height [value] Integer 1 to 100 Sets the height of the cape (Resets physics when changed). DV = 17
/herocapes nodecount [value] Integer 2 to 50 Sets the number of physics nodes in the cape (Resets physics when changed). DV = 8
/herocapes gravity [value] Float -10.0 to 10.0 Sets the gravity force of the cape (Resets physics when changed). DV = -0.035
/herocapes damping [value] Float 0.01 to 1.0 Sets the elasticity and air resistance of the cape (Resets physics when changed). DV = 0.8
/herocapes speedlimit [value] Float 0.01 to 50.0 Sets the maximum physics speed limit for the cape (per tick) (Resets physics when changed). DV = 1.0
/herocapes collisionthreshold [value] Float -1.0 to 1.0 Sets the collision threshold between the player's body and the cape (Resets physics when changed). DV = -0.25
/herocapes windspeed [value] Float 0.0 to 10.0 Sets the general blowing speed of the wind (Resets physics when changed). DV = 0.1
/herocapes windripple [value] Float 0.0 to 10.0 Sets the ripple frequency of the wind effect (Resets physics when changed). DV = 0.3
/herocapes windstrength [value] Float 0.0 to 1.0 Sets the amplitude of the wind moving the cape (Resets physics when changed). DV = 0.015

Project description from CurseForge.

Pick your setup

Hero Capes by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Hero Capes versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.