CurseForge · Minecraft mod
PonderLib
An in-game tutorial system for NeoForge mods, as a standalone library other mods depend on.
Quick answer
Which PonderLib release should I use?
ponderlib-0.7.3-neoforge-1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is PonderLib required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ponderlib-0.7.3-neoforge-1.21.1 need?
ponderlib-0.7.3-neoforge-1.21.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add PonderLib without breaking your instance.
Built for ponderlib-0.7.3-neoforge-1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ponderlib-0.7.3-neoforge-1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ponderlib-0.7.3-neoforge-1.21.1. It opens that exact file at the source.
About this project
What does PonderLib add?

An in-game tutorial system for Minecraft mods.
A scene plays in a floating window, the camera orbits it, text bubbles point at blocks and walk the player through what's happening — built from a real schematic, driven by a small storyboard API. Standalone, no external mod dependencies.
Heads up: this is a library. It doesn't do anything by itself. You'd have it installed because some other mod depends on it — not because you went looking for it.
For mod devs
- A scene is a vanilla
.nbtschematic plus a small code storyboard: reveal sections, move/rotate things, animate entities along eased collision-aware paths, show text bubbles anchored to a point in the scene, draw outlines, spawn particles, wait on keyframes. - The player-facing UI is already built: scrubber with keyframe marks, play/pause/replay, slow mode, a hover-to-inspect mode, and a scene browser grouped by tag.
- Players get into a scene by holding a key over an item tooltip or a placed block, or from the browser's own keybind.
- Scenes from different mods can order themselves relative to each other, so a shared tutorial sequence still makes sense when several mods contribute to it independently.
Add it to your build
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation 'com.github.Flomik10002:PonderLib:v{version}-{loader}-{mc_version}'
}
Source, issues, full API: github.com/Flomik10002/PonderLib
License
LGPL-3.0-or-later. Depending on it and calling the API puts no obligations on your mod's license — closed-source is fine. Only modifying PonderLib itself triggers the share-back requirement. Full breakdown, including the MIT-derived portions, is in the repo's README.
Project description from CurseForge.
Pick your setup
PonderLib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PonderLib versions and loaders
ponderlib-0.7.3-neoforge-1.21.1
ponderlib-0.7.3.jar
11 Aug 2026
ponderlib-0.7.3-forge-1.20.1
ponderlib-forge-1.20.1-0.7.3.jar
11 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.