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Trading Post: Distant Colonies project artwork

CurseForge · Minecraft mod

Trading Post: Distant Colonies

Craft a Trading Post, order goods from distant colonies, and receive your purchase via cargo plane airdrop.

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Quick answer

Which Trading Post: Distant Colonies release should I use?

Updated 12 days ago
Latest stable file trading_post-1.0.2.jar
Game version 1.20.1
Loader Forge

Trading Post: Distant Colonies trading_post-1.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Trading Post: Distant Colonies required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Trading Post: Distant Colonies trading_post-1.0.2.jar need?

trading_post-1.0.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Trading Post: Distant Colonies without breaking your instance.

Built for Trading Post: Distant Colonies trading_post-1.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use trading_post-1.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside trading_post-1.0.2.jar. It opens that exact file at the source.

About this project

What does Trading Post: Distant Colonies add?

Trading Post

Craft a Trading Post, order goods from six distant specialist colonies, and watch a cargo plane fly the route and airdrop your purchase by parachute.

What it does

  • A living market, not a shop. Six colonies — Woodcutters, Desert Traders, Stonemasons, Miners' Guild, Farmers' Collective, Ocean Traders — each hold stock that depletes when you buy and regenerates over time. Prices move against supply: buy a colony down toward its reserve floor and the price climbs; sell into a glut and it falls. Large orders are priced progressively, so you pay more at the margin.
  • Deliveries actually arrive. Purchases aren't teleported into your inventory. A freight plane flies a straight pass overhead, releases a parachute crate at the midpoint, and it lands near you as a real block you loot. Big orders split across multiple crates that scatter around you rather than overstuffing one. Once a crate is emptied it removes itself, so it never becomes clutter.
  • The plane routes around terrain. Before it spawns, the game samples terrain along eight candidate headings and picks the flattest one, then flies high enough to clear it — including over chunks that aren't loaded yet.
  • Colonies trade with each other. In the background, colonies import from one another along hand-authored demand links, and occasionally place a large one-off order for construction materials. Prices are shaped by an economy that runs whether or not you're watching.
  • Modpack-friendly by design. The catalog is tag-driven, not a hardcoded item list. Any mod that tags its ingot forge:ingots or its wood minecraft:logs shows up automatically, priced from its own rarity — no per-item configuration needed.
  • Editable without recompiling. Pack authors and server owners can add items or reprice existing ones via a datapack — drop a JSON file, no Java required. See the GitHub README for the format.

Getting started

Craft a Trading Post with an emerald, a chest, and any planks:

E

PCP

PPP

Place it, right-click to open the market, and buy something. Emeralds are the currency — sell back into the same market to earn them.

Configuration

config/trading_post-common.toml covers market tuning (regeneration rate, price band, reserve floor/ceiling), the background colony economy, and delivery behavior (flight speed, altitude, terrain clearance, parachute fall time, landing search radius).

Links

Source, issue tracker, and full documentation: //github.com/jordstyer/trading-post" rel="noopener nofollow" target="_blank">https://github.com/jordstyer/trading-post" target="_blank" rel="noopener noreferrer">https://github.com/jordstyer/trading-post

License

MIT — free to include in modpacks without asking.

Project description from CurseForge.

Pick your setup

Trading Post: Distant Colonies by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

Trading Post: Distant Colonies versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.