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Gamemode Detector project artwork

CurseForge · Minecraft mod

Gamemode Detector

Client-side Fabric mod that notifies you when players switch gamemode, shows how long they've been in it, and logs each player's switch history via /checkgamemode and /gamemodelog.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Gamemode Detector release matches Fabric?

Updated 2 days ago
Best match for your filters GamemodeDetector-1.7
Game version 26.2
Loader Fabric

Gamemode Detector GamemodeDetector-1.7 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Gamemode Detector required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Gamemode Detector GamemodeDetector-1.7 need?

GamemodeDetector-1.7 on Fabric. Every mod below is checked against that same setup.

All 2 required mods have matching files

Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.

Fabric API Needed by Gamemode Detector GamemodeDetector-1.7
required
Matching file found Matched file: [26.2] Fabric API 0.157.0+26.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Gamemode Detector without breaking your instance.

Built for Gamemode Detector GamemodeDetector-1.7 on Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GamemodeDetector-1.7. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GamemodeDetector-1.7. It opens that exact file at the source.

About this project

What does Gamemode Detector add?

Gamemode Detector

Ever wondered if the admin of that SMP you're on keeps quietly flipping into Creative or Spectator? Gamemode Detector watches every player's gamemode in the background and tells you the moment it changes - no server permissions needed, purely client-side.

What it does

  • Automatic chat/action bar alerts whenever a tracked player switches gamemode, including how long they were in their previous mode before switching.
  • /checkgamemode [player] - shows a player's current gamemode and how long they've been in it, live.
  • /gamemodelog [player] - shows that player's recent gamemode-switch history (oldest to newest, up to 50 by default), so you can see the full pattern, not just the latest change.
  • /gamemodelog help - lists all available commands.
  • Persistent log file - every switch, first sighting, join, and leave is written to config/gamemodedetector/gamemode-log.txt. Unlike the in-chat history, this is unbounded and survives game restarts, so it's the place to look for a full record over time.
  • Fully configurable via ModMenu + Cloth Config: enable/disable alerts, toggle action bar vs. chat, customize every message template with placeholders (%player%, %gamemode%, %previous%, %duration%, %time%), set how many past switches are remembered per player, and toggle file logging on/off.

What's in the log file

Each line records the date & time, whether you were in Singleplayer or Multiplayer (and if Multiplayer, the server's name/address), the player's name, and what happened:

[2026-08-08 00:14:02] [Singleplayer] 166f was already online when you connected, currently in SURVIVAL

[2026-08-08 00:20:41] [Multiplayer: MyServer (play.example.net)] Foo joined the server just now, currently in SURVIVAL

[2026-08-08 00:31:05] [Multiplayer: MyServer (play.example.net)] Foo (joined: 2026-08-08 00:20:41): SURVIVAL -> SPECTATOR (after 10m 24s)

[2026-08-08 00:45:12] [Multiplayer: MyServer (play.example.net)] Foo left the server (was in SPECTATOR for 5m 8s, joined: 2026-08-08 00:20:41)

Note: since the game protocol doesn't tell clients when someone already on the server actually joined, players present when you connect are logged as "already online" rather than given a fake join time.

How it works

Minecraft's server already tells every connected client the gamemode of all online players (that's how the tab list shows the right icon/name style for each player). Gamemode Detector simply listens to that existing data every tick, compares it to what it saw last, and reacts when something changes - it doesn't need any special permissions, plugins, or server-side installation.

This only tracks gamemode changes using data the server already broadcasts to everyone. It can't reveal players who are already hidden as Spectators when you join (vanilla intentionally hides Spectators from Survival/Adventure players at the network level) - it just tells you when a change happens from that point on.

Requirements

  • Fabric Loader
  • Fabric API
  • Cloth Config API
  • ModMenu (optional, for the in-game settings screen)

Recommended to disable in-chat alerts (or lower how it's used) on large public servers with frequent gamemode switching, to avoid chat spam.

Project description from CurseForge.

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Gamemode Detector by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

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Recent files

Gamemode Detector versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.