CurseForge · Minecraft mod
Gamemode Detector
Client-side Fabric mod that notifies you when players switch gamemode, shows how long they've been in it, and logs each player's switch history via /checkgamemode and /gamemodelog.
Quick answer
Which Gamemode Detector release matches Fabric?
Gamemode Detector GamemodeDetector-1.7 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Gamemode Detector required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Gamemode Detector GamemodeDetector-1.7 need?
GamemodeDetector-1.7 on Fabric. Every mod below is checked against that same setup.
Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Gamemode Detector without breaking your instance.
Built for Gamemode Detector GamemodeDetector-1.7 on Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GamemodeDetector-1.7. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside GamemodeDetector-1.7. It opens that exact file at the source.
About this project
What does Gamemode Detector add?
Gamemode Detector
Ever wondered if the admin of that SMP you're on keeps quietly flipping into Creative or Spectator? Gamemode Detector watches every player's gamemode in the background and tells you the moment it changes - no server permissions needed, purely client-side.
What it does
- Automatic chat/action bar alerts whenever a tracked player switches gamemode, including how long they were in their previous mode before switching.
- /checkgamemode [player] - shows a player's current gamemode and how long they've been in it, live.
- /gamemodelog [player] - shows that player's recent gamemode-switch history (oldest to newest, up to 50 by default), so you can see the full pattern, not just the latest change.
- /gamemodelog help - lists all available commands.
- Persistent log file - every switch, first sighting, join, and leave is written to
config/gamemodedetector/gamemode-log.txt. Unlike the in-chat history, this is unbounded and survives game restarts, so it's the place to look for a full record over time. - Fully configurable via ModMenu + Cloth Config: enable/disable alerts, toggle action bar vs. chat, customize every message template with placeholders (%player%, %gamemode%, %previous%, %duration%, %time%), set how many past switches are remembered per player, and toggle file logging on/off.
What's in the log file
Each line records the date & time, whether you were in Singleplayer or Multiplayer (and if Multiplayer, the server's name/address), the player's name, and what happened:
[2026-08-08 00:14:02] [Singleplayer] 166f was already online when you connected, currently in SURVIVAL
[2026-08-08 00:20:41] [Multiplayer: MyServer (play.example.net)] Foo joined the server just now, currently in SURVIVAL
[2026-08-08 00:31:05] [Multiplayer: MyServer (play.example.net)] Foo (joined: 2026-08-08 00:20:41): SURVIVAL -> SPECTATOR (after 10m 24s)
[2026-08-08 00:45:12] [Multiplayer: MyServer (play.example.net)] Foo left the server (was in SPECTATOR for 5m 8s, joined: 2026-08-08 00:20:41)
Note: since the game protocol doesn't tell clients when someone already on the server actually joined, players present when you connect are logged as "already online" rather than given a fake join time.
How it works
Minecraft's server already tells every connected client the gamemode of all online players (that's how the tab list shows the right icon/name style for each player). Gamemode Detector simply listens to that existing data every tick, compares it to what it saw last, and reacts when something changes - it doesn't need any special permissions, plugins, or server-side installation.
This only tracks gamemode changes using data the server already broadcasts to everyone. It can't reveal players who are already hidden as Spectators when you join (vanilla intentionally hides Spectators from Survival/Adventure players at the network level) - it just tells you when a change happens from that point on.
Requirements
- Fabric Loader
- Fabric API
- Cloth Config API
- ModMenu (optional, for the in-game settings screen)
Recommended to disable in-chat alerts (or lower how it's used) on large public servers with frequent gamemode switching, to avoid chat spam.
Project description from CurseForge.
Pick your setup
Gamemode Detector by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gamemode Detector versions and loaders
GamemodeDetector-1.7
GamemodeDetector-1.7.jar
8 Aug 2026
GamemodeDetector-1.6
GamemodeDetector-1.6.jar
7 Aug 2026
Gamemode Detector 1.5
GamemodeDetector-1.5.jar
7 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.