CurseForge · Minecraft mod
Ranchcraft
Turn horseback riding into real stock-working: herd, steer, scatter and cut livestock using nothing but mounted pressure and positioning.
Quick answer
Which Ranchcraft release should I use?
ranchcraft-0.1.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ranchcraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ranchcraft-0.1.2.jar need?
ranchcraft-0.1.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ranchcraft without breaking your instance.
Built for ranchcraft-0.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ranchcraft-0.1.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ranchcraft-0.1.2.jar. It opens that exact file at the source.
About this project
What does Ranchcraft add?
COMPATIBILITY UPDATE! * Star Worm Equestrian Mod **** Icy's Better Horses***Keep your eyes open; big things are on the horizon of this ranch... Ranchcraft
Ever looked at a field full of cows and thought, “Why can’t I actually herd these properly?”
That is basically why Ranchcraft exists.
Ranchcraft is a behaviour-focused livestock herding mod built around working animals from horseback. There are no magic whistles, special herding sticks, menus, commands or new mobs to learn. Get on a horse, ride into position, and use pressure and movement to work the herd.
Livestock pay attention to player-ridden horses only. An empty horse standing in a field means absolutely nothing to them, but once somebody gets in the saddle, things change.
Approach a herd from behind and they will move away from you. Work around the sides and you can steer them. Ride too aggressively straight through the middle and they will scatter, because sometimes the quickest way to turn an organised cattle drive into chaos is to put a horse exactly where it should not be.
Herding
Animals no longer behave like a collection of completely unrelated Minecraft mobs when being worked.
They form temporary herds, stay loosely grouped, follow the movement of nearby herd members and travel together rather than all choosing different directions.
Different livestock also behave differently.
- Cattle are steady and predictable.
- Sheep stay tightly grouped and really do not enjoy being separated.
- Pigs are a little less cooperative and more awkward to steer.
- Chickens react quickly at close range and scatter readily.
- Llamas are more reluctant to yield to light pressure.
- Horses are faster, more sensitive and much harder to work cleanly.
Apply enough pressure and livestock will run, not slowly wander away while your horse politely waits behind them.
Cutting
Ranchcraft also allows you to cut individual animals away from the main herd.
There is no target button involved.
Move an animal toward the edge of the group, place your horse between it and the herd, and hold the gap.
The animal will initially try to get back. It may try to slip around either side of your horse, so you need to reposition and keep pressure on the return route.
If you maintain the separation successfully, the animal eventually stops desperately trying to reconnect and can be worked separately.
Adult livestock are intentionally easier to leave behind. Once an adult is being properly cut, the rest of the herd will not turn around and come collecting them.
Babies are different.
Try separating a baby and the herd may turn back for it, making the job considerably harder.
Good luck. 😅
Precision Stock-Working
Your position around an individual animal matters too.
Work from behind and you encourage forward movement.
Move toward one side and the animal turns away.
Get ahead of its point of balance and you can slow it, redirect it or prevent it from pushing forward.
This makes it possible to work individual animals toward gates, keep them from slipping back into the herd, and perform much more precise cuts without needing any artificial control system.
Work Together
Ranchcraft supports multiple riders working the same herd.
There are no assigned roles or team menus. Your role comes entirely from where you ride.
One rider can drive from behind while another holds a flank.
Two riders can create pressure on both sides and keep livestock moving through the open space ahead.
Another rider can hold the main herd while somebody else cuts an individual animal away.
If several riders surround livestock too tightly, the herd may bunch up until somebody releases pressure and gives them somewhere to go.
Riding position matters more than simply throwing more horses at the problem.
Do Not Ride Through The Herd
You absolutely can.
You may regret it.
Working around the outside of livestock creates controlled herd movement.
Driving your horse directly between them creates a herd breach, causing nearby animals to break formation and scatter away from the horse.
Sometimes that is useful.
Sometimes you have just launched Gerald into another postcode.
Leads
If an animal is attached to a lead, Ranchcraft leaves it alone completely.
Leashed livestock are not herded, cut, scattered or precision-controlled by mounted horses.
They simply behave according to Minecraft or whichever livestock mod they belong to until the lead is removed.
Compatibility
Ranchcraft has built-in optional compatibility for:
Both integrations remain optional. Ranchcraft does not require either mod to run.
Ranchcraft supports their relevant livestock and horse entities without replacing their genetics, breeding systems or other native behaviour.
Configurable
Ranchcraft includes a full server-side configuration covering the major parts of the behaviour system, including herd formation, spacing, pressure, movement speed, scatter behaviour, cutting, precision handling, cooperative riders and species-specific behaviour.
The default settings are designed around the intended Ranchcraft experience, so you can simply install the mod and start working livestock without touching anything.
Modpack creators who enjoy turning config files into a second occupation are also very welcome.
Project description from CurseForge.
Pick your setup
Ranchcraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ranchcraft versions and loaders
ranchcraft-0.1.2.jar
6 Oct 2026
ranchcraft-0.1.1.jar
20 Sept 2026
Ranchcraft-0.1.0.jar
ranchcraft-0.1.0.jar
7 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.