CurseForge · Minecraft mod
PackForge
Build recipes and loot tables in game
Quick answer
Which PackForge release should I use?
packforge-1.0.0-fabric-26.1.2.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is PackForge required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does packforge-1.0.0-fabric-26.1.2.jar need?
packforge-1.0.0-fabric-26.1.2.jar. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PackForge without breaking your instance.
Built for packforge-1.0.0-fabric-26.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use packforge-1.0.0-fabric-26.1.2.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside packforge-1.0.0-fabric-26.1.2.jar. It opens that exact file at the source.
About this project
What does PackForge add?
PackForge
I got tired of alt tabbing to a text editor every time I wanted to change one recipe, so I made this.
Run /packforge and you get an editor with three columns: the thing you're building on the left, a searchable item list in the middle, live JSON on the right. Drag an item into a crafting slot, set the result, hit Save. The file lands in <world>/datapacks/packforge/ and the game reloads it. No restart, no leaving the world.
Recipes
Shaped, shapeless, smelting, smithing and stonecutting. The 3×3 grid writes the pattern exactly where you put things, no auto-shaping. Ingredient slots take item tags as well as items.
Loot tables
Opens as a plain list of drops: pick a mob or a block, add items, set counts and a percentage chance. If you want the real structure, one button switches to a full tree of pools, entries, functions and conditions, and switching back only works if the table still fits the simple view it won't quietly throw away parts it can't display.
You can also import what's already loaded. Type skel, hit Import next to minecraft:entities/skeleton, and you get the actual table the server is using right now, other datapacks included. Change one thing, save it back.
The JSON is real
PackForge doesn't build strings. Everything goes through the game's own Recipe.CODEC and LootTable.DIRECT_CODEC decoded to prove it loads, then re-encoded, and that output is what gets written. If something's wrong you get the game's own error before you save, not a broken file afterwards.
Op only
The client sends the document, the server writes it. Every save checks permission level 2 on the server, rate-limits per player, caps the payload, and refuses any path that resolves outside its own datapack folder. Hiding the button isn't the check.
Project description from CurseForge.
Pick your setup
PackForge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PackForge versions and loaders
packforge-1.0.0-fabric-26.1.2.jar
10 Aug 2026
packforge-1.0.0-fabric-26.2.jar
8 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.