CurseForge · Minecraft mod
damageoverhaul
This mod adds config to implement a Dark Souls‑style damage.
Quick answer
Which damageoverhaul release should I use?
damageoverhaul-1.0.8.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is damageoverhaul required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does damageoverhaul-1.0.8.jar need?
damageoverhaul-1.0.8.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add damageoverhaul without breaking your instance.
Built for damageoverhaul-1.0.8.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use damageoverhaul-1.0.8.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside damageoverhaul-1.0.8.jar. It opens that exact file at the source.
About this project
What does damageoverhaul add?
This mod adds config to implement a Dark Souls‑style damage. It automatically generates five configuration files that cover: damage types, weapon damage types and their distribution, entity resistances, armor resistances, mob damage typesThese settings also apply to entities and weapons from other mods. I can't speak English. If you find bugs, tell me.
This is how to use it
1: download it and move it into mods
2: start game and create a world
3: edit the config,like
{
"weapon_distributions": {
"twilightforest:triple_bow": {
"display_name": "triple_bow",
"damage_distribution": {
"slashing": 0.0,
"blunt": 1.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}
or
{
"entity_resistances": {
"minecraft:dolphin": {
"display_name": "dolphin",
"translation_key": "entity.minecraft.dolphin",
"modifiers": {
"slashing": 0.0,
"blunt": 0.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}
resistances has %, 100 means 100%
distributions hasn't % 1 means 100%,you can mix different type to create a split damage weapon
ranged_damage_source has two mode
weapon and projectile
weapon means Ranged damage is determined by the weapon.
projectile means Ranged damage is determined by the projectile
just choose it in ranged_config.json
Project description from CurseForge.
Pick your setup
damageoverhaul by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
damageoverhaul versions and loaders
damageoverhaul-1.0.8.jar
16 Aug 2026
damageoverhaul-1.0.7.jar
12 Aug 2026
damageoverhaul-1.0.6.jar
12 Aug 2026
damageoverhaul-1.0.5.jar
12 Aug 2026
damageoverhaul-1.0.4.jar
12 Aug 2026
damageoverhaul-1.0.3.jar
11 Aug 2026
damageoverhaul-1.0.2.jar
11 Aug 2026
damageoverhaul-1.0.1.jar
10 Aug 2026
damageoverhaul-1.0.0.jar
9 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.