Back to mods
damageoverhaul project artwork

CurseForge · Minecraft mod

damageoverhaul

This mod adds config to implement a Dark Souls‑style damage.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which damageoverhaul release should I use?

Updated yesterday
Latest stable file damageoverhaul-1.0.8.jar
Game version 1.20.1
Loader Forge

damageoverhaul-1.0.8.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is damageoverhaul required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does damageoverhaul-1.0.8.jar need?

damageoverhaul-1.0.8.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add damageoverhaul without breaking your instance.

Built for damageoverhaul-1.0.8.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use damageoverhaul-1.0.8.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside damageoverhaul-1.0.8.jar. It opens that exact file at the source.

About this project

What does damageoverhaul add?

This mod adds config to implement a Dark Souls‑style damage. It automatically generates five configuration files that cover: damage types, weapon damage types and their distribution, entity resistances, armor resistances, mob damage typesThese settings also apply to entities and weapons from other mods. I can't speak English. If you find bugs, tell me.
This is how to use it

1: download it and move it into mods

2: start game and create a world

3: edit the config,like

{
"weapon_distributions": {
"twilightforest:triple_bow": {
"display_name": "triple_bow",
"damage_distribution": {
"slashing": 0.0,
"blunt": 1.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}

or

{
"entity_resistances": {
"minecraft:dolphin": {
"display_name": "dolphin",
"translation_key": "entity.minecraft.dolphin",
"modifiers": {
"slashing": 0.0,
"blunt": 0.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}

resistances has %, 100 means 100%

distributions hasn't % 1 means 100%,you can mix different type to create a split damage weapon

ranged_damage_source has two mode

weapon and projectile

weapon means Ranged damage is determined by the weapon.

projectile means Ranged damage is determined by the projectile

just choose it in ranged_config.json

Project description from CurseForge.

Pick your setup

damageoverhaul by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

damageoverhaul versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.