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S0uls project artwork

CurseForge · Minecraft mod

S0uls

Souls lets you collect powerful souls from mobs, equip them in unique tiers, and gain special attributes inspired by each creature.

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Quick answer

Which S0uls release should I use?

Updated today
Latest stable file s0uls-0.2.0.jar
Game version 1.21.1
Loader NeoForge

s0uls-0.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is S0uls required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does s0uls-0.2.0.jar need?

s0uls-0.2.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add S0uls without breaking your instance.

Built for s0uls-0.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use s0uls-0.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside s0uls-0.2.0.jar. It opens that exact file at the source.

About this project

What does S0uls add?

About

After killing certain mobs, you have a chance to obtain their Soul. Each Soul is tied to a specific mob and grants a stat that matches, for example, an Enderman may grant dodge chance, a Skeleton may provide an arrow-related bonus, and a Zombie may increase your maximum health.

Souls have 6 rarity levels (Tier I–VI). The higher the tier, the stronger the bonus. A player can equip up to 9 Souls in a separate menu, and each equipped Soul creates a colored ring around the character corresponding to its tier.

WORK WITH:

  • JEI
  • ApothicAttributes

Menu

SOUL-MENU

Item

Each Soul has 6 tiers:

  • Tier 1 - 1x base value
  • Tier 2 - 1.5x base value
  • Tier 3 - 2x base value
  • Tier 4 - 3x base value
  • Tier 5 - 4.5x base value
  • Tier 6 - 7x base value

Default Mob list

Stray

Base: 0.25

Attribute: Draw speed

Ravager

Base: 0.75

Attribute: Attack knockback

Shulker

Base: 0.5

Attribute: Armor toughness"

Wolf

Base: 0.05

Attribute: Attack speed

Wither skeleton

Base: 0.04

Attribute: Life steal

Elder guardian

Base: 1.5

Attribute: Armor toughness

Vindicator

Base: 1.0

Attribute: Attack damage

Horse

Base: 0.1

Attribute: Jump strength

Skeleton

Base: 0.05

Attribute: Arrow damage

Ender dragon

Base: 0.05

Attribute: crit chance

Blaze

Base: 1.5

Attribute: Fire damage

Camel

Base: 0.5

Attribute: Entity interaction range

Zombie

Base: 2.0

Attribute: Max health

Warden

Base: 5.0

Attribute: "minecraft:generic.max_health"

Drowned

Base: 0.1

Attribute: Swim speed

Spider

Base: 0.01

Attribute: Movement speed

Wither

Base: 0.1

Attribute: Crit damage

Creeper

Base: 0.05

Attribute: Knockback resistance

Enderman

Base: 0.02

Attribute: Dodge chance

Default config

souls-common.toml

#Global chance for an allowed mob to drop a Soul.
#0.15 = 15%, 1.0 = 100%, 0.0 = disabled.
# Default: 0.15
# Range: 0.0 ~ 1.0
soul_drop_chance = 0.15

#Multipliers applied to the mob's base_value for each soul tier.
#Final bonus = base_value * tier multiplier. 0.0 disables the bonus for that tier.
[tier_multipliers]
    # Default: 1.0
    tier_1 = 1.0
    # Default: 1.5
    tier_2 = 1.5
    # Default: 2.0
    tier_3 = 2.0
    # Default: 3.0
    tier_4 = 3.0
    # Default: 4.5
    tier_5 = 4.5
    # Default: 7.0
    tier_6 = 7.0

souls-mobs.toml

    [mobs.stray]
        base_value = 0.25
        attribute = "apothic_attributes:draw_speed"

    [mobs.ravager]
        base_value = 0.75
        attribute = "minecraft:generic.attack_knockback"

    [mobs.shulker]
        base_value = 0.5
        attribute = "minecraft:generic.armor_toughness"

    [mobs.wolf]
        base_value = 0.05
        attribute = "minecraft:generic.attack_speed"

    [mobs.wither_skeleton]
        base_value = 0.04
        attribute = "apothic_attributes:life_steal"

    [mobs.elder_guardian]
        base_value = 1.5
        attribute = "minecraft:generic.armor_toughness"

    [mobs.vindicator]
        base_value = 1.0
        attribute = "minecraft:generic.attack_damage"

    [mobs.horse]
        base_value = 0.1
        attribute = "minecraft:generic.jump_strength"

    [mobs.skeleton]
        base_value = 0.05
        attribute = "apothic_attributes:arrow_damage"

    [mobs.ender_dragon]
        base_value = 0.05
        attribute = "apothic_attributes:crit_chance"

    [mobs.blaze]
        base_value = 1.5
        attribute = "apothic_attributes:fire_damage"

    [mobs.camel]
        base_value = 0.5
        attribute = "minecraft:player.entity_interaction_range"

    [mobs.zombie]
        base_value = 2.0
        attribute = "minecraft:generic.max_health"

    [mobs.warden]
        base_value = 5.0
        attribute = "minecraft:generic.max_health"

    [mobs.drowned]
        base_value = 0.1
        attribute = "neoforge:swim_speed"

    [mobs.spider]
        base_value = 0.01
        attribute = "minecraft:generic.movement_speed"

    [mobs.wither]
        base_value = 0.1
        attribute = "apothic_attributes:crit_damage"

    [mobs.creeper]
        base_value = 0.05
        attribute = "minecraft:generic.knockback_resistance"

    [mobs.enderman]
        base_value = 0.02
        attribute = "apothic_attributes:dodge_chance"

Project description from CurseForge.

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S0uls by Minecraft version and loader

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1 available setups

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Recent files

S0uls versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.