CurseForge · Minecraft mod
S0uls
Souls lets you collect powerful souls from mobs, equip them in unique tiers, and gain special attributes inspired by each creature.
Quick answer
Which S0uls release should I use?
s0uls-0.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is S0uls required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does s0uls-0.2.0.jar need?
s0uls-0.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add S0uls without breaking your instance.
Built for s0uls-0.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use s0uls-0.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside s0uls-0.2.0.jar. It opens that exact file at the source.
About this project
What does S0uls add?

About
After killing certain mobs, you have a chance to obtain their Soul. Each Soul is tied to a specific mob and grants a stat that matches, for example, an Enderman may grant dodge chance, a Skeleton may provide an arrow-related bonus, and a Zombie may increase your maximum health.
Souls have 6 rarity levels (Tier I–VI). The higher the tier, the stronger the bonus. A player can equip up to 9 Souls in a separate menu, and each equipped Soul creates a colored ring around the character corresponding to its tier.
WORK WITH:
- JEI
- ApothicAttributes
Menu

Item
Each Soul has 6 tiers:
- Tier 1 - 1x base value
- Tier 2 - 1.5x base value
- Tier 3 - 2x base value
- Tier 4 - 3x base value
- Tier 5 - 4.5x base value
- Tier 6 - 7x base value
Default Mob list
Stray
Base: 0.25
Attribute: Draw speed
Ravager
Base: 0.75
Attribute: Attack knockback
Shulker
Base: 0.5
Attribute: Armor toughness"
Wolf
Base: 0.05
Attribute: Attack speed
Wither skeleton
Base: 0.04
Attribute: Life steal
Elder guardian
Base: 1.5
Attribute: Armor toughness
Vindicator
Base: 1.0
Attribute: Attack damage
Horse
Base: 0.1
Attribute: Jump strength
Skeleton
Base: 0.05
Attribute: Arrow damage
Ender dragon
Base: 0.05
Attribute: crit chance
Blaze
Base: 1.5
Attribute: Fire damage
Camel
Base: 0.5
Attribute: Entity interaction range
Zombie
Base: 2.0
Attribute: Max health
Warden
Base: 5.0
Attribute: "minecraft:generic.max_health"
Drowned
Base: 0.1
Attribute: Swim speed
Spider
Base: 0.01
Attribute: Movement speed
Wither
Base: 0.1
Attribute: Crit damage
Creeper
Base: 0.05
Attribute: Knockback resistance
Enderman
Base: 0.02
Attribute: Dodge chance
Default config
souls-common.toml
#Global chance for an allowed mob to drop a Soul.
#0.15 = 15%, 1.0 = 100%, 0.0 = disabled.
# Default: 0.15
# Range: 0.0 ~ 1.0
soul_drop_chance = 0.15
#Multipliers applied to the mob's base_value for each soul tier.
#Final bonus = base_value * tier multiplier. 0.0 disables the bonus for that tier.
[tier_multipliers]
# Default: 1.0
tier_1 = 1.0
# Default: 1.5
tier_2 = 1.5
# Default: 2.0
tier_3 = 2.0
# Default: 3.0
tier_4 = 3.0
# Default: 4.5
tier_5 = 4.5
# Default: 7.0
tier_6 = 7.0
souls-mobs.toml
[mobs.stray]
base_value = 0.25
attribute = "apothic_attributes:draw_speed"
[mobs.ravager]
base_value = 0.75
attribute = "minecraft:generic.attack_knockback"
[mobs.shulker]
base_value = 0.5
attribute = "minecraft:generic.armor_toughness"
[mobs.wolf]
base_value = 0.05
attribute = "minecraft:generic.attack_speed"
[mobs.wither_skeleton]
base_value = 0.04
attribute = "apothic_attributes:life_steal"
[mobs.elder_guardian]
base_value = 1.5
attribute = "minecraft:generic.armor_toughness"
[mobs.vindicator]
base_value = 1.0
attribute = "minecraft:generic.attack_damage"
[mobs.horse]
base_value = 0.1
attribute = "minecraft:generic.jump_strength"
[mobs.skeleton]
base_value = 0.05
attribute = "apothic_attributes:arrow_damage"
[mobs.ender_dragon]
base_value = 0.05
attribute = "apothic_attributes:crit_chance"
[mobs.blaze]
base_value = 1.5
attribute = "apothic_attributes:fire_damage"
[mobs.camel]
base_value = 0.5
attribute = "minecraft:player.entity_interaction_range"
[mobs.zombie]
base_value = 2.0
attribute = "minecraft:generic.max_health"
[mobs.warden]
base_value = 5.0
attribute = "minecraft:generic.max_health"
[mobs.drowned]
base_value = 0.1
attribute = "neoforge:swim_speed"
[mobs.spider]
base_value = 0.01
attribute = "minecraft:generic.movement_speed"
[mobs.wither]
base_value = 0.1
attribute = "apothic_attributes:crit_damage"
[mobs.creeper]
base_value = 0.05
attribute = "minecraft:generic.knockback_resistance"
[mobs.enderman]
base_value = 0.02
attribute = "apothic_attributes:dodge_chance"
Project description from CurseForge.
Pick your setup
S0uls by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
S0uls versions and loaders
s0uls-0.2.0.jar
11 Nov 2026
souls-0.1.0.jar
9 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.
