CurseForge · Minecraft mod
flaying
Flay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot
Quick answer
Which flaying release should I use?
flaying-1.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is flaying required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does flaying-1.2.0.jar need?
flaying-1.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add flaying without breaking your instance.
Built for flaying-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use flaying-1.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside flaying-1.2.0.jar. It opens that exact file at the source.
About this project
What does flaying add?

A hunting, carcass & butchering overhaul for Minecraft.
Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.
Features
- Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
- Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
- Enchantment Support:
- Looting
- Fire Aspect
- Tag Support: Full support for item and entity type tag groups (e.g.
#c:bosses,#minecraft:undead,#minecraft:swords). - Decay: Carcasses rot and disappear after 5 minutes (configurable).
- Sound effects, blood particles, and swing cooldowns during butchering.

Compatibility
- Butchery
Configuration
Settings can be changed in flaying-common.toml:
flayingTools- Items or item tags allowed for skinning (default:["#minecraft:swords"]). If empty, bare hands work.excludedMobs- Mobs or entity tags that won't leave carcasses (default:["#c:bosses"], slimes, golems; supports tags like"#minecraft:undead").dynamicFlayHits- Scale required hits based on mob health (default: true).flayHitsRequired- Click count if dynamic hits are disabled (default: 3).decayTicks- Carcass decay time in ticks (default: 6000 / 5 mins).
Modpacks
Yes, you can include this mod in any modpack.
Project description from CurseForge.
Pick your setup
flaying by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
flaying versions and loaders
flaying-1.2.0.jar
19 Aug 2026
flaying-1.1.0.jar
18 Aug 2026
flaying-1.0.0.jar
9 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.