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CurseForge · Minecraft mod

Lite Config

A minecraft JSON5/TOML configuration library

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Lite Config release should I use?

Updated today
Latest stable file liteconfig-neoforge-1.0.0-26.1.jar
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

Lite Config liteconfig-neoforge-1.0.0-26.1.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Lite Config required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Lite Config liteconfig-neoforge-1.0.0-26.1.jar need?

liteconfig-neoforge-1.0.0-26.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Lite Config without breaking your instance.

Built for Lite Config liteconfig-neoforge-1.0.0-26.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use liteconfig-neoforge-1.0.0-26.1.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside liteconfig-neoforge-1.0.0-26.1.jar. It opens that exact file at the source.

About this project

What does Lite Config add?

Lite Config

Lite Config is a JSON5/TOML config library for Minecraft mods on Fabric and NeoForge. You just need to annotate a Java class with @Config, hand it to a builder, and get back a ConfigHolder that handles file path resolution, read/write operations, corrupt-file recovery, copies, validation, and lifecycle events.

What Lite Config does:

  • Configuration data layer: Lite Config handles config files, including paths, loading, saving, default values, corruption recovery, atomic writes, and JSON5/TOML formats.
  • Safe state management: provides validated snapshots, copies, runtime updates, and custom state cloning.
  • Async and read-only configs: choose synchronous, asynchronous, or read-only holders depending on your threading and lifecycle needs.
  • Restart guards: block local runtime updates and defer synchronized changes of restart-aware fields.
  • Custom update API: update and updateAndSave return an UpdateResult with acceptance status and validation violations.
  • Fine-grained failure policies: independently control how read, write, and update failures are handled, from graceful fallback to strict exceptions.
  • Lifecycle and event listeners: hook into config load, save, and update events, or use config-level hooks for normalization and validation.
  • Declared constraints: bound numbers, strings, and collections with annotations enforced on load and update and exposed through metadata.
  • Config metadata: query every field's path, type, default, comment, translation key, and constraints at runtime.
  • Opt-in sync: mark a config or individual field as synced and Lite Config automatically keeps those values synchronized from server to client.
  • Versioning and migrations: stamp a revision into the file and upgrade older ones step by step instead of losing the player's values.
  • Customizable entries: control file paths, field names, comments, ignored fields, and other persistence details.

Outside Lite Config's scope:

  • Config screen: Lite Config is a data layer and it does not render UI by itself.

Documentation: Wiki

Setup

Artifacts are published to Maven Central under the group com.gmalvestiti.minecraft, with one artifact per loader:

Loader Artifact
Fabric liteconfig-fabric
NeoForge liteconfig-neoforge

Maven versions include the Lite Config version and the Minecraft build target:

Minecraft Lite Config
1.21-1.21.10 1.0.0-1.21
1.21.11 1.0.0-1.21.11
26.1-latest 1.0.0-26.1

The examples below target the 1.21 build.

Fabric

repositories {
    mavenCentral()
}

dependencies {
    modImplementation 'com.gmalvestiti.minecraft:liteconfig-fabric:1.0.0-1.21'
}

Declare the dependency so the loader refuses to start without it:

{
  "depends": {
    "liteconfig": ">=1.0.0-1.21"
  }
}

NeoForge

repositories {
    mavenCentral()
}

dependencies {
    implementation 'com.gmalvestiti.minecraft:liteconfig-neoforge:1.0.0-1.21'
}

Declare the dependency in META-INF/neoforge.mods.toml:

[[dependencies.yourmodid]]
modId = "liteconfig"
type = "required"
versionRange = "[1.0.0,)"
ordering = "NONE"
side = "BOTH"

Quickstart

The builder creates either a mutable or read-only holder. Every holder exposes synchronous methods for calling-thread work and asynchronous methods backed by the shared config worker:

Builder call Behavior Best fit
create() Allows synchronous and asynchronous changes Regular runtime config
readOnly().create() Refuses loads and updates Config a mod reads but never changes

Declare the config class. Initialize persisted fields to their defaults and provide a public no-argument constructor:

@Config(name = "mymod") // format defaults to JSON5
public final class MyModConfig {
    public boolean showHints = true;
    public int hudScale = 2;
}

or for TOML:

@Config(name = "mymod", format = ConfigFormat.TOML)
public final class MyModConfig {
    public boolean showHints = true;
    public int hudScale = 2;
}

Create the holder once during mod initialization and keep it for the lifetime of the mod. create() resolves the file path, validates the model, loads any existing file (or writes the defaults if none exists), and validates the loaded state — the holder is ready to read immediately after it returns:

public final class MyMod implements ModInitializer {

    public static final ConfigHolder<MyModConfig> CONFIG = LiteConfig.holder(MyModConfig.class)
        .modId("mymod")
        .create();
}

Read through data(), mutate through update / updateAndSave:

if (MyMod.CONFIG.data().showHints) {
    // ...
}

MyMod.CONFIG.updateAndSave(config -> config.hudScale = 3);

That writes config/mymod.json5:

{
  "showHints": true,
  "hudScale": 3
}

Full Configuration Example

@Config(
    name = "mymodfile",
    path = "mymoddir1/mymoddir2",
    format = ConfigFormat.JSON5,
    comment = "MyMod settings.",
    version = 3,
    stateCloner = MyModConfigCloner.class,
    readFailurePolicy = FailurePolicy.FALLBACK,
    writeFailurePolicy = FailurePolicy.STRICT,
    updateFailurePolicy = FailurePolicy.FALLBACK
)
public final class MyModConfig implements ConfigExtension {

    @Entry(
        name = "hud_scale",
        comment = "Scale of the HUD, from 1 to 4.",
        translationKey = "mymod.config.hud_scale",
        sync = true,
        callback = "onHudScaleChanged"
    )
    @Range(min = 1, max = 4)
    public int hudScale = 2;

    @Entry(comment = "Rendering backend. Applied after the next restart.", restart = true)
    public Renderer renderer = Renderer.DEFAULT;

    @Entry(comment = {"Profile used by server rules.", "Must be lowercase, alphanumeric, or underscore."})
    @Pattern("[a-z0-9_]+")
    @Length(max = 16)
    public String profileName = "default";

    @Entry(comment = "Server-owned spawn range.", sync = true)
    public IntRange spawnRange = new IntRange(1, 12);

    public Display display = new Display();

    @Ignore
    public Map<String, String> runtimeCache = new HashMap<>();

    @Override
    public void afterLoad() {
        if (profileName != null) {
            profileName = profileName.strip().toLowerCase(Locale.ROOT);
        }
    }

    @Override
    public void beforeSave() {
        if (display != null && display.hiddenHints != null) {
            display.hiddenHints.sort(String::compareTo);
        }
    }

    @Override
    public void validate(List<Violation> violations) {
        if (spawnRange == null || spawnRange.minimum() > spawnRange.maximum()) {
            violations.add(Violation.of(
                "spawn-range.order",
                "spawnRange minimum must not exceed its maximum"
            ));
        }
    }

    private void onHudScaleChanged(Integer oldValue, Integer newValue, boolean fromSync) {
        System.out.printf("HUD scale: %d -> %d (from server: %s)%n",
            oldValue, newValue, fromSync);
    }

    @Migration(from = 1)
    static void toVersion2(ConfigData data) {
        data.rename("hudScale", "hud_scale");
    }

    @Migration(from = 2)
    static void toVersion3(ConfigData data) {
        if (!data.has("spawnRange")) {
            data.set("spawnRange.minimum", 1)
                .set("spawnRange.maximum", 12);
        }
    }

    public static final class Display {
        @Entry(comment = "Show contextual hints.")
        public boolean showHints = true;

        @Length(max = 32)
        public List<String> hiddenHints = new ArrayList<>();
    }

    public enum Renderer {
        DEFAULT,
        COMPATIBILITY
    }
}

// Custom type
public record IntRange(int minimum, int maximum) {
    public static final Codec<IntRange> CODEC = RecordCodecBuilder.create(instance ->
        instance.group(
            Codec.INT.fieldOf("minimum").forGetter(IntRange::minimum),
            Codec.INT.fieldOf("maximum").forGetter(IntRange::maximum)
        ).apply(instance, IntRange::new)
    );

    public static final StreamCodec<ByteBuf, IntRange> STREAM_CODEC =
        StreamCodec.composite(
            ByteBufCodecs.VAR_INT, IntRange::minimum,
            ByteBufCodecs.VAR_INT, IntRange::maximum,
            IntRange::new
        );
}

// Custom config state cloner
public static final class Cloner implements StateCloner<MyModConfig> {
    @Override
    public MyModConfig copy(MyModConfig source) {
        MyModConfig copy = new MyModConfig();
        copy.hudScale = source.hudScale;
        copy.renderer = source.renderer;
        copy.profileName = source.profileName;
        copy.spawnRange = source.spawnRange;
        copy.display = copyDisplay(source.display);
        copy.runtimeCache = source.runtimeCache == null
            ? new HashMap<>()
            : new HashMap<>(source.runtimeCache);
        return copy;
    }

    private static Display copyDisplay(Display source) {
        if (source == null) {
            return null;
        }
        Display copy = new Display();
        copy.showHints = source.showHints;
        copy.hiddenHints = source.hiddenHints == null
            ? null
            : new ArrayList<>(source.hiddenHints);
        return copy;
    }
}

Register custom codecs while creating a holder. Registrations use the shared process-wide registry and are not bound to that holder or config. The Codec controls JSON5/TOML persistence and state copying; if it rejects a value, Lite Config falls back to reflective serialization for that use. The StreamCodec controls synchronization. Lite Config's loader entrypoints handle the packets, handshake, batching, and server broadcasts.

public final class MyMod implements ModInitializer {

    public static ConfigHolder<MyModConfig> config = LiteConfig.holder(MyModConfig.class, codecs -> codecs
            .registerCodec(IntRange.class, IntRange.CODEC)
            .registerStreamCodec(IntRange.class, IntRange.STREAM_CODEC))
        .modId("mymod")
        .onLoad(ConfigSide.SERVER, state -> System.out.println("Loaded profile " + state.profileName))
        .onUpdate(ConfigSide.BOTH, state -> System.out.println("HUD scale is now " + state.hudScale))
        .onSave(ConfigSide.SERVER, state -> System.out.println("Saved MyMod config"))
        .create();

    @Override
    public void onInitialize() {
        // Fast shared read. Treat the returned object as read-only.
        int currentScale = config.data().hudScale;

        // Stable deep copy owned by this caller.
        MyModConfig snapshot = config.copy();
        snapshot.display.hiddenHints.add("crafting");

        // Validated in-memory update.
        UpdateResult result = config.update(state -> {
            state.hudScale = 3;
            state.display.hiddenHints = new ArrayList<>(
                snapshot.display.hiddenHints
            );
        });
        if (!result.accepted()) {
            result.violations().forEach(violation ->
                System.err.println(violation.id() + ": " + violation.message()));
        }

        // Serialized update and save. Synced values are broadcast by the server after acceptance.
        config.updateAndSaveAsync(state ->
            state.spawnRange = new IntRange(2, 24)
        ).thenAccept(update ->
            System.out.println("Saved: " + update.accepted()));

        // Structural metadata for screens, commands, or generated help.
        config.metadata().flatten().forEach(property ->
            System.out.println(property.path() + " -> " + property.type().getSimpleName()));
    }
}

The first create() loads config/mymod/server.json5, migrates older revisions in order, validates the result, and writes the accepted state back. A file without configVersion starts at version 1. Only hud_scale and spawnRange are synchronized because they opt in with sync = true; the other values remain local. Use @Config(sync = true) instead when every persisted leaf is server-owned.

Project description from CurseForge.

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Lite Config by Minecraft version and loader

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