CurseForge · Minecraft mod
BOM Races
A race-based RPG progression mod with 10 playable races, each with its own abilities, skill tree, and quests — datapack-driven and fully configurable.
Quick answer
Which BOM Races release should I use?
BOM Races bomraces-1.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is BOM Races required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does BOM Races bomraces-1.1.0.jar need?
bomraces-1.1.0.jar. Change the file and its required mods may change too.
Install Patchouli, Pehkui first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add BOM Races without breaking your instance.
Built for BOM Races bomraces-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use bomraces-1.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Patchouli, Pehkui first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside bomraces-1.1.0.jar. It opens that exact file at the source.
About this project
What does BOM Races add?
BOM Races turns Minecraft into a race-based RPG. Choose one of 10 playable races, each a genuinely different way to play — then shape it through a skill tree, quests, and its own active ability.
The idea behind it
Every race is a trade: what it gives, it also takes. An Orc is a wall that hits hard but crawls under heavy armor. A Dwarf mines like no one and shrugs off blows, but is short on health. An Elf reaches farther than anyone with a bow, yet can't stomach meat.
A race changes how the game feels to play, not how many buttons you have.
The ten races
- Human — versatile, no restrictions, no penalties
- Dwarf — mining and endurance; sees in the dark underground
- Orc — tank: takes hits and dishes them out, slowed by heavy armor
- Elf — precision and range, master of the bow
- Lycan — raw strength, little armor, can't wear netherite
- Merfolk — unmatched in deep water, out of place on land
- Dragonkin — fire immunity and power, but water hurts it
- Catfolk — speed, stealth, and a two-block jump
- Lizardfolk — poison immunity and regeneration
- Sylvan — falling, luck, and nature
The skill branch
Each race has its own tree of 16 nodes with three mutually exclusive trunks — Purist (lean harder into your identity), Adapted (ease your penalty at the cost of your strength), and Deviant (change your axis entirely). Every step down is a fork: choosing one path closes the other.
A mitigation cap means the branch softens your race's penalty but never erases it — you decide which weaknesses to ease and which to live with. The active ability isn't handed to you; you unlock it at the root, and sharing it with nearby allies is bought at the center of the tree.
How you earn power
Skill points don't come from vanilla XP. Each race has 15 of its own quests plus a shared daily pool, drawn from a shuffled deck so they never repeat in the same order. Completing them earns Proofs of Craft, which you combine with race-specific offerings at the Craft Table — a ritual, not a crafting grid — to forge a Tome that grants a point.
Built to be configured
A server config scales buffs and debuffs separately, adjusts any single race, and can toggle active abilities off entirely. Fully translated (English and Spanish, with regional variants).
Appearance (in development) — each race has cosmetic parts you can toggle and tint; nothing is imposed by the race.
Created by Dracoblanz — PAO Studios.
Project description from CurseForge.
Pick your setup
BOM Races by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
BOM Races versions and loaders
bomraces-1.1.0.jar
13 Sept 2026
bomraces-1.0.5.jar
1 Sept 2026
bomraces-1.0.0.jar
11 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.