CurseForge · Minecraft mod
The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker)
Creatures are hunting you and stalking you and you must escape them...
Quick answer
Which The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) release should I use?
The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) hunter-2.3.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) hunter-2.3.3.jar need?
hunter-2.3.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) without breaking your instance.
Built for The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) hunter-2.3.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use hunter-2.3.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside hunter-2.3.3.jar. It opens that exact file at the source.
About this project
What does The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) add?
This is not dweller slop nor is it png slop!
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IT'S HUNTING YOU
There are two of them.
One watches you. One comes for you. They're not the same thing and they don't want the same thing — and when the first one leaves, it tells the second one everything it learned.
Neither of them spawns in groups. Neither wanders off looking for something else to do.
They pick you.
THE STALKER

Comes first. Every three in-game days.
It hides behind trees — actually behind them, with the trunk between you and it — and it cannot move while you're looking at it.
Not "prefers not to". It physically stops. So it waits, leans out from behind the trunk to check on you, and the moment you turn your head it's somewhere else.
Learn this one thing: that rule only holds while it's properly hidden. Catch it out in the open and it stops caring. It will walk straight at you while you stare right at it.
It's six blocks tall. It strips the leaves off every tree around it, leaving bare trunks and nowhere for anything else to hide. That's it clearing its view of you. The leaves grow back when it goes.
Inside ten blocks it stops pretending and charges. Sometimes, if it doesn't think you've noticed it, it waves.
If it reaches you, you lose a heart.
Not damage — the heart. Eating won't bring it back and neither will sleeping. It takes two, and then it's satisfied, and it leaves.
THE HUNTER

Then this one turns up.
The approach starts up to a thousand blocks out. That far away it isn't a real entity yet — nothing would tick and your game would eat itself — so it moves as a position on the map until it's close enough to matter. Then it actually turns up.
Once it's near, it stops walking at you in a straight line. It works out what you can see from where you're standing, stays out of torchlight, and holds a distance where it can watch you without being obvious about it. If you're inside a house, it comes through a window.
It's about five blocks tall and your door is two. It doesn't climb over that problem — it gets down and crawls through, and there's a different crawl depending on how much headroom it has. It climbs walls. It swims, faster than you do.
There isn't really a direction that works.
THEY LEARN YOU
And they compare notes.
This is the part that took the longest.
There are two neural networks in here, written from scratch with no libraries.
- The Hunter's learns where you're going to be, so it can cut you off instead of chasing your back.
- The Stalker's learns where you're going to look — which way you check, how often you sweep your view around, which side you never turn towards.
When the Stalker leaves, they swap half of what they know. And you get to watch them do it.
The Stalker They run to the same building every time. Every single time.
The Hunter Predictability is a kind of courtesy. I will be inside it before they are.
Every line is something actually measured about you. If they don't know a thing yet, they don't say it — so your first handover is short, and the fifth is uncomfortably specific.
Then the Hunter uses it. If you always run to the same base, it goes there instead of following you. If you never check your left, it comes from your left.
It only knows that because something spent ten minutes watching you not check it.
FIGHTING BACK
You can kill the Hunter. It isn't easy and it isn't supposed to be.
Every 30 damage staggers it and it drops for six seconds. Don't get excited — you can't hit it while it's down. That's its recovery, not your opening. You'll be at this a while.
Manage it and it drops a Hunter's Tooth. One tooth and one stick makes a Hunter's Sword:
- 9 damage, 2.5 attack speed, repairable with more teeth
- Stronger than anything vanilla, because you can't farm the ingredient
There's one Hunter, it only comes after a stalk, and it has to die first. Killing it ends that hunt on the spot.
There are also flares to hold it at arm's length and a disruptor to blind its tracking, if you'd rather not fight at all.
Fair warning on the disruptor: it doesn't stop, it just loses you. It keeps sprinting at full speed towards wherever you were standing when it went off.
Survive ten minutes and either of them gives up and leaves.
YOU START WITH A DIARY
Somebody else was here first. You get what they wrote down — dated entries, working out what these two are, what the rules are, both recipes, and the one thing that keeps you alive.
They got to day twenty.
Other things worth knowing
- While either of them is after you, nothing else exists. Every other mob within 64 blocks is gone and nothing new spawns. No creeper wandering into the shot. Your pets, named mobs and villagers are left alone.
- You can't place or break blocks during a chase. No sealing yourself in a dirt box.
- Everything goes dark once either of them is within 30 blocks.
- Everything they do is hand-animated — walking, running, climbing, swimming, crawling, peeking around a trunk, three different flinches when you hit it.
- Their heads track you independently of whatever else they're doing. Mid-swing, mid-crawl, mid-anything, still looking directly at you.
- Four difficulty tiers, and pretty much every number is in the config.
Optional: they can actually talk
If you want, you can hook them up to an AI model and talk to them in chat. Press O in game and pick a provider — Google AI Studio, Ollama, OpenAI, Anthropic, or anything OpenAI-compatible.
They don't share a voice. The Hunter tells you how this ends. The Stalker just tells you what it's seen, which is worse.
You bring your own API key. It's off by default and the mod is complete without it, so skip this entirely if it isn't your thing. Your key lives in the mod config folder rather than inside your world save, so sharing a world doesn't share your key.
Coming later
Tools and a dimension. And something for the Stalker to do that isn't only about being watched.
Forge 1.20.1. Singleplayer and servers.
Headphones recommended, and I'm sorry in advance.
Project description from CurseForge.
Pick your setup
The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
The Hunters (Horror Mod) (scary) (creepy) (hunt) (stalker) versions and loaders
hunter-2.3.3.jar
hunter-1.2.0.jar
16 Aug 2026
hunter-2.3.2-all.jar
hunter-1.2.0-all.jar
15 Aug 2026
hunter-1.1.1
hunter-1.1.1-all.jar
14 Aug 2026
Stalker-1.0.0
stalker-1.0.0-all.jar
11 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.