CurseForge · Minecraft mod
wawa's skill tree
i make a skill tree for my first modpack
Quick answer
Which wawa's skill tree release should I use?
wawa's skill tree wawa_skill_tree_0.1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 8 required mods have matching files.
Where it goes
Is wawa's skill tree required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does wawa's skill tree wawa_skill_tree_0.1.2.jar need?
wawa_skill_tree_0.1.2.jar. Change the file and its required mods may change too.
Install Pufferfish's Skills [Fabric & Forge & NeoForge], Iron's Spells 'n Spellbooks, Pufferfish's Unofficial Additions, Pufferfish's Attributes [Fabric & Forge & NeoForge] and 4 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add wawa's skill tree without breaking your instance.
Built for wawa's skill tree wawa_skill_tree_0.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use wawa_skill_tree_0.1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Pufferfish's Skills [Fabric & Forge & NeoForge], Iron's Spells 'n Spellbooks, Pufferfish's Unofficial Additions, Pufferfish's Attributes [Fabric & Forge & NeoForge] and 4 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside wawa_skill_tree_0.1.2.jar. It opens that exact file at the source.
About this project
What does wawa's skill tree add?
Overview of the Custom Skill Tree System
Framework Architecture: Primary nodes operate on the
challengeframework, secondary nodes utilize thegoalframework, and filler nodes are built on thetaskframework.
Common Starting Point
Name Identifier:
overtorVisual Appearance: Vanilla Grass
Initial Stat:
generic.armor +1.0(Additive)
Class Structural Overview
Each class features a total component layout consisting of 9 Primary Nodes, 9 Secondary Nodes (divided into three distinct groups), and 34 Filler Nodes distributed across passive progression paths. max_level is 41
| Class Name | Primary Focus (Challenge Nodes) | Secondary Focus (Goal Nodes) | Filler Focus (Task Nodes) |
|---|---|---|---|
| Mage | Mana scaling, Mana regeneration, Magic resistance | Magic damage, Cooldown reduction, Healing & Experience amplification | Incremental Max Mana, Magic Damage, and Mana Regen |
| Tank | Melee/Ranged resistance mitigation, Armor & Toughness scaling | Utility traits (Fortune, Trident damage, Eating speed, Knockback) | Incremental Experience, Healing, and Knockback |
| Striker | Weapon specializations (Sword, Axe, Ranged damage amplification) | Armor/Resistance shredding, Mining utility, Projectile speed, Hybrid spell scaling | Incremental Attack Speed, Mining Speed, and Stealth |
| Survivalist | Health pools, Heavy armor defense, Healing reinforcement | Defensive utilities (Damage reflection, Fall reduction, Sprinting speed) | Incremental Max Health, Armor, and Melee Damage |
Detailed Class Breakdowns
1. Mage
Primary Nodes (9 Total): Focuses heavily on raw spellcasting potential through max mana expansion and magic resistance, balanced with penalties to physical health, armor, and melee resistance.
Secondary Nodes (9 Total in 3 Groups): Enhances spell efficiency, mana restoration, magic damage output, healing potency, and experience gains.
Filler Nodes (34 Total): Small, randomized incremental boosts to max mana, magic damage, and mana regeneration.
2. Defense Specialist tnak
Primary Nodes (9 Total): Specializes in mitigating physical incoming damage (melee and ranged resistance) and maximizing armor toughness, with minor trade-offs to movement and attack speeds.
Secondary Nodes (9 Total in 3 Groups): Provides utility buffs including fortune, trident damage, stamina preservation, eating speed, knockback power, and mount speed.
Filler Nodes (34 Total): Small incremental upgrades to experience gain, healing bonuses, and knockback capacity.
3. Striker
Primary Nodes (9 Total): Empowers physical weaponry (swords, axes, and ranged bows/crossbows) with heavy damage boosts balanced by reductions in armor, attack speed, or max health.
Secondary Nodes (9 Total in 3 Groups): Features offensive armor/resistance shredding, mining speed upgrades, projectile velocity, anvil repair discounts, and hybrid spell-blade enhancements.
Filler Nodes (34 Total): Incremental enhancements to attack speed, mining speed, and stealth attributes.
4. Survivalist
Primary Nodes (9 Total): Builds a robust foundation of high maximum health, heavy armor scaling, and healing amplification, trading away mana pools and magic resistance.
Secondary Nodes (9 Total in 3 Groups): Emphasizes survivability traits such as damage reflection, fall damage reduction, sprinting speed, stamina efficiency, and stealth.
Filler Nodes (34 Total): Consistent baseline increments to maximum health, armor value, and melee damage.
Mage phase
Starting Node (Sovereign of YELLOW’s grace): Grants +20% Spell Cooldown, +30% Mana Regeneration, +300 Max Mana, and +20% Casting Time Reduction; at the cost of -10% Max Health and -20% Melee Damage Resistance.
Elemental Opposition Branches: Players must choose one of four elemental oppositions, with each branch granting +20% to the corresponding spell power and -20% to the mutually exclusive spell power:
Fire & Ice Opposition: Lord of Orange (+20% Fire / -20% Ice) and Lord of Blue (-20% Fire / +20% Ice).
Ender & Nature Opposition: Lord of Purple (+20% Ender / -20% Nature) and Lord of Green (-20% Ender / +20% Nature).
Holy & Evocation Opposition: Lord of White (+20% Holy / -20% Evocation) and Lord of Grey (-20% Holy / +20% Evocation).
Lightning & Blood Opposition: Lord of Indigo (+20% Lightning / -20% Blood) and Lord of Red (+20% Blood / -20% Lightning).
Ultimate Node (The YELLOW thing): Grants +189.5% Eldritch Spell Power, +100% Armor and Magic Resistance Penetration, +68% Ranged Damage Reduction, +22 Armor, +664 Max Mana, and +10% Lifesteal; at the cost of a comprehensive -78% reduction to all eight basic spell powers, -65% Max Health, and -22% Melee Damage Reduction.
Survivalist phase
Starting Node (Sovereign of SLUMBERING’s grace): Increases Max Health by +25%, Melee Damage by +35%, Reflected Damage by +50%, Stamina by +8, Sprint and Movement Speed by +20%, Underwater Movement Efficiency by +1, and Extra Oxygen by +2; at the cost of -11% Spell Power and a -50% reduction in Mana Regeneration.
Oaths of Dagon Branches:
Oaths of Dagon I: +40% Max Health, +30% Reflected Damage, but -6 to both Armor and Armor Toughness.
Oaths of Dagon II: +20% Melee Damage, +20% Armor Penetration, +20% Armor Toughness Penetration, but -36% Spell Power.
Oaths of Dagon III: +60% Healing Received, but -26% Spell Power, -15% Holy Spell Power, and -15% Blood Spell Power.
Tank phase
Starting Node (Primeval Stars’s grace): Grants +15% Damage Resistance, +3.0 Knockback Resistance, +25% XP Gain, +25% Eating and Consuming Speed, and +1.0 Luck.
Specialization Branch Nodes:
Before the circadian: Substantially increases Trident damage by +157%.
Pocoloco: Increases Luck by +3.0 and Riding Speed by +0.25.
Gravitational anchor: Increases Mace damage by +20% and provides up to 80% Fall Damage Reduction.
Striker phase
Starting Node (Become Lord of Overtor): Grants +20% Armor Penetration, +20% Armor Toughness Penetration, +20% Digging Speed, and a -30% reduction in Anvil Repair Cost.
Weapon Specialization Branches:
Destined Blade: +50% Sword Damage, along with an additional +25% to both Armor Penetration and Armor Toughness Penetration.
Shattering the primal night: +50% Axe Damage, alongside +25% to both Armor Penetration and Armor Toughness Penetration.
Artemis’s ballistics: +100% Ranged Damage, +20% Ranged Resistance Penetration, and increases Bow and Crossbow projectile velocity/speed by +0.2 each.
Value Balance Adjustments
Mage Core Skill (
mage_major_mana): The Max Health penalty value has been adjusted from the old version's-10to the new version's-6.Tank Core Skill (
tank_major_melee_res): Removed the-0.05movement speed penalty included in the old version.Tank Advanced Target (
tank_secondary_g3_3): The Armor and Armor Toughness bonuses have been significantly increased from the old version's0.05to the new version's6.Tank Filler Skill (
tank_filler_knockback): The knockback stat bonus has been increased from the old version's0.15to the new version's0.3.Survivalist Core Skill (
survivalist_major_health): Removed the-0.30spell power penalty from the old version.
Dependencies
- Iron's Spells 'n Spellbooks
- Pufferfish's Skills
- Pufferfish's Attributes
- Pufferfish's Unofficial Additions
Project description from CurseForge.
Pick your setup
wawa's skill tree by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
wawa's skill tree versions and loaders
wawa_skill_tree_0.1.2.jar
31 Aug 2026
wawa_skill_tree_0.1.1.jar
31 Aug 2026
wawa_skill_tree_0.0.3.jar
23 Aug 2026
wawa_skill_tree_0.0.2.jar
22 Aug 2026
wawa_skill_tree_0.0.1.jar
11 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.