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Needs Not Necessities project artwork

CurseForge · Minecraft mod

Needs Not Necessities

Needs, Not Necessities is a survival overhaul for NeoForge designed to make survival more meaningful without making it tedious

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Needs Not Necessities release should I use?

Updated 4 days ago
Latest stable file needsnotnecessities-1.1.7.jar
Game version 1.21.1
Loader NeoForge

Needs Not Necessities needsnotnecessities-1.1.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Needs Not Necessities required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Needs Not Necessities needsnotnecessities-1.1.7.jar need?

needsnotnecessities-1.1.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Panels Not Screens first. We found matching files for this game-version and loader setup.

Panels Not Screens Needed by Needs Not Necessities needsnotnecessities-1.1.7.jar
required
Matching file found Matched file: panelsnotscreens-1.1.7.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Needs Not Necessities without breaking your instance.

Built for Needs Not Necessities needsnotnecessities-1.1.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use needsnotnecessities-1.1.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Panels Not Screens first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside needsnotnecessities-1.1.7.jar. It opens that exact file at the source.

About this project

What does Needs Not Necessities add?

Needs, Not Necessities

Needs, Not Necessities is a survival overhaul for NeoForge designed to make survival more meaningful without making it tedious.

Instead of constantly babysitting bars and timers, the mod focuses on preparation, clear consequences, and long-term character needs. Hunger, thirst, rest, comfort, meals, regeneration, health, and other systems can all work together—or be enabled and disabled individually to fit your modpack.

Survival Without the Busywork

When the custom Hunger system is enabled, it completely replaces Minecraft's normal hunger mechanics and HUD.

Rather than constantly draining food points, your character moves between readable hunger states based on how well-fed they are. Other systems such as Thirst, Rest, Comfort, Active Meals, passive regeneration, and base health changes can be configured separately.

Pack makers can disable systems they don't want while keeping the rest of the mod intact.

Food and Active Meals

Food is more than a temporary hunger refill.

Prepared foods can provide Active Meal bonuses based on the ingredients used to craft them. If an ingredient is itself a prepared food, its recipe ingredients can also contribute to the final meal.

This works recursively, allowing complex recipes to inherit bonuses from the foods used to make them while safely preventing recipe loops.

Different food groups can stack together normally, while repeatedly using ingredients from the same group gives diminishing returns. By default, each repeated contribution is worth 50% as much as the previous one, although this can be changed through configuration.

Active Meal defaults use common food tags whenever possible, making them compatible with a wide variety of modded foods without requiring special handling for individual items.

Mod Compatibility

Farmer's Delight Nourishment pauses the custom hunger countdown by default, allowing its existing meal mechanics to work naturally alongside Needs, Not Necessities.

Vanilla Instant Health and Regeneration effects also scale with the player's maximum health, allowing them to remain useful when other mods or configurations increase player health.

Compatibility hooks are available for other mods and modpack developers as well.

Inventory Status Panel

The client requires Panels Not Screens 0.1.0 or newer.

Needs, Not Necessities uses it to provide a small draggable survival-status panel inside the inventory.

The carrot handle can be used to:

  • Open or collapse the panel
  • Move it around the inventory
  • Dock it in different positions

Your chosen handle position and panel state are saved locally.

Hovering over the Hunger, Thirst, or Rest rows displays the effects and modifiers currently being applied by that state, making it easy to understand exactly what each need is doing.

The handle icon can also be customized through:

panel_icon_sprite

It accepts either a GUI sprite or an item/block texture and defaults to:

minecraft:item/carrot

Comfort

Comfort lets nearby furniture, lighting, hearths, and similar blocks affect your character.

The mod can automatically recognize common blocks such as:

  • Beds
  • Chairs
  • Benches
  • Sofas
  • Tables
  • Lights
  • Hearths

These automatic classifications are generated when datapacks reload and cached so the game does not need to repeatedly perform expensive matching during normal gameplay.

Modpack authors can customize these groups using a generated server configuration.

Setting the configuration to:

{}

completely disables automatic block matching.

Datapacks always take priority over automatic detection. If a block or block tag is explicitly assigned through a datapack, Needs, Not Necessities will use that definition instead.

This gives modpack creators full control while still providing sensible automatic compatibility out of the box.

Built for Modpacks

Nearly every major feature is modular and configurable.

Needs, Not Necessities is intended to provide a survival framework rather than force one specific style of survival gameplay. A pack can use the entire system or simply use the portions that complement its existing mechanics.

Project description from CurseForge.

Pick your setup

Needs Not Necessities by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Needs Not Necessities versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.