CurseForge · Minecraft mod
DLSS STYLE
This is just my take on making Ground up DLSS to minecraft this is NOT DLSS port but works like it.
Quick answer
Which DLSS STYLE release should I use?
DLSS STYLE V1.3.1 targets 1.21.4 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is DLSS STYLE required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does DLSS STYLE V1.3.1 need?
DLSS STYLE V1.3.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add DLSS STYLE without breaking your instance.
Built for DLSS STYLE V1.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use DLSS STYLE V1.3.1. It targets 1.21.4 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside DLSS STYLE V1.3.1. It opens that exact file at the source.
About this project
What does DLSS STYLE add?
DLSS Style
Custom temporal upscaling and anti-aliasing, reverse-engineered from the ground up.
Not a wrapper. Not a fake blur-and-call-it-upscaling gimmick. The real technique — minus the neural network NVIDIA won't let anyone else near.
For the Enchanted Genesis modpack, now standing on its own. Actively being ported to more Minecraft versions — 1.20.1 is just the start. Will be making more Ver
This mod is upscaling only. Other performance systems (frame pacing, culling, etc.) ship as separate, standalone mods — check my other listings.
Presets
Ships in DLAA by default — native resolution, zero pixels traded away, just a cleaner image from the temporal pass. When you want the fps, switch presets:
DLAA — native resolution, no upscaling at all. Pure temporal anti-aliasing, no quality lost. The default.
Quality — renders at 67% per axis. Best-looking upscaled mode, smallest fps gain.
Balanced — renders at 58% per axis. The middle ground.
Performance — renders at 50% per axis. Bigger fps gain, still clean reconstruction.
Dynamic — no fixed scale. Automatically adjusts resolution every tick to hold your target fps.
Also even wthout presets this mod will also speed up load up times and makes things run smoother like loading up a world for the first time etc.
Quality / Balanced / Performance sit at the same per-axis ratios NVIDIA uses for its own DLSS tiers.
How it reconstructs: every pixel's history is reprojected from where its surface was on screen last frame, using depth + camera matrices, with sub-pixel jitter each frame so detail actually accumulates instead of resampling the same spot. Static geometry sharpens up cleanly under camera motion; moving objects are neighbourhood-clamped so nothing smears.
This is also more then just DLSS but will also Speed up load time, less lag and more stable frames
Switching Presets
- Video Settings — a "DLSS Style" control cycles through every preset. Applies instantly.
- In-game hotkey — Ctrl+U cycles presets on the fly, with a chat confirmation each time.
Shader Pack Compatibility
Running Iris with a shader pack? DLSS Style detects it automatically and switches to a spatial-only resolve so it doesn't fight the pack's own temporal effects. Remove the shader pack and full temporal reconstruction comes back on its own — no settings to touch either way.
Quality Controls
- Sharpness control — tunable edge-aware sharpening pass on the reconstructed image.
- Automatic quality correction — reduced-scale rendering normally looks soft and dark (the GPU picks a blurrier mip level). Corrected automatically via mip LOD bias math, so scaled output never loses texture clarity.
Requirements
No special GPU required. This doesn't use NVIDIA NGX/RTX hardware features — it's a from-scratch reimplementation that runs on any GPU with shader support.
Project description from CurseForge.
Pick your setup
DLSS STYLE by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.3
1 loader build1.21.1
1 loader build1.20.4
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DLSS STYLE versions and loaders
DLSS STYLE V1.3.1
dlss-style-mc1.21.4-1.3.1.jar
19 Aug 2026
DLSS STYLE V1.3.1
dlss-style-mc1.21.3-1.3.1.jar
19 Aug 2026
DLSS STYLE V1.3.1
dlss-style-mc1.21.1-1.3.1.jar
19 Aug 2026
DLSS STYLE V1.3.1
dlss-style-mc1.20.4-1.3.1.jar
19 Aug 2026
DLSS STYLE V1.3.1
dlss-style-mc1.20.2-1.3.1.jar
19 Aug 2026
DLSS STYLE V1.3.1
dlss-style-1.3.1.jar
19 Aug 2026
DLSS STYLE 1.3
dlss-style-mc1.21.4-1.3.0.jar
17 Aug 2026
DLSS STYLE 1.3
dlss-style-mc1.21.3-1.3.0.jar
17 Aug 2026
DLSS STYLE 1.3
dlss-style-mc1.20.4-1.3.0.jar
17 Aug 2026
DLSS STYLE 1.3
dlss-style-mc1.20.2-1.3.0.jar
17 Aug 2026
DLSS STYLE 1.3
dlss-style-mc1.21.1-1.3.0.jar
17 Aug 2026
DLSS STYLE 1.3
dlss-style-1.3.0.jar
17 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.