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Create Deep Seas: Crush Depth project artwork

CurseForge · Minecraft mod

Create Deep Seas: Crush Depth

Built for Create: Deep Seas on Create Aeronautics' physics. Crush Depth makes the ocean's pressure apply to you, not just your submarine's hull.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create Deep Seas: Crush Depth release should I use?

Updated today
Latest stable file Crushdepth 1.11.1
Game version 1.21.1
Loader NeoForge

Create Deep Seas: Crush Depth Crushdepth 1.11.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create Deep Seas: Crush Depth required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create Deep Seas: Crush Depth Crushdepth 1.11.1 need?

Crushdepth 1.11.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create Deep Seas first. We found matching files for this game-version and loader setup.

Create Deep Seas Needed by Create Deep Seas: Crush Depth Crushdepth 1.11.1
required
Matching file found Matched file: create_submarine-2.2.4.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create Deep Seas: Crush Depth without breaking your instance.

Built for Create Deep Seas: Crush Depth Crushdepth 1.11.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Crushdepth 1.11.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create Deep Seas first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Crushdepth 1.11.1. It opens that exact file at the source.

About this project

What does Create Deep Seas: Crush Depth add?

Crush Depth

Create: Deep Seas gave the ocean the power to crush your submarine. This gives it the power to crush you.

Crush Depth is an addon for Create: Deep Seas. It does not invent its own physics. It hooks into that mod's pressure model, the same depth math and the same hull ratings, and turns it on the player. When your hull starts creaking, you are already in trouble. When it breaches, the ocean finds you.

What it does

Depth-scaled crush damage. Exposed swimmers take it first. Sealed inside a hull that is past its rating, the crew still feels the squeeze, weaker than open water. A breach hits like swimming. It is gentle just past your limit and lethal in the deep, and it scales with world difficulty.

A diving-gear ladder worth climbing. Create's copper and netherite diving suits, Alex's Caves' diving suit, the Abyssal Adaptation enchantment (now on all four armour pieces: treasure and villager trade, never the enchanting table), and Curios like the Artifacts snorkel all push your unprotected limit deeper. Gear never touches hull integrity.

Assemble a complete suit and it pays off properly. A full diving suit grants a flat rated depth rather than the sum of its parts, and pieces mix freely between mods, because Create's suit has no leggings and other mods' do. Half a suit is half a suit. A whole one is a threshold.

The ocean goes dark the deeper you swim. Visibility falls away exponentially, colour drains toward black, and light fights back. A lantern in the deep is genuinely worth carrying, and lit structures resolve out of the murk as widening pockets instead of popping in at the fog line. Night Vision and Abyssal Adaptation help. It only ever removes visibility, never grants more than vanilla, so leaving it on is never a handicap.

Clearance. A single-level helmet enchantment that cuts straight through the depth fog. You will not craft it. It is treasure, the rarest thing in the mod, and it only turns up in chests.

Boyle's law air drain. Backtank air burns faster the deeper you breathe from a Create diving helmet.

The bends. Stay deep, then bolt for the surface, and you will pay for it: nausea, weakness, slowness. No hidden HP tax. Stand in Deep Seas' decompression chamber to recover. Sealed subs never build saturation.

Immersion. An actionbar depth gauge, hull creaks near crush depth, darkness and a low groan past 80% of your limit, and its own death message.

An advancement tab. Depth-relative goals that work in any world: Into the Deep, Crush Depth, Iron Lungs.

Plays well with others

Other mods' submarines protect you. Vehicles like Alex's Caves' submarine are opaque single entities with no hull to measure, so riding one is simply shelter. Add any modded vehicle to the list.

Re-rate blocks Deep Seas underestimates. Its automatic rating reads hardness, blast resistance and sound type, which makes a purpose-built deep-sea material from another mod look like ordinary stone. Name it in hullOverrides and it holds. Your Deep Seas config is never modified.

Fauna depth-locking. Stops deep-sea mobs from other mods (Naturalist, Unusual Fish, and similar) spawning at the surface where their own rules let them. Eggs, buckets and spawners are untouched.

Configurable to the last number

Tolerances, damage rates, difficulty scaling, every gear bonus, the full-suit value and which slots define one, advancement thresholds, the spawn list, hull overrides, sealed vehicles, and the entire fog model. Entries naming mods you don't have are simply never matched, so they cost nothing.

Vanilla-depth oceans are mostly safe on defaults. The mod wakes up when the world actually gets deep. Pair it with Deep Seas' deeperOceans, or a worldgen mod that digs, and the pressure starts to matter.

Requires: Create: Deep Seas, Create
Optional: Curios

Server-side logic. Install it on the client too for tooltips, fog and the localized death message. Un-modded clients can still join.

Project description from CurseForge.

Pick your setup

Create Deep Seas: Crush Depth by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create Deep Seas: Crush Depth versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.