CurseForge · Minecraft mod
Nautilus API
Lightweight client-side entity animation library — ported from LionfishAP
Quick answer
Which Nautilus API release matches 26.2?
Nautilus API NautilusAPI (0.1.0-beta.1) targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Nautilus API required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Nautilus API NautilusAPI (0.1.0-beta.1) need?
NautilusAPI (0.1.0-beta.1) on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Nautilus API without breaking your instance.
Built for Nautilus API NautilusAPI (0.1.0-beta.1) on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NautilusAPI (0.1.0-beta.1). It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NautilusAPI (0.1.0-beta.1). It opens that exact file at the source.
About this project
What does Nautilus API add?
🐚 NautilusAPI
Lightweight client-side entity animation library for NeoForge.
✨ Overview
NautilusAPI provides the client-side rendering and animation utilities used by advanced boss/entity mods — model animation blending, procedural leg/chain solvers, and render-layer hooks. It is a port of LionfishAPI by L_Ender (MCL_Ender).
The mod is currently in early development (0.0.0-beta.1) — it builds cleanly but hasn't been verified in a live game session yet.
🎯 Features
🦴 Animation Engine
A self-contained keyframe/procedural animation system for entity models, independent of third-party animation libraries.
🦵 Leg & Chain Solvers
Procedural IK-style solvers for quadruped legs and chained model segments, used for organic creature movement.
🎨 Render Hooks
Client-side render-layer and fluid-render integration points for custom entity/model rendering.
📋 Requirements
| Minecraft | 26.2 |
|---|---|
| NeoForge | 26.2.0.45-beta+ |
🎮 How to Use
- Install NeoForge for Minecraft 26.2.
- Drop the NautilusAPI jar into your
mods/folder. - Install any mod that lists NautilusAPI as a dependency.
🙏 Credits
This mod is a port of LionfishAPI by L_Ender (MCL_Ender).

https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding
Project description from CurseForge.
Pick your setup
Nautilus API by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Nautilus API versions and loaders
NautilusAPI (0.1.0-beta.1)
nautilus_api-26.2-neoforge-26.2.0.57-0.1.0-beta.1.jar
20 Aug 2026
NautilusAPI (0.0.0-beta.3)
nautilus_api-26.2-neoforge-26.2.0.45-beta-0.0.0-beta.3.jar
18 Aug 2026
NautilusAPI (0.0.0-beta.2)
nautilus_api-26.2-neoforge-26.2.0.45-beta-0.0.0-beta.2.jar
15 Aug 2026
NautilusAPI (0.0.0-beta.1)
nautilus_api-26.2-neoforge-26.2.0.45-beta-0.0.0-beta.1.jar
14 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.