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Rift Technology project artwork

CurseForge · Minecraft mod

Rift Technology

A technology and automation mod where villagers become specialized workers. Build energy networks, storage, defenses and advanced equipment, explore new creatures and biomes.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Rift Technology release should I use?

Updated 5 days ago
Latest stable file rifttechnology-1.1.3.jar
Game version 1.21.1
Loader NeoForge

Rift Technology rifttechnology-1.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Rift Technology required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Rift Technology rifttechnology-1.1.3.jar need?

rifttechnology-1.1.3.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by Rift Technology rifttechnology-1.1.3.jar
required
Matching file found Matched file: NeoForge 1.21.1 4.9.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Rift Technology without breaking your instance.

Built for Rift Technology rifttechnology-1.1.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use rifttechnology-1.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside rifttechnology-1.1.3.jar. It opens that exact file at the source.

About this project

What does Rift Technology add?

Rift Technology

Rift Technology is a technology and automation mod focused on workers, energy systems, industrial progression, equipment, and world exploration.

Recruit villagers and turn them into specialized workers capable of handling everyday tasks, build your own technological network, generate and store energy, automate production, protect your base, and expand into new environments filled with creatures and resources.

As you progress further, you will also gain access to experimental Rift technology, powerful energy generation, Phase Instability mechanics, and dangerous encounters.

Workers & Automation

Villagers can be recruited as your own workers and assigned different professions to automate various tasks around your base.

Available professions include:

  • Farmer – handles farming tasks
  • Lumberjack – gathers wood
  • Herder – takes care of livestock
  • Butcher – processes animals
  • Carrier – transports items
  • Warrior – helps defend your territory
  • Runner – generates FE by running on a PowerMill 9000 in his work chunk.

Workers are connected to your infrastructure and can be managed through dedicated terminals and interfaces.

Technology & Networks

Build your technological infrastructure around a player-owned network using:

  • Access Terminal
  • Access Card
  • Configurator
  • Energy cables and connected machines
  • Storage and automation systems

Generate Forge Energy (FE), distribute it through your network, and store it in Energy Orbs.

Storage, Defense & Equipment

Technology is not limited to machines.

Expand your base with storage systems, automated defenses, specialized equipment, tools, and upgrades designed to support both industrial progression and exploration.

Defensive technology can help protect important areas while portable equipment gives players access to useful technological functions away from their main base.

Creatures & Farming

Rift Technology also expands the living world with new creatures.

Some can be bred and kept as livestock, while others are hostile monsters that introduce new resources, drops, and dangers to exploration.

Rift Wastes

Explore the Rift Wastes, a new biome with its own resources, vegetation, building materials, and creatures.

The biome includes:

  • Stellar Ore
  • Resonance Crystal Clusters
  • A new type of tree
  • New building blocks
  • Rift-related monsters
  • Stronger Rift activity

The biome provides materials used in further technological progression and gives players another environment to explore and develop.

Rift Technology

Rifts are a later part of the mod's progression rather than its main focus.

They are currently primarily connected to advanced energy generation and the Rift Reactor.

Rifts generate Rift Flux (Φ) in nearby chunks and can influence creatures and players in the surrounding area.

Nearby mobs may mutate into Rift variants, while prolonged exposure increases Phase Instability. High instability can eventually lead to Phase Decay.

Tools and equipment related to these mechanics include:

  • Rift Flux Analyzer
  • Rift Anchor
  • Contained Rift
  • Phase Stabilizer
  • Flux Insulation modules

Rift activity can also lead to one of the mod's most dangerous encounters — the current boss of Rift Technology.

Key Binds

Key Action
F7 Cycle world overlay (off → light/spawn levels → chunk grid)
Num 6 Toggle Configurator network highlights while holding the Configurator
Num 7 Open Worker List
Num 8 Open Mining Laser void filter while holding the laser
Num 9 Edit HUD layout for status effects and Phase Instability

Admin Commands

Requires OP level 3. Alias: /rt

Workers

  • /rift worker find [owner|page] [page] – list active workers
  • /rift worker check [radius] [page] – list workers within 0–32 chunks of your position
  • /rift worker checkinfo <uuid> – show placement, recall, work, and release information
  • /rift worker tp <uuid> – teleport to a worker or its last known position

Terminals

  • /rift terminal [owner|page] [page] – list Access Terminals
  • /rift terminal tp <dimension> <x> <y> <z> – teleport next to an Access Terminal
  • /rift terminal disable <player> – destroy the inserted Access Card without dropping it

Phase Instability

  • /rift phase get – show current instability and status
  • /rift phase set <value> – set instability to a value between 0–10000 Φ
  • /rift phase add <value> – add or subtract instability
  • /rift phase clear – clear instability and related effects

Rifts

  • /rift remove [radiusChunks] – remove Rifts around your current chunk

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228 or newer
  • GeckoLib 4.8 or newer – required

Project description from CurseForge.

Pick your setup

Rift Technology by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Rift Technology versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.