CurseForge · Minecraft mod
Rift Technology
A technology and automation mod where villagers become specialized workers. Build energy networks, storage, defenses and advanced equipment, explore new creatures and biomes.
Quick answer
Which Rift Technology release should I use?
Rift Technology rifttechnology-1.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Rift Technology required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Rift Technology rifttechnology-1.1.3.jar need?
rifttechnology-1.1.3.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Rift Technology without breaking your instance.
Built for Rift Technology rifttechnology-1.1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use rifttechnology-1.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside rifttechnology-1.1.3.jar. It opens that exact file at the source.
About this project
What does Rift Technology add?
Rift Technology
Rift Technology is a technology and automation mod focused on workers, energy systems, industrial progression, equipment, and world exploration.
Recruit villagers and turn them into specialized workers capable of handling everyday tasks, build your own technological network, generate and store energy, automate production, protect your base, and expand into new environments filled with creatures and resources.
As you progress further, you will also gain access to experimental Rift technology, powerful energy generation, Phase Instability mechanics, and dangerous encounters.
Workers & Automation
Villagers can be recruited as your own workers and assigned different professions to automate various tasks around your base.
Available professions include:
- Farmer – handles farming tasks
- Lumberjack – gathers wood
- Herder – takes care of livestock
- Butcher – processes animals
- Carrier – transports items
- Warrior – helps defend your territory
- Runner – generates FE by running on a PowerMill 9000 in his work chunk.
Workers are connected to your infrastructure and can be managed through dedicated terminals and interfaces.
Technology & Networks
Build your technological infrastructure around a player-owned network using:
- Access Terminal
- Access Card
- Configurator
- Energy cables and connected machines
- Storage and automation systems
Generate Forge Energy (FE), distribute it through your network, and store it in Energy Orbs.
Storage, Defense & Equipment
Technology is not limited to machines.
Expand your base with storage systems, automated defenses, specialized equipment, tools, and upgrades designed to support both industrial progression and exploration.
Defensive technology can help protect important areas while portable equipment gives players access to useful technological functions away from their main base.
Creatures & Farming
Rift Technology also expands the living world with new creatures.
Some can be bred and kept as livestock, while others are hostile monsters that introduce new resources, drops, and dangers to exploration.
Rift Wastes
Explore the Rift Wastes, a new biome with its own resources, vegetation, building materials, and creatures.
The biome includes:
- Stellar Ore
- Resonance Crystal Clusters
- A new type of tree
- New building blocks
- Rift-related monsters
- Stronger Rift activity
The biome provides materials used in further technological progression and gives players another environment to explore and develop.
Rift Technology
Rifts are a later part of the mod's progression rather than its main focus.
They are currently primarily connected to advanced energy generation and the Rift Reactor.
Rifts generate Rift Flux (Φ) in nearby chunks and can influence creatures and players in the surrounding area.
Nearby mobs may mutate into Rift variants, while prolonged exposure increases Phase Instability. High instability can eventually lead to Phase Decay.
Tools and equipment related to these mechanics include:
- Rift Flux Analyzer
- Rift Anchor
- Contained Rift
- Phase Stabilizer
- Flux Insulation modules
Rift activity can also lead to one of the mod's most dangerous encounters — the current boss of Rift Technology.
Key Binds
| Key | Action |
|---|---|
| F7 | Cycle world overlay (off → light/spawn levels → chunk grid) |
| Num 6 | Toggle Configurator network highlights while holding the Configurator |
| Num 7 | Open Worker List |
| Num 8 | Open Mining Laser void filter while holding the laser |
| Num 9 | Edit HUD layout for status effects and Phase Instability |
Admin Commands
Requires OP level 3. Alias: /rt
Workers
/rift worker find [owner|page] [page]– list active workers/rift worker check [radius] [page]– list workers within 0–32 chunks of your position/rift worker checkinfo <uuid>– show placement, recall, work, and release information/rift worker tp <uuid>– teleport to a worker or its last known position
Terminals
/rift terminal [owner|page] [page]– list Access Terminals/rift terminal tp <dimension> <x> <y> <z>– teleport next to an Access Terminal/rift terminal disable <player>– destroy the inserted Access Card without dropping it
Phase Instability
/rift phase get– show current instability and status/rift phase set <value>– set instability to a value between 0–10000 Φ/rift phase add <value>– add or subtract instability/rift phase clear– clear instability and related effects
Rifts
/rift remove [radiusChunks]– remove Rifts around your current chunk
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.228 or newer
- GeckoLib 4.8 or newer – required
Project description from CurseForge.
Pick your setup
Rift Technology by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Rift Technology versions and loaders
rifttechnology-1.1.3.jar
4 Oct 2026
rifttechnology-1.1.2.jar
28 Sept 2026
rifttechnology-1.1.0.jar
18 Sept 2026
rifttechnology-1.0.9.jar
13 Sept 2026
rifttechnology-1.0.8.jar
12 Sept 2026
rifttechnology-1.0.7.jar
6 Sept 2026
rifttechnology-1.0.6.jar
31 Aug 2026
rifttechnology-1.0.5.jar
29 Aug 2026
rifttechnology-1.0.4.jar
24 Aug 2026
rifttechnology-1.0.3.jar
23 Aug 2026
rifttechnology-1.0.2.jar
20 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.