CurseForge · Minecraft mod
Pane
A GUI library for Fabric: overlay tool windows over the running game, modal screens, 21 widgets, two-way data binding, and CSS-like theming, rendered entirely through Minecraft's own pipeline. No natives, no conflicts.
Quick answer
Which Pane release should I use?
pane-neoforge-0.4.0+26.2.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Pane required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does pane-neoforge-0.4.0+26.2.jar need?
pane-neoforge-0.4.0+26.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Pane without breaking your instance.
Built for pane-neoforge-0.4.0+26.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use pane-neoforge-0.4.0+26.2.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside pane-neoforge-0.4.0+26.2.jar. It opens that exact file at the source.
About this project
What does Pane add?
Pane
A GUI library for Fabric mods that feels like building for the web, rendered entirely through Minecraft's own pipeline.
Most Minecraft UI is written against the vanilla screen API: verbose, version-fragile, and modal-only. The alternatives bring native baggage: bundled renderers, platform jars, cursor fights with other mods. Pane takes a third path: a modern retained component tree, flex layout, two-way data binding and CSS-style theming, drawn with nothing but the same DrawContext the game itself uses. No natives. No renderer. Nothing to conflict with.
Pane was built to power Luminary's editor (three tool windows, a keyframe timeline and a gobo designer, running live in a 150-mod pack next to Axiom and Flashback). It's the library I wanted to exist, extracted and made public.
Two ways to show UI
Overlay windows float over the game while it keeps running. Draggable, resizable from every edge, body scrolling, hardware resize cursors. One key frees the mouse; clicking the world puts you back in the game. This is the mode that makes editor-style tools possible.
Screens are classic modal menus built from the same widgets, hosted in a vanilla Screen. They pause-behave, tab-complete and close exactly like any other menu, because they are one.
Widgets that cover real tools
Buttons, checkboxes, sliders, dropdowns, text fields, number fields you can drag to nudge, color pickers, progress bars, tabs, scroll containers, tables, multi-select list views with drag-reorder, keybind capture fields, right-click context menus, confirm dialogs, toasts. Twenty-one widgets, one factory pattern:
Window win = Window.of("My Tool").at(40, 40);
win.add(Label.of("Target"));
win.add(TextInput.of(name));
win.add(Slider.of(speed, 0f, 2f));
win.add(Button.of("Apply").onClick(() -> apply()));
PaneOverlay.addWindow(win);
Data binding, not callbacks everywhere
One primitive, State<T>, connects widgets to your data in both directions. Bind the same state to a slider and a number field and they stay in step for free.
State<Float> radius = State.of(16f);
Slider.of(radius, 0f, 256f);
NumberField.of(radius, 0f, 256f);
radius.onChange(v -> sendToServer(v));
Author in markup, restyle in CSS
Big layouts can be written declaratively in PML, and styled with PSS: selectors, specificity, #AARRGGBB colors, the things your hands already know.
button { bg: #292A31; padding: 3; }
.warn { fg: #FF5555; }
#saveBtn { border-color: #4FA3FF; }
Themes
Eight tokens drive every widget. Three built-ins ship with it: Studio (dark), Paper (light), and Vanilla (blends with the game's own menus). A custom theme is one record away, and the dark/light toggle is a single call.
Headless by design
The core and every widget have zero Minecraft imports. The entire widget layer compiles and its test suite runs on a bare JVM, which is also why the same widgets ship unchanged across Minecraft versions; only a thin runtime layer differs per version.
Get it: Modrinth (soon) · Learn it: the Pane wiki·
Project description from CurseForge.
Pick your setup
Pane by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11-snapshot
1 loader build1.21.11
2 loader builds1.21.10
2 loader builds1.21.9-snapshot
1 loader build1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6-snapshot
1 loader buildShowing the newest 12 of 24 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Pane versions and loaders
pane-neoforge-0.4.0+26.2.jar
25 Aug 2026
pane-fabric-0.4.0+26.2.jar
25 Aug 2026
pane-neoforge-0.4.0+26.1.2.jar
25 Aug 2026
pane-fabric-0.4.0+26.1.2.jar
25 Aug 2026
pane-neoforge-0.4.0+1.21.11.jar
25 Aug 2026
pane-fabric-0.4.0+1.21.11.jar
25 Aug 2026
pane-neoforge-0.4.0+1.21.10.jar
25 Aug 2026
pane-fabric-0.4.0+1.21.10.jar
25 Aug 2026
pane-neoforge-0.4.0+1.21.9.jar
25 Aug 2026
pane-fabric-0.4.0+1.21.9.jar
25 Aug 2026
pane-neoforge-0.4.0+1.21.8.jar
25 Aug 2026
pane-fabric-0.4.0+1.21.8.jar
25 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.