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TKVM Effects project artwork

CurseForge · Minecraft mod

TKVM Effects

Adds effects for FalchionMC and Epic Fight!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TKVM Effects release should I use?

Updated today
Latest stable file tkvm_effects-1.2.jar
Game version 1.20.1
Loader Forge

TKVM Effects tkvm_effects-1.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is TKVM Effects required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TKVM Effects tkvm_effects-1.2.jar need?

tkvm_effects-1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add TKVM Effects without breaking your instance.

Built for TKVM Effects tkvm_effects-1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tkvm_effects-1.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tkvm_effects-1.2.jar. It opens that exact file at the source.

About this project

What does TKVM Effects add?

Overview

Hello, this is an effects mod that is intended to be used for my modpack, FalchionMC.

It's also intended to be used alongside epic fight, with some various boosts to certain aspects.

Visceral Wounding

Visceral Wounding

Applies Bleeding (New effect) on hit. Damages over time.

Bleeding (Passive)

Bleeding

Applied from Visceral Wounding.

Deflection

Deflection

Prevents all arrows from hitting the player

Homing

Homing

Arrows track targets that are within the player's crosshair

Iron Wall:

Iron Wall

  • Epic Fight - Grants stun immunity
  • Iron Wall - When ready, the Iron Wall will absorb 90% of incoming damage, with a 10 second cooldown before the next absorption.

Overcharge

Overcharge

  • Ability to charge bow past maximum draw, shooting a powerful hitscan projetile. Can boost up to level 4.

Volley

Volley

  • Shoots an extra pair of arrows for every effect level, stacks with homing and deflection.

Arrow Rain

Arrow Rain

  • Unleashes a storm of arrows where ever the initial bow shot landed. Higher effect levels increase storm size and duration.

Riposte

Riposte

  • Increases effectiveness of an attack after a successful parry, 10% Speed, 5% DMG increase per level.

  • Hitting a enemy block/parry will not remove the boost. It will only fade after 3 swings, hitting an enemy, or getting hit by an enemy.

Project description from CurseForge.

Pick your setup

TKVM Effects by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TKVM Effects versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.