CurseForge · Minecraft mod
NerveLink
Send your Minecraft server events to Discord webhooks — no bot required, fully configurable in-game.
Quick answer
Which NerveLink release should I use?
Nervelink 1.0.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is NerveLink required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Nervelink 1.0.0 need?
Nervelink 1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add NerveLink without breaking your instance.
Built for Nervelink 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Nervelink 1.0.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Nervelink 1.0.0. It opens that exact file at the source.
About this project
What does NerveLink add?
🧠 NerveLink
Connect your Minecraft server to Discord — no bot required.
NerveLink listens to your server's events (players joining, deaths, kills, chat, advancements, commands, and much more) and sends them straight to any Discord webhook as beautiful embeds. Fully configurable in-game, without editing a single file.
✨ Features
- No bot needed — just create a Discord webhook and paste the URL. Done.
- 16+ built-in events: join/leave, death, advancements, commands, chat, block break/place, mob kills, boss kills, dimension changes, level ups, item pickups, respawns, server start/stop.
- Catch-all event detection — NerveLink listens to the Forge event bus and can fire on events from any other mod installed (dragons, spells, machines...), with zero code from those mods.
- Beautiful Discord embeds by default — colored cards with title, message and timestamp.
- Full personalization per trigger: message, title, color, cooldown, conditions, username and avatar.
- Configure everything from the chat — no JSON editing required for basic use.
- Multi-language default config — messages are generated in your game's language (English/Spanish).
- Auto-reload — edit your config file and it reloads itself.
- Rate-limit safe — webhooks are sent in a queue, so Discord never throttles you.
- Public API for modders (
NerveLinkAPI.fire()).
🚀 Quick Start
- In Discord: Server Settings → Integrations → Webhooks → New Webhook → Copy URL.
- Launch Minecraft with Forge 1.20.1 and join a world. NerveLink creates its config automatically at
config/nervelink/triggers.json. - Run
/nervelink seturl <your-webhook-url>to set your webhook on all triggers at once. - Done! Join/leave, die, kill a mob or get an advancement — you'll see it in your Discord channel.
💬 In-game Commands
| Command | What it does |
|---|---|
/nervelink seturl <url> |
Set your webhook URL on all triggers |
/nervelink add <event> [message] |
Add a trigger (with optional custom message) |
/nervelink remove <event> |
Remove a trigger |
/nervelink enable/disable <event> |
Turn a trigger on/off |
/nervelink list |
List your active triggers |
/nervelink events |
List all available events |
/nervelink test |
Send a test message to all webhooks |
/nervelink reload |
Reload the config manually |
⚙️ Configuration
Advanced users can edit config/nervelink/triggers.json. Every trigger supports:
| Field | Description | Example |
|---|---|---|
message |
The message with placeholders | "💀 {player} murió en {coords}" |
format |
embed, discord or text |
"embed" |
title |
Embed title | "Muerte" |
color |
Embed color (decimal) | 15548997 |
cooldown |
Max 1 alert every X seconds | 10 |
if |
Condition to fire | "dimension == minecraft:the_nether" |
username / avatar_url |
Webhook name/avatar | "NerveLink" |
enabled |
On/off | true |
Placeholders: {player}, {reason}, {advancement}, {command}, {block}, {boss}, {mob}, {entity}, {item}, {message}, {level}, {to}, {from}, {world}, {dimension}, {coords}, {x}, {y}, {z}, {time}, {health}.
Conditions support ==, !=, contains, >, <, >=, <= — e.g. "if": "entity == minecraft:zombie" or "if": "level >= 5".
🪄 Events from other mods
NerveLink hears everything that passes through the Forge event bus. Set "debug": true in the config, play for a while, and check config/nervelink/detected_events.txt — you'll find the class names of events fired by your other mods. Copy any of them as a trigger and you have a webhook for that event, no code involved.
👨💻 For modders
NerveLinkAPI.fire("my_event", Map.of("player", name, "message", text));
Any trigger with "event": "my_event" will pick it up. Your mod needs zero dependencies at compile time — just add NerveLink as a soft dependency.
❓ FAQ
- Does it work on servers? Yes — client and server events are both covered, and it works great on dedicated servers.
- Do I need a bot token? No. Only a Discord webhook URL.
- Can I send to Slack or generic webhooks? Yes — use
"format": "text". - Is my webhook URL safe? Treat it like a password — anyone with the URL can post to that channel.
📄 License
MIT — free to use, modify and include in your modpack.
Project description from CurseForge.
Pick your setup
NerveLink by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NerveLink versions and loaders
Nervelink 1.0.0
nervelink-1.0.0.jar
20 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.