CurseForge · Minecraft mod
Zombie Infection Expansion
turn zombies into a genuine threat
Quick answer
Which Zombie Infection Expansion release should I use?
Zombie Infection Expansion zombie_infection_mod-1.5.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Zombie Infection Expansion required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Zombie Infection Expansion zombie_infection_mod-1.5.0.jar need?
zombie_infection_mod-1.5.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Zombie Infection Expansion without breaking your instance.
Built for Zombie Infection Expansion zombie_infection_mod-1.5.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use zombie_infection_mod-1.5.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside zombie_infection_mod-1.5.0.jar. It opens that exact file at the source.
About this project
What does Zombie Infection Expansion add?
Description
Zombie Infection Expansion greatly enhances the AI and growth mechanics of vanilla zombies, turning zombies into a genuine survival threat. After installing this mod, zombies will actively attack nearly all creatures. Any target struck will receive the "Zombie Infection" effect; if a creature dies while infected, a brand-new zombie spawns at its death location. Meanwhile, every enemy a zombie slays permanently strengthens it, creating an escalating snowball threat.
Mechanic Breakdown
Zombie Target Priorities Vanilla zombies only target players and villagers. With this mod installed, zombie aggression range is drastically expanded. Zombies actively attack all living entities except other zombies and creepers, including pigs, cows, sheep, wolves, iron golems, skeletons, spiders, and more.
Infection Effect (Zombie Infection)
When a zombie lands an attack on a target, the target gains the Zombie Infection status effect for 60 seconds. Green particles continuously emit from the feet of affected entities as a visual indicator of infection. The effect itself deals no damage; it only marks entities as infected. Infection Death – Spawn New Zombie If an infected creature dies while the effect is active, a new zombie immediately spawns at the entity’s death position. The newly spawned zombie inherits all equipment worn by the original creature. Offspring zombies inherit a portion of stats from their parent zombie: Base Max Health = 1 HP (half of vanilla zombie’s 20 HP) + 70% of the parent’s accumulated bonus health Base Attack Damage = 1.5 damage (half of vanilla zombie’s 3 damage) + 70% of the parent’s accumulated bonus attack damage
Thorns Reflection Damage
When a player or any mob kills a zombie, the killer receives reflected damage equal to 20% of their own attack power. The damage source displays as Thorns and cannot be negated.
Balance Restriction
To avoid performance issues caused by infinite infection chains, infection propagation is limited to a maximum of 3 generations: Zombie A infects Creature B → B dies and spawns Zombie C → Zombie C can spread infection further, but any Creature D infected by Zombie C will NOT spawn another zombie upon death.
Zombie Growth – Kill-Based Scaling
Each time a zombie kills any enemy that is not a zombie or creeper, it gains permanent stat boosts: Max Health +1, and health is fully restored instantly Attack Damage +1
These bonuses accumulate permanently and never decay over time. A zombie that survives long enough and secures enough kills can grow into an extremely powerful high-health, high-damage monster. Growth attributes are also passed down to offspring zombies generated via infection chains at a 70% inheritance rate. Configuration
Note!
The configuration file will only generate after launching the game once. The config file path: .minecraft/config/zombie_infection_mod_1782878027-common.toml. You may edit the available options outside of the game.
Project description from CurseForge.
Pick your setup
Zombie Infection Expansion by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Zombie Infection Expansion versions and loaders
zombie_infection_mod-1.5.0.jar
23 Aug 2026
zombie_infection_mod-1.4.0.jar
23 Aug 2026
zombie_infection_mod-1.3.0.jar
23 Aug 2026
zombie_infection_mod-1.2.0.jar
21 Aug 2026
zombie_infection_mod-1.1.0.jar
21 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.