CurseForge · Minecraft mod
Create: Manned Cannons, An Ambush Addon
This mod adds the ability to have villagers man your cannons from Create Big Cannons!
Quick answer
Which Create: Manned Cannons, An Ambush Addon release should I use?
Create: Manned Cannons, An Ambush Addon manned_cannons-0.1.4.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Create: Manned Cannons, An Ambush Addon required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Manned Cannons, An Ambush Addon manned_cannons-0.1.4.jar need?
manned_cannons-0.1.4.jar. Change the file and its required mods may change too.
Install Create Aeronautics, Sable, Create Aeronautics: AMBUSH, Create and 2 more first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Manned Cannons, An Ambush Addon without breaking your instance.
Built for Create: Manned Cannons, An Ambush Addon manned_cannons-0.1.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use manned_cannons-0.1.4.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create Aeronautics, Sable, Create Aeronautics: AMBUSH, Create and 2 more first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside manned_cannons-0.1.4.jar. It opens that exact file at the source.
About this project
What does Create: Manned Cannons, An Ambush Addon add?
Create: Manned Cannons , An Ambush Addon
Villagers shoot your cannons for you!
Create: Manned Cannons turns any ordinary adult villager into a gun crew for Create Big Cannons. Stand one beside a button wired to your cannon mount, load the gun, aim it, and the villager will pull the trigger the moment the shot is actually worth taking — on the ground, or aboard a moving airship at a mob and a AMBUSH airship
The villager will push a button when it aims at a ship, nothing extra is needed just have the villager there, (0.1.3) including guard villagers AND minecraft comes alive!
Shout out to arthursimon900 for the icon
The shot it predicts is the shot you fire
- Whatever is loaded. The breech-to-muzzle walk reads the real projectile blocks and the real propellant behind them. Solid shot, shells, grapeshot and anything else fire differently because the addon asks the round itself rather than checking a list of names. New munitions work without an update.
- Whatever the cannon is. Barrel length, cannon material, breech strength and safe charge limits all feed in. A long steel cannon and a short cast iron one do not shoot alike.
- Real obstacles. The arc is swept through world collision every tick. Terrain, buildings, your own hull and enemy hulls all stop the shot, and a blocked shot is not taken.
It will not fire an unloaded cannon, a squib load, an overcharged barrel that would burst, a blocked bore, or a cannon whose propellant cannot ignite — the same conditions Create Big Cannons itself fails on. It will also not fire a autocannon with the hand held wrenched back, that requires a player/
Ships
Manned Cannons is built for AMBUSH.
- Cannons on your airship work. Your ship's motion, rotation and coordinate frame are handled, so a firing solution computed while under way matches the shell Create Big Cannons actually spawns.
- AMBUSH raiders are valid targets. Enemy vessels are recognised from AMBUSH's own runtime ownership marker, so ordinary player-built airships are never shot at — and a vessel you have captured stops being a target the moment it becomes yours.
- Moving targets are led. A raider crossing your arc is intercepted where it will be, not where it was.
- Ships are hit as hulls, not as boxes. A shell that passes through the hull counts, even nowhere near the centre, and a rotated ship is not treated as a giant cube.
- Your own ship is never a target, and the gunner will not fire through it.
Setup
- Build and assemble a Create Big Cannons cannon on a cannon mount or fixed cannon mount.
- Wire a button to the mount's firing side. (The opposite face is the assembly input — a button there assembles the cannon, it does not fire it, and the addon will correctly ignore it.)
- Load the cannon and aim it however you like, you can use a fixed mount to set angle or a shaft system to aim it or make it move around with an automated redstone system
- Put an adult villager beside the button.
A villager already sitting in a Create seat next to its button will fire as well. You will see particles when the villager finds the assembled cannon's button.
Default cooldown is 3 seconds between presses at the same station.
Commands
Both require permission level 2.
| Command | What it does |
|---|---|
/mannedcannons scan |
Reports every loaded AMBUSH vessel, then for each nearby villager: whether a station was found, the reach to its button, and the current firing solution or the exact reason there is none. |
/mannedcannons debug |
Toggles detailed shot logging — muzzle, launch velocity, measured reach, impact point, hit confidence and rejection reasons. |
/mannedcannons scan is the first thing to reach for if a gun is not firing. It will tell you which stage is failing instead of leaving you guessing.
Normal gameplay logs nothing. Debug output is off by default.
Configuration
Server-side, in manned_cannons-server.toml:
- Evaluation interval
- Firing cooldown (default 60 ticks)
- Button search radius
- Minimum hit confidence (How likely a cannon is to hit before itis fired)
- Simulation tick ceiling (a performance guard, not a range setting)
Requirements
- Minecraft 1.21.1
- NeoForge
- AMBUSH — required
- Create Big Cannons — required
- Create — required
Enemy Airships are all from AMBUSH, a mod that allows you to create custom encounters including airships.
Bug reports are much more useful with the output of /mannedcannons scan attached. Report bugs to my discord.
Project description from CurseForge.
Pick your setup
Create: Manned Cannons, An Ambush Addon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Manned Cannons, An Ambush Addon versions and loaders
manned_cannons-0.1.4.jar
31 Oct 2026
manned_cannons-0.1.3.jar
12 Sept 2026
manned_cannons-0.1.1.jar
22 Aug 2026
manned_cannons-0.1.0.jar
21 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.