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Paxium project artwork

CurseForge · Minecraft mod

Paxium

A lightweight Paxel mod with support for modded materials and compatibility.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Paxium release should I use?

Updated today
Latest stable file paxium-0.2.3+mc1.21.1-neoforge.jar
Game version 1.21.1
Loader NeoForge

paxium-0.2.3+mc1.21.1-neoforge.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Paxium required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does paxium-0.2.3+mc1.21.1-neoforge.jar need?

paxium-0.2.3+mc1.21.1-neoforge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 2 pulled in by those mods
Allthemodium Optional for paxium-0.2.3+mc1.21.1-neoforge.jar
optional
Matching file found Matched file: allthemodium-3.0.1_mc_1.21.1.jar
ATO - All the Ores Needed by Allthemodium
pulled in
Matching file found Matched file: alltheores-3.2.0_neoforge_1.21.1.jar
GeckoLib Needed by Allthemodium
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Paxium without breaking your instance.

Built for paxium-0.2.3+mc1.21.1-neoforge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use paxium-0.2.3+mc1.21.1-neoforge.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside paxium-0.2.3+mc1.21.1-neoforge.jar. It opens that exact file at the source.

About this project

What does Paxium add?

Welcome to Paxium's mod page!

  1. What is "Paxium"? - Paxium is a simple Paxel mod that I made with the intent of make inventory management a bit more convinient. The name is meant to be a wordplay of sorts.

  2. How is my mod "compatible" with others? - If a mod introduces tools, like allthemodium's tools, then my mod looks for the compat's mod id and then just registers the item, every paxel from every other mod is present, but won't load unless the correct mod is on the modpack, I made it that way to prevent bloat.

  3. Why use your mod? If you want to have paxels in your modpack, a more consistent toolset across your modpack and not have bloat, then my mod works for you


🔗 Compats


🚧 Roadmap

  1. Compatibility - I want to just add paxels from other mod's materials, thus the compatibility, I make it all manually, so it avoids generating unnecessary paxels from unnecessary materials.
  1. Config - As much as the goal of the mod is bridging other mods by introducing paxels from my mod with their materials, I do understand that for modpack makers, some people won't agree on which materials should have paxels, or maybe they'll even remove certain tools from mods to keep everything tidy.

That being said, if there's a mod you'd like to see supported, feel free to suggest it!

If it makes sense for Paxium, I'll definitely consider adding compatibility for it ;)


❤️ Credits

Special thanks to the Mekanism team for creating the textures used for the diamond and netherite paxel from the Mekanism Tools addon. I obviously took a lot of inspiration from their sprites, but I also wanted to keep my modpack lightweight and avoid adding unnecessary content. Nothing against the work of the Mekanism team, of course—it’s simply what works best for me, and maybe someone else is on the same boat :D

My mod is a fork of Paxels for Dummies, however the framework for compatibility was made by me. I'll soon upload the code


Please give me feedback on this and help me make this mod better

Project description from CurseForge.

Pick your setup

Paxium by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Paxium versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.