CurseForge · Minecraft mod
C'Races Médiéval
Pick a Medieval Fantasy race - Human, Elf, Dark Elf, Dwarf, Orc, Halfling, Gnome, Revenant, Alfiq, or Goblin - each with unique bonuses, drawbacks, and an active ability, Origins-style.
Quick answer
Which C'Races Médiéval release should I use?
C'Races Médiéval C'Races Medieval 2.0.0 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is C'Races Médiéval required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does C'Races Médiéval C'Races Medieval 2.0.0 (NeoForge 1.21.1) need?
C'Races Medieval 2.0.0 (NeoForge 1.21.1). Change the file and its required mods may change too.
Install Pehkui first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add C'Races Médiéval without breaking your instance.
Built for C'Races Médiéval C'Races Medieval 2.0.0 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use C'Races Medieval 2.0.0 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Pehkui first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside C'Races Medieval 2.0.0 (NeoForge 1.21.1). It opens that exact file at the source.
About this project
What does C'Races Médiéval add?
C'Races Medieval
An Origins-style mod for Forge 1.20.1: at first login, a blocking race-selection screen opens and you must pick a Medieval Fantasy race before you can really play. Each race comes with its own permanent attribute bonuses/maluses, a physical size (via Pehkui), and one active ability bound to a key (R by default).
Features
- 10 unique races, each with distinct bonuses, drawbacks, and a special mechanic
- One active ability per race with its own cooldown, bound to a configurable key
- A fully custom parchment/wood-themed GUI with hand-painted race portraits
- Server-side config to enable/disable individual races
- Full FR/EN localization - the game's language setting is followed automatically
- An
/racecommand to check your race, change it, or (for admins) assign one
The 10 races
| Race | Size | Highlights |
|---|---|---|
| Human | 100% | No bonus, no malus, no active ability - the neutral, versatile baseline |
| Elf | 105% | +10% speed, permanent night vision, -2 hearts · Wind Leap |
| Dark Elf | 100% | +2 attack, +5% speed, night vision, but weak in direct sunlight · Veil of Shadows |
| Dwarf | 85% | +4 armor toughness, permanent Haste, -15% speed · Stone Skin |
| Orc | 120% | +2 hearts, +3 attack, -2 armor · War Rage |
| Halfling | 60% | +2 luck, -2 attack · Silent Steps |
| Gnome | 50% | +25% experience gained, -1 heart · Flash of Insight |
| Revenant | 100% | Hostile mobs ignore you, immune to Poison/Wither, -10% speed · Grave Ward |
| Alfiq | 95% | Climbs walls like a spider, scares off creepers, -90% fall damage · Feline Instincts |
| Goblin | 65% | +20% attack speed, +2 luck, -1 heart, -1 armor · Wild Rush |
Requirements
- Minecraft 1.20.1
- Forge 47.4.22 or newer
- Pehkui (required dependency - used for per-race size)
Commands
/race- shows your current race, its bonuses, and your ability cooldown/race changer- reopens the race selection screen/race admin <player> <race>- (op only) assigns a race to a player
Config
Server admins can disable individual races via the mod's common config file, generated on first run.
Credits
Race portraits are original artwork made for this mod. All other assets (icons, parchment textures) are procedurally generated - no scraped or copyrighted content.
Project description from CurseForge.
Pick your setup
C'Races Médiéval by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
C'Races Médiéval versions and loaders
C'Races Medieval 2.0.0 (NeoForge 1.21.1)
c_races-2.0.0-neoforge-1.21.1.jar
1 Oct 2026
c_races-1.0.1
c_races-1.0.1-forge-1.20.1.jar
1 Oct 2026
C'Races Medieval 1.0.0 - Initial Release
c_races-1.0.0.jar
22 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.