CurseForge · Minecraft mod
Illumination API
API mod for making spot/rect lights
Quick answer
Which Illumination API release should I use?
Illumination API illuminationapi-1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Illumination API required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Illumination API illuminationapi-1.0.jar need?
illuminationapi-1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Illumination API without breaking your instance.
Built for Illumination API illuminationapi-1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use illuminationapi-1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside illuminationapi-1.0.jar. It opens that exact file at the source.
About this project
What does Illumination API add?
Illumination API
Developer Library · NeoForge 1.21.1
Illumination API is a shader-based lighting library for Minecraft mods that need more than vanilla block light.
It was originally created from the lighting system developed for Create: Illumination, where projectors needed directional light, visible beams and real-time shadows. Instead of keeping that renderer tied to a single mod, Illumination API turns it into a reusable system that other mods can build on.
The goal is simple: a mod should be able to describe what kind of light it needs, while Illumination API handles the rendering behind it.
A projector can create a narrow spotlight. A fluorescent ceiling panel can create a rectangular area light. A moving machine can update its light position and direction at runtime.
The dependent mod does not need to implement its own shadow maps, volumetric renderer or multiplayer synchronization.
Lighting beyond vanilla
Minecraft's normal lighting system works well for illuminating blocks, but it is not designed for directional or volumetric light sources.
Illumination API adds a separate shader-driven lighting layer capable of rendering light with an actual position, direction, shape and range.
Supported light types currently include spot lights and rectangular area lights.
Lights may also cast dynamic shadows from world geometry and entities, allowing objects to physically block the light instead of the effect simply passing through them.
Volumetric rendering can make the light itself visible in the air, which makes the system suitable for projectors, fluorescent lighting, searchlights, industrial environments, horror maps and similar effects.
Designed as an API
Lights can be created, updated and removed while the game is running.
Their position, rotation, intensity, color, range, dimensions and other rendering properties can be changed dynamically, allowing the same system to support both static lamps and moving light sources.
Multiplayer synchronization is built into the library so that server-controlled lights can be represented consistently for connected players while the actual GPU rendering remains client-side.
Persistent lights are also supported when a light needs to survive world reloads or server restarts.
Performance
Illumination API is designed around the fact that a world may contain significantly more than one light source.
Expensive rendering work such as shadow rendering is therefore separated from cheaper light rendering, allowing the system to prioritize nearby or important lights instead of treating every light in the world as equally expensive.
This is especially important for environments containing many repeated sources, such as fluorescent ceiling panels.
Project description from CurseForge.
Pick your setup
Illumination API by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Illumination API versions and loaders
illuminationapi-1.0.jar
23 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.