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CurseForge · Minecraft mod

AzureCortex

A modular Minecraft entity AI framework combining behavior trees, GOAP planning, blackboards, interruptible actions, and custom navigation.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AzureCortex release should I use?

Updated today
Latest stable file fabric 0.1.3
Game version 26.2
Loader Fabric

AzureCortex fabric 0.1.3 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is AzureCortex required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AzureCortex fabric 0.1.3 need?

fabric 0.1.3. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by AzureCortex fabric 0.1.3
required
Matching file found Matched file: [26.2] Fabric API 0.159.0+26.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AzureCortex without breaking your instance.

Built for AzureCortex fabric 0.1.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use fabric 0.1.3. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside fabric 0.1.3. It opens that exact file at the source.

About this project

What does AzureCortex add?

AzureCortex

A modular Minecraft entity AI framework combining behavior trees, GOAP (Goal-Oriented Action Planning), blackboards, interruptible actions, and custom navigation, including wall and ceiling crawling.

AzureCortex is a framework, not a standalone mod. It adds no blocks or items and doesn't change vanilla gameplay on its own. Mod developers depend on it to build sophisticated, non-vanilla mob AI without re-implementing the plumbing (ticking, preemption rules, replanning gates, pathfinding, and steering) from scratch. If you installed this because another mod requires it, that's all it's for, there's nothing to configure as a player beyond what that other mod tells you.

Features

  • Behavior trees: PrioritySelector, Sequence, Condition, and CooldownGate nodes for composing an agent's moment-to-moment decisions.
  • GOAP goal planning: pluggable goal scoring, replanning gates, failure feedback, and emergency preemption, with no fixed goal-type list baked in.
  • Blackboards: a per-agent state store shared between sensors, the planner, the tree, and actions.
  • Interruptible actions: three-tier preemption (NORMAL / LOCKED / EMERGENCY) so a committed action can't be interrupted by accident, but a genuine emergency still gets through.
  • Custom navigation: its own A* pathfinder with incremental/phased search to spread cost across ticks, plus an optional wall-and-ceiling-crawling movement model for creatures that shouldn't be bound to the floor.
  • Sensing: target acquisition with last-seen tracking and velocity-based interception prediction, so a lost target is searched for intelligently rather than at its last exact block.

Every place a specific mod needs something domain-specific, what a goal is called, which blocks count as hazards, how goals get scored, is a small interface your mod implements. AzureCortex only owns the generic machinery.

Example entities

Three fully-wired example entities ship purely to demonstrate the framework in action, spawn one in via its spawn egg to see it in the world:

  • Cortex Zombie, melee, with an emergency healing branch (eat a golden apple when critically wounded).
  • Cortex Skeleton, ranged, smoothly switching between drawing a bow and falling back to melee at point-blank range.
  • Cortex Spider, climbs walls and ceilings in pursuit of a target, using the same wall/ceiling-crawling navigation model available to any mod built on AzureCortex.

Supported versions & loaders

Minecraft version Forge Fabric NeoForge
1.18.2 ✅ available ✅ available ❌No NeoForge version
1.20.1 ✅ available ✅ available ❌No NeoForge version
1.21.1 ❌ no support ✅ available ✅ available
26.2 ❌ no support ✅ available ✅ available

For mod developers

AzureCortex is published on AzureDoom's public Maven:

https://maven.azuredoom.com/mods

See the wiki's Installation page for exact Gradle dependency coordinates per version and loader.

Full documentation lives on the GitHub wiki, including:

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Project description from CurseForge.

Pick your setup

AzureCortex by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AzureCortex versions and loaders

34 of 34 releases match

Looking for an older file? The official CurseForge project page is in Resources.