CurseForge · Minecraft mod
JJKR
Make the characters' abilities more aligned with the original work
Quick answer
Which JJKR release should I use?
JJKR1.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is JJKR required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does JJKR1.0.2.jar need?
JJKR1.0.2.jar. Change the file and its required mods may change too.
Install Jujutsu Craft (Sorcery Fight), JJSK, playerAnimator, GeckoLib first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add JJKR without breaking your instance.
Built for JJKR1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use JJKR1.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Jujutsu Craft (Sorcery Fight), JJSK, playerAnimator, GeckoLib first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside JJKR1.0.2.jar. It opens that exact file at the source.
About this project
What does JJKR add?
I have conducted a comprehensive reset of the attribute values for entities above the level of First-Level Spellcaster.
Many hypothetical entities have been added, such as the volcanic curse spirits of ancient times and the Jotaro and Kogami who possessed Gojo Satoru.
Players can become stronger by challenging powerful enemies, and even surpass Special Grade Spell Artisans.
The Ten Shadow Techniques are now divided into three tiers, which will become stronger as your strength increases. Most importantly, the Mojuro can now grow and evolve infinitely, with 20 HP added every 15 seconds, 1 point of strength added every 45 seconds, and 1 point of armor added every 60 seconds.
I have also added many interesting bond systems. When certain characters fight together, their bonds will be activated, making them more powerful. Correspondingly, I have also introduced archenemies, such as the rivalry between Kuroki Megumi and Gojo Satoru. Whoever wins will become stronger and gain a unique buff enhancement.
Players who have the effect of having two Sukuna faces can press the V key to transform. Killing Kinji and becoming a top-grade special Jujutsu sorcerer allows you to use more advanced reversal techniques.
Press and hold the N key for 2 seconds to perform technique meltdown repair.
mahoraga_complete Mahoraga player enhancement rules, enabled by default.
mahoraga_adaptation_retention Mahoraga death adaptation retention, disabled by default.
Project description from CurseForge.
Pick your setup
JJKR by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
JJKR versions and loaders
JJKR1.0.2.jar
26 Aug 2026
JJKR1.0.1.jar
24 Aug 2026
JJKR-1.0.0.jar
24 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.