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TAOV-II Core project artwork

CurseForge · Minecraft mod

TAOV-II Core

The base library mod for TAOV-X mods series

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TAOV-II Core release should I use?

Updated 29 days ago
beta file taov_core-0.1.0.jar
Game version 1.21.1
Loader NeoForge

TAOV-II Core taov_core-0.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is TAOV-II Core required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TAOV-II Core taov_core-0.1.0.jar need?

taov_core-0.1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add TAOV-II Core without breaking your instance.

Built for TAOV-II Core taov_core-0.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use taov_core-0.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside taov_core-0.1.0.jar. It opens that exact file at the source.

About this project

What does TAOV-II Core add?

Taov Core

Summary

Taov Core is the shared foundation of the Taovmod II series. It is not meant to be a large standalone content mod; instead, it provides the common APIs, runtime services, math utilities, UI hooks, and compatibility glue used by the other Taov modules.

Taovmod II is a modular rebuild of the original Taovmod project for Minecraft 1.21.1 on NeoForge, centered around the Sable physics ecosystem, Synaxis compatibility APIs, Create, and related vehicle-combat tooling. Taov Core is the base layer that keeps those modules speaking the same language.

Features

  • Shared Taov APIs and value objects used by Taov Arcade, Taov Weapons, and future Taov modules.
  • Sable and Synaxis integration helpers for physics-body lookup, body clusters, force-load handling, and runtime compatibility.
  • Ballistics, trajectory, prediction, collision sweep, and numeric solver utilities for vehicle combat systems.
  • Targeting profile infrastructure, including reloadable datapack-driven target definitions.
  • Weapon HUD foundations, seat optics, rangefinding, and shared client/server packets.
  • Impact, collision, and contact telemetry services used by physics-aware gameplay.
  • Shared client-side compatibility points for terrain-map data from optional minimap/world-map mods.
  • Common registry, block, language, and creative-tab helpers for Taov module development.

For Players

Install Taov Core when another Taovmod II module asks for it. By itself, it mostly works behind the scenes; its job is to make Taov modules load, communicate, and integrate with the same physics and UI foundation.

For Developers

Mod ID: taov_core

Taov Core is the recommended integration point for code that wants to interact with the Taovmod II ecosystem without depending directly on every gameplay module. It contains shared contracts for targeting, weapon HUD events, seat optics, body cluster views, collision queries, projectile math, and common runtime services.

The module is designed to keep Sable-specific details contained where possible while still exposing the practical hooks needed by physics-heavy Minecraft mods. If you are building a Taov addon, start here before depending on Taov Arcade or Taov Weapons directly.

Targeting profiles can be provided through datapacks, and the Java APIs are intended for NeoForge 1.21.1 / Java 21 development.

Project description from CurseForge.

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TAOV-II Core by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TAOV-II Core versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.