CurseForge · Minecraft mod
Villager Apprentice
Villagers don't teach you. You teach them. Find enchanted books and gear in the world, teach them to villagers, and earn your trading hall by playing the game.
Quick answer
Which Villager Apprentice release matches 26.1.1?
Villager Apprentice apprentice-neoforge-1.0.0+26.1.2.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Villager Apprentice required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Villager Apprentice apprentice-neoforge-1.0.0+26.1.2.jar need?
apprentice-neoforge-1.0.0+26.1.2.jar on 26.1.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Villager Apprentice without breaking your instance.
Built for Villager Apprentice apprentice-neoforge-1.0.0+26.1.2.jar on 26.1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use apprentice-neoforge-1.0.0+26.1.2.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside apprentice-neoforge-1.0.0+26.1.2.jar. It opens that exact file at the source.
About this project
What does Villager Apprentice add?
Villager Apprentice
Villagers don't teach you. You teach them.
Vanilla villager trading skips most of the game. You can get diamond gear and Mending without ever mining or exploring anything, and the way you get there is sitting at a lectern breaking and replacing it until RNG pays out. I like the endgame trading hall. I don't like that the road to it is a slot machine.
So this mod changes where the trades come from. Villagers can't roll the good trades on their own anymore. Instead, when you find an enchanted book out in the world (fishing, dungeon chests, raids, wherever), you bring it to a librarian and teach it to them. The book is consumed and the villager permanently learns to sell copies of it. You still end up with the trading hall, you just earned every trade in it.
How it works
Sneak + right-click a villager while holding something teachable. Normal right-click still opens the trade screen like always, so you can't teach by accident. If the villager can't learn the item (wrong profession, no free slots, already knows it, damaged gear) they shake their head and you keep the item. Refusals never eat your stuff.
Six professions take part:
- Librarian - enchanted books. Untaught librarians only offer paper and bookshelf trades.
- Armorer / Weaponsmith / Toolsmith - diamond gear. Hand them a diamond chestplate, they sell diamond chestplates.
- Fletcher - tipped arrows (one arrow teaches that type) and enchanted bows/crossbows.
- Cleric - ender pearls and bottles o' enchanting.
Everything else about these villagers stays vanilla, including all their cheap trades.
The preview HUD
Hold sneak and look at a villager and a small line of icons appears under your crosshair telling you what a click would do before you do it: what they'd learn, what the trade will cost, which slot it takes. Or why they'd refuse. With an empty hand it lists what they already know. It runs the same logic as the actual teaching code, so what it says is what happens.
Merging and levels
Knowledge slots scale with villager rank, 1 at Novice up to 5 at Master, and teaching grants villager XP so it also levels them up. Teach a duplicate book of the same level and they merge like an anvil (III + III becomes IV) for some XP. Find a higher-level book later and teaching it upgrades the existing trade for free.
Mending is deliberately still rare. A librarian can only sell it if you found it first, so the trading hall duplicates what you earned instead of replacing the earning part.
Zombie curing is dealt with too: by default curing doesn't change prices at all, so no more one-emerald books from a cure chamber. Configurable if you liked the discount.
Config
One JSON file: whether the taught item is consumed, exact level vs unlocking every level below it, merge cost mode (XP, emeralds or extra copies), slot counts, a price multiplier, per-profession toggles, and the curing behaviour. Full reference on the wiki.
Existing worlds
Safe to add to a world you already play. Trades villagers have already rolled are kept, the mod only affects newly generated ones. Removing the mod is safe too, taught trades keep working as ordinary villager trades.
Docs, setup and the full config reference live on the Villager Apprentice wiki.
Project description from CurseForge.
Pick your setup
Villager Apprentice by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader buildsShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Villager Apprentice versions and loaders
apprentice-neoforge-1.0.0+26.1.2.jar
25 Aug 2026
apprentice-fabric-1.0.0+26.1.2.jar
25 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.