CurseForge · Minecraft mod
Gasworks
Thirteen underground gases with real density and diffusion, moved through pipes under pressure. Runs on Forge Energy and registers every gas as a fluid, so it talks to the rest of your pack.
Quick answer
Which Gasworks release should I use?
Gasworks-0.5.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Gasworks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Gasworks-0.5.1 need?
Gasworks-0.5.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Gasworks without breaking your instance.
Built for Gasworks-0.5.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Gasworks-0.5.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Gasworks-0.5.1. It opens that exact file at the source.
About this project
What does Gasworks add?
Gasworks
Gas is not a resource you collect. It is one you have to find in the dark, contain, keep under pressure, and get rid of.
Thirteen gases generate in sealed pockets underground. Break into one with a pickaxe and it floods the tunnel. All you have at that point is a canister and a gas mask.
Every gas behaves differently
- Hydrogen detonates in a chain reaction that runs through the whole cloud
- Carbon dioxide sinks, smothers fire, and stops other gases igniting
- Radon is nearly invisible, cuts straight through armour, and glows faintly
- Sulfur dioxide corrodes copper and kills leaves and grass
- Steam condenses back into water when it touches ice
- Methane meeting hydrogen becomes something neither of them was
Density, not just presence
Gas spreads with a real density from 1 to 7 per block. It rises, sinks or drifts depending on what it is, thins out as it expands, and disperses in open sky. Density decides how opaque it looks, how much damage it does and how much it is worth in a tank.
Gas sealed inside rock costs nothing until you open it.
Pressure that can kill you
Gas travels between machines through pipes, and pressure is the whole game:
- Below the working threshold, machines stall — the gas has no push
- Above the safe limit, pipes and machines rupture, release everything they held, and explode if the gas was flammable
- Only the pump can force gas past the safe limit, so overpressure is always something you built
A pressure gauge in hand, or the gas mask on your head, puts a live readout on your HUD: what is in the block you are looking at, how much, and how close it is to bursting. A relief valve bleeds off the excess before it goes wrong.
Building the plant
Extractor, generator, compressor, separator, solidifier, pump, relief valve, detector, gas pipes, energy cables, energy cell and portable battery.
Start by hand: fill a canister, drop it in the generator, get your first energy. From there the plant runs itself — extractor pulls gas out of the world, pipes carry it, the separator cracks natural gas into methane and hydrogen, the solidifier turns carbon dioxide into graphite ingots.
Even your own pollution is worth something: exhaust fumes piped back into the solidifier come out as soot. Exhaust you vent instead never leaves the sky.
Everything is configurable
Every gas parameter lives in one config file: buoyancy, spread speed, dissipation, flammability, explosion power, contact damage, corrosion, energy value, spawn weight and depth range. Machine rates, pressure thresholds, pipe throughput and worldgen frequency are there too.
Works with the rest of your pack
- Every machine exposes Forge Energy, so any cable from any tech mod powers it
- Every gas is registered as a NeoForge fluid, so Create pipes, AE2 and any fluid transport can move it
- No hard dependencies
Requirements
Minecraft 1.21.1 with NeoForge 21.1.65 or newer. Works on client and dedicated server.
Adding Gasworks to an existing world only generates gas pockets in newly generated chunks, so explore fresh terrain to find your first one.
Early release
This is a first public release. Textures are functional placeholders and will be replaced. Feedback and bug reports are welcome.
Project description from CurseForge.
Pick your setup
Gasworks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gasworks versions and loaders
Gasworks-0.5.1
gasworks-0.5.1.jar
29 Aug 2026
Gasworks-0.4.2
gasworks-0.4.2.jar
28 Aug 2026
gasworks-0.3.2
gasworks-0.3.2.jar
28 Aug 2026
Gasworks-0.1
gasworks-0.1.0.jar
26 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.