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Econimize project artwork

CurseForge · Minecraft mod

Econimize

This Mod is the primary driving currency system featuring a 15 teir base 8 currency system that is item based with a storage system in the form of the coin purse, this si compliemnted by a econimy system consisting of weekly item quests with decay settings

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Econimize release should I use?

Updated today
Latest stable file econimize-1.1.0.jar
Game version 1.20.1
Loader Fabric

econimize-1.1.0.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Econimize required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does econimize-1.1.0.jar need?

econimize-1.1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Econimize without breaking your instance.

Built for econimize-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use econimize-1.1.0.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside econimize-1.1.0.jar. It opens that exact file at the source.

About this project

What does Econimize add?

Server Economy and Currency System Specification

1. Currency Hierarchy and Crafting Mechanics

The economy uses a 15-tier currency system. This system uses five materials and a base-8 conversion scale.

Material Tiers

  1. Copper
  2. Iron
  3. Gold
  4. Diamond
  5. Netherite

Form Factors

  • Coin: Base unit
  • Purse: 8 Coins
  • Bar: 8 Purses (64 Coins)

Conversion and Crafting Rules

Use a standard crafting table to craft currency. All recipes are shapeless:

  • Up-Crafting: Combine 8 lower-tier items to make 1 higher-tier item.
  • Down-Crafting: Craft 1 higher-tier item to get 8 lower-tier items.
  • Stack Efficiency: Craft 1 Bar to get 64 Coins of the same material. Craft 1 Coin to get 8 Bars of the lower material tier.
  • Block Placement: You cannot place currency blocks in the world.

Value Matrix

Material Form Step Copper Coin Equivalent Crafting Recipe
Copper Coin 1 Base Unit
Purse 8 8 Copper Coins
Bar 64 8 Copper Purses
Iron Coin 512 8 Copper Bars
Purse 4,096 8 Iron Coins
Bar 32,768 8 Iron Purses
Gold Coin 262,144 8 Iron Bars
Purse 2,097,152 8 Gold Coins
Bar 16,777,216 8 Gold Purses
Diamond Coin 134,217,728 8 Gold Bars
Purse 1,073,741,824 8 Diamond Coins
Bar 8,589,934,592 8 Diamond Purses
Netherite Coin 68,719,476,736 8 Diamond Bars
Purse 549,755,813,888 8 Netherite Coins
Bar 4,398,046,511,104 8 Netherite Purses

2. Methods to Get Currency

You can get currency in four ways:

  1. Weekly Active Payment: Stay online for 30 consecutive minutes between Monday and Sunday. The server sends an automatic payment at the start of the next week.
  2. Weekly Server Events: Participate in tournaments and events to get rewards.
  3. Quest Boards: Complete daily, weekly, and monthly quests to get rewards.
  4. Server Market: Sell resources directly to the market.

3. Dynamic Market Rules

The market changes prices to prevent inflation and encourage resource diversity.

Weekly Item Rotation

Each week, the server selects trade items. An automated system sets reference prices.

Two-Tier Price Decay System

Item prices decrease based on two factors:

  • Global Market Scaling: High trade volume on the server lowers the market price to a set minimum value.
  • Personal Market Scaling: Selling large quantities of one resource lowers your personal payment to zero. This does not change the global price for other players.

4. Hardware and Storage Items

Market Exchange Block

  • Displays current items and exchange rates in a user interface.
  • Supports hopper automation and processes sales with a redstone signal.
  • Batch Calculation Engine: Calculates prices item-by-item during bulk sales to give correct rates.

The Coin Pouch

  • Right-click the item from your hotbar or inventory to open it.
  • Stores unlimited amounts of all 15 currency tiers.
  • Contains buttons for automatic deposit and currency compacting.

Project description from CurseForge.

Pick your setup

Econimize by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Econimize versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.