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Pinata project artwork

CurseForge · Minecraft mod

Pinata

A configurable Pinata block (visually a rainbow jeb_ sheep) that spills configured loot when hit enough times

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Pinata release should I use?

Updated 2 days ago
Latest stable file pinata-1.0.2.jar
Game version 26.3
Loader Fabric

pinata-1.0.2.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Pinata required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does pinata-1.0.2.jar need?

pinata-1.0.2.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Pandorical first. We found matching files for this game-version and loader setup.

Pandorical Needed by pinata-1.0.2.jar
required
Matching file found Matched file: pandorical-15.13.0.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Pinata without breaking your instance.

Built for pinata-1.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use pinata-1.0.2.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Pandorical first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside pinata-1.0.2.jar. It opens that exact file at the source.

About this project

What does Pinata add?

An operator can place a fully configured pinata with /pinata spawn, which is the way to make one worth queueing up for.

Otherwise, with village-quests installed, a village that thinks well of you (45 reputation) will occasionally offer to put one up. Nothing is charged. Reputation there buys belonging rather than goods, and a village throwing a party for its children is belonging in its plainest form.

It goes up outside, and every child in the village walks over and stands around it until somebody breaks it or the light starts to go. They head home before dusk, because a child who leaves at dusk is a child walking home in the dark. A hand-placed pinata, or one spawned without contents=, carries a modest default of sweets (six cookies, four sweet berries, three glow berries and an emerald), because a pinata that breaks open onto an empty floor is a sad thing.

Features

  • Pinata Block: Place it and hit it; after a configurable number of hits it breaks and sprays its contents outward as item entities
  • Configurable per-pinata, via the /pinata command:
    • Number of hits required to break (hits=, default 5, 1 to 1000)
    • Item spread distance (spread=, default 0.5, 0 to 10)
    • One or more content sets (contents=, last on the line): comma-separated item count entries (count 1 to 64, default 1), with | between sets; unknown items are skipped
    • Indestructible mode (indestructible): the pinata doesn't break permanently; instead it resets after a configurable cooldown (cooldown=, in ticks, default 0, up to 72000), optionally advancing to the next content set each time (in order, or randomized with randomize)
  • /pinata spawn [pos] <config>: places a fully configured pinata at the given position (or against the block you're looking at, within 5 blocks), e.g. hits=5 spread=2.0 indestructible cooldown=60 randomize contents=minecraft:diamond 5, minecraft:gold_ingot 3 | minecraft:emerald 10
  • /pinata info <pos>: inspects an existing pinata's configuration and remaining state
  • Both commands are op-only
  • Hit/break feedback via particles and sounds, including distinct cooldown feedback for indestructible pinatas
  • With block-tip, the card names the pinata rather than the sheep inside it, and says whether an indestructible one is ready to smash or recovering

How the visual works

The pinata block anchors a real, decorative sheep entity (NoAI, silent, persistent, custom-named jeb_ with the name hidden). Every client, including completely vanilla ones, renders the rainbow wool cycle natively via the built-in jeb_ easter egg; no custom rendering code exists anywhere. Hits on the sheep are cancelled and routed to the pinata's hit logic, with the vanilla hurt flash as feedback. While an indestructible pinata is on cooldown, the sheep is shown sheared; the wool "regrows" when the cooldown ends.

Pandorical

Pinata runs server-side, and Pandorical is required: the server will not load this mod without it. The pinata block and item are registered through Pandorical's content sync, along with their assets.

Clients are the optional half, and only for the block itself. The rainbow sheep needs nothing: it is a real vanilla sheep named jeb_, so every client already renders the wool cycle natively.

Project description from CurseForge.

Pick your setup

Pinata by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Pinata versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.