CurseForge · Minecraft mod
No More Intruders
This mod adds a claims and raids mechanics
Quick answer
Which No More Intruders release should I use?
No More Intruders nmi-1.20.1-0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is No More Intruders required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does No More Intruders nmi-1.20.1-0.2.jar need?
nmi-1.20.1-0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add No More Intruders without breaking your instance.
Built for No More Intruders nmi-1.20.1-0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nmi-1.20.1-0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nmi-1.20.1-0.2.jar. It opens that exact file at the source.
About this project
What does No More Intruders add?
No More Intruders — BETA. Features, recipes, and configs will change. Worlds from this build may not stay compatible.
Claim a CORE to protect a cube around your base while it stays powered and unobstructed. Only listed players can build and interact inside. Unlisted players can start a RAID by planting a Core Destroyer.
CORE
- One CORE per player per dimension. Default: Overworld only.
- Protection volumes never overlap.
- Base radius 16. Range upgrades (Iron → Gold → Diamond → Netherite, in order) grow it to 80.
- Fuel with CORE Coins, or an Energy Core (FE). Optional Jammer hides you from finders.
- Team whitelist (invite +
/nmi accept), rename, force-loaded chunks. - Owner-only pickup with an iron pick or better.
RAID
- Plant a Core Destroyer on a hostile CORE. 60s fuse, beeps, boss bar.
- Blast upgrades raise the number of detonations needed (1–5). Hits persist; defusing does not undo them.
- Anyone can defuse (hold 10s). Optional RAID OFF: if no listed player is online, the base cannot be raided.
CORE Finder
- Hold it to ping nearby unjammed COREs. Right-click to toggle. Uses FE.
Forge 1.20.1. Server config: nmi-server.toml. Expect balance and API changes while this is in beta.
All the assets are human made by me, and all the code is made by AI
Project description from CurseForge.
Pick your setup
No More Intruders by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No More Intruders versions and loaders
nmi-1.20.1-0.2.jar
1 Sept 2026
nmi-1.20.1-0.1.jar
1 Sept 2026
nmi-1.20.1-0.0.5.jar
27 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.