CurseForge · Minecraft mod
Many Translations
Split translation files into many for clear separation!
Quick answer
Which Many Translations release should I use?
Many Translations merged-1.21.1-1.0.0 targets 1.21.1 with Fabric, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Many Translations required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Many Translations merged-1.21.1-1.0.0 need?
merged-1.21.1-1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Many Translations without breaking your instance.
Built for Many Translations merged-1.21.1-1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use merged-1.21.1-1.0.0. It targets 1.21.1 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside merged-1.21.1-1.0.0. It opens that exact file at the source.
About this project
What does Many Translations add?
Hi, occasionally I like to just test what's possible, this is a result of that urge.
I got really tired of dealing with SUPER LONG / cumbersome translation files, if you reference vanilla's translations for 1.21.1 it's already at/nearing 500Kb of raw text... and trying to developer large-scale content mods you run into similar issues (assume you're not data-genning, but even then the scale can get crazy.) So...
Many Translations!
This is a small shared-library mod that lets any mod (or resource pack) split a single language file into several smaller ones, instead of maintaining one giant (or multiple giant) files.
What problem does this solve though, really?
Vanilla loads exactly one file per namespace per language code: assets/<namespace>/lang/<code>.json.
ClientLanguage.loadFrom does an exact path lookup (String.format("lang/%s.json", code)); it never scans the lang/ directory, so mods with a lot of content end up with increasingly large, hard-to-review JSON files. Or more typically, a single giant "en_us.json" file.
How it works
ClientLanguageMixin, redirects the ResourceManager#getResourceStack(...) call inside ClientLanguage#loadFrom.
After fetching the normal exact-match stack for lang/<code>.json, it also looks up (via ResourceManager#listResourceStacks) every resource in the same namespace matching lang/<code>_*.json, sorts those matches by filename, and traverses them in that order.
Translation keys are merged in file order, so later files wins on collisions.
Okay, how do I use it?
Create your mod like normal! Use the normal en_us.json / whatever locale code you're building for until it gets overwhelming.
Then with this mod installed, you can simply copy and paste out the huge sections to separate files such as en_us_1.json or en_us_items.json etc.
Note To Developers
This mod can be consumed with CurseMaven for in-development work.
Project description from CurseForge.
Pick your setup
Many Translations by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Many Translations versions and loaders
merged-1.21.1-1.0.0
many_translations-merged-1.21.1-1.0.0.jar
29 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.