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Wandering Traveler project artwork

CurseForge · Minecraft mod

Wandering Traveler

Shows an RPG-style title in hand made 3D art whenever you enter a new biome or dimension. Comes with 67 titles for vanilla dimensions and biomes, supports modded biomes and works without a resource pack

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Wandering Traveler release should I use?

Updated 7 days ago
Latest stable file Wandering Traveler 1.5.0 [Fabric]
Game version 1.21, 1.21.8, 1.21.5
Loader Fabric, Quilt

Wandering Traveler 1.5.0 [Fabric] targets 1.21, 1.21.8, 1.21.5 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Wandering Traveler required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Wandering Traveler 1.5.0 [Fabric] need?

Wandering Traveler 1.5.0 [Fabric]. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Mod Menu Optional for Wandering Traveler 1.5.0 [Fabric]
optional
Matching file found Matched file: v20.0.3 for 26.2
Fabric API Needed by Wandering Traveler 1.5.0 [Fabric]
required
Matching file found Matched file: [26.3] Fabric API 0.162.0+26.3
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-3.1.0-beta.1+26.2.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Wandering Traveler without breaking your instance.

Built for Wandering Traveler 1.5.0 [Fabric]. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Wandering Traveler 1.5.0 [Fabric]. It targets 1.21, 1.21.8, 1.21.5 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Wandering Traveler 1.5.0 [Fabric]. It opens that exact file at the source.

About this project

What does Wandering Traveler add?

Wandering Traveler shows the name of a biome or dimension on screen when you enter it. Most titles are 3D artwork made from the blocks of the biome they name, and all of them ship inside the mod, so there is no resource pack to install and nothing to turn on.

Titles

68 titles have their own artwork: 56 Overworld biomes, 5 Nether biomes, 4 End biomes and the three dimensions. Each one uses the materials of its biome. The Deep Dark is made of sculk, Cherry Grove of cherry wood and blossom, Eroded Badlands of banded terracotta, and Lush Caves of moss and azalea with glow berries along the edges. Warm Ocean uses all five corals, the Nether title has lava underneath it so the letters are lit from below, and Soul Sand Valley uses soul fire with bone along its edges.

A biome without artwork still gets a title in plain text, using the biome's own name. That includes every biome added by a mod or a datapack, so no biome goes without a title and you never see a raw id in place of a name.

Biome borders

Titles are paced so that crossing borders does not fill the screen with names.

  • A biome is announced once you are 3 blocks inside it, so walking along an edge or a riverbank does not keep bringing up titles. Rivers and beaches narrower than 6 blocks are skipped when you walk straight across them
  • If you cross several borders in a few seconds, you see the first title and the one for the biome you end up in. The ones in between are skipped rather than shown late
  • Every title fades fully in, stays on screen, and fades fully out. Once a title starts fading out it finishes, even if you step back into that biome
  • Underground, surface biomes are not announced, because the biome above you is not the one you are in. Lush Caves, Dripstone Caves, the Deep Dark and modded cave biomes still get their titles
  • Going through a portal shows the dimension's title, followed by the biome you arrive in

Settings

Most players will not need to change anything, but nearly every part of how titles look and behave can be adjusted, and each setting has a reset button. The settings screen opens from the mods list.

Tab What you can change
General Titles on or off, plain text instead of artwork, dimension titles
Appearance Separate sizes for short, medium and long names, plus the size, color and shadow of plain text
Placement Nine positions on the screen, all clear of the hotbar and the crosshair, with nudges for fine tuning
Timing Fade in, time on screen, fade out, minimum time on screen, and how far into a biome you need to be
When to Show Titles while flying with an elytra, and surface biomes while you are underground
Repeats Show every title, skip recently seen ones, or show each one only once; a cooldown for the same title; skipping the biome you spawn in; a list of biomes to never show

New Artwork

Each new title takes me about an hour or two to make, and some mods add close to a hundred biomes, so artwork for modded biomes and dimensions will be added gradually. Modded dimensions will come first, followed by biome mods, starting with popular mods that add fewer biomes and working up to the larger ones. This order may change depending on what players are most interested in.

Until a biome has artwork, it shows its own name in plain text, and a resource pack can give it an artwork title in the meantime.

Adding titles with a resource pack

A resource pack can give any biome or dimension an artwork title, including ones from mods that have none, and it can also replace the artwork of the titles that ship with the mod. A title is a font file and its images, and no code or registration is needed. Titles from different packs are merged, so a pack only needs to include the titles it covers, and two packs that cover different titles work together.

This should work as described, based on how Minecraft loads fonts, but a separate pack has not been tested in game yet. If something does not work, report it and it will be fixed as quickly as possible. Step by step instructions are coming to the wiki.

Compatibility

The mod is client side only. Servers do not need it, so it works on Realms and on servers you do not run. It contains no mixins, so it does not change the code of Minecraft or of other mods. Titles are drawn as part of the HUD, which means shaders do not affect them.

One download per loader covers every supported version:

Loader Minecraft versions
Fabric 1.20 to 26.3
NeoForge 1.20.1 to 26.3
Forge 1.20, 1.20.1, 1.21.1 and 1.21.11

Quilt should work, but it has not been tested.

Dependencies

Mod Fabric NeoForge Forge
Fabric API Required n/a n/a
Cloth Config Required Required Optional
Cloth Config Forge n/a n/a Optional, 1.21.11 only
Mod Menu Optional n/a n/a

Cloth Config only provides the settings screen. Where it is optional, the titles work exactly the same without it, on their default settings. It is optional on every Forge version, and on 1.20 and 1.20.1 for every loader. On Forge 1.21.11 the settings screen comes from Cloth Config Forge instead, which is a separate project, so the launcher will not install it for you.

Mod Menu only adds the Config button on Fabric. NeoForge and Forge have one in their own mods list.

Common questions

Does it work in an existing world? Yes. It does not touch world generation or saved data.

Do modded biomes work? Yes. They show as plain text straight away, and a resource pack can give any of them an artwork title.

Does it work on a server? Yes, and only you need it installed, because it is client side.

Can I hide the title for one biome? Yes. Add it to the list of biomes to never show, in the Repeats tab.

Can I use it in a modpack? Yes, and there is no need to ask.

Credits

An original mod, not a fork or a port of anything.

Project description from CurseForge.

Pick your setup

Wandering Traveler by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

61 available setups

Showing the newest 12 of 19 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Wandering Traveler versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.