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XaeroNav project artwork

CurseForge · Minecraft mod

XaeroNav

Add pathfinding to Xaero's minimap

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Quick answer

Which XaeroNav release should I use?

Updated today
beta file xaeronav-0.1.2.jar
Game version 1.21.1
Loader NeoForge

xaeronav-0.1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is XaeroNav required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does xaeronav-0.1.2.jar need?

xaeronav-0.1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add XaeroNav without breaking your instance.

Built for xaeronav-0.1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use xaeronav-0.1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside xaeronav-0.1.2.jar. It opens that exact file at the source.

About this project

What does XaeroNav add?

game-photo

Over view

This mod adds pathfinding to Xaero's minimap and Xaero's World Map

This mod does not support auto-walking ⚠️

How it works

  • Routes over real terrain, not straight-line distance.
    The A* search combines walking, climbing, swimming, descending, ladders/vines, riding a boat, jumping 1–3 block gaps, digging, and bridging over gaps with placed blocks.
  • Long-distance routes are calculated in stages.
    First, a rough route is drawn using Xaero's Map data so it can reach beyond the chunks currently loaded around the player. Then, a detailed pathfinding search connects the player's actual position to that rough route with a precise path.
    It also supports paths with multiple vertical layers—for example, in the Nether, where different passages can overlap at the same XZ coordinates but at different heights.
  • Recalculates only when needed.
    Small deviations from the line while walking don't trigger a redraw, so the guidance stays stable instead of flickering.
  • Warns you before danger, not after.
    Segments next to lava, digging that could flood the area, falls without a safe landing, and swims that would run out of breath are all colored differently from normal movement.
  • Works even without Xaero.
    Map drawing is disabled, but pathfinding, in-world rendering, and the on-screen guidance still work.
  • While gliding with the elytra, the system calculates a 3D flight path.
    It plots a polyline in the air that avoids collisions with terrain and follows it using a deviation check and recalculation interval separate from those used for walking.

How to use

Method Action
World map Right-click empty space on the map → "Route here"
Waypoint Right-click a waypoint → "Route here"
Keybind "Route to block looked at" (unbound by default)
Command /xaeronav goto <x> <y> <z>

How-to-use

No matter which method you use, your destination is displayed on Xaero's map, so you'll know where you're headed without following the line to its end. With Xaero's Minimap installed, it's registered as a temporary waypoint: it stays upright as the minimap rotates, moves to the edge with a distance readout once it's off screen, and shows in the world like any other waypoint. It's never saved to disk, and it disappears when you clear the route.

Route colors

Color Meaning
Green Walking
Yellow Climbing up
Blue Climbing/stepping down
Dark blue Swimming
Light cyan Riding a boat
Purple Ladder / vine
Pink Jumping a gap
Orange Digging (target block highlighted through walls)
Cyan Bridging with placed blocks
Red ⚠ Adjacent to lava
Magenta ⚠ Void below
Light blue ⚠ Digging lets water flow in
Reddish pink ⚠ Swim segment with no breath left
Orange-red ⚠ Fall that deals damage
Teal Fall softened by placing water at the last moment (MLG)
Pale orange ⚠ Sneaking across a magma block
Off-white Dotted line for a stretch with no known route (heads toward the unexplored destination)
Amber Coarse waypoint chain for a long-distance route
Red pin The destination, drawn by XaeroNav when Xaero's Minimap is not installed (stays the same size on screen at any zoom)
Sky blue Aerial path while gliding with an elytra

Warning colors take priority over movement-type colors — danger needs to read first.

Commands

Command What it does
/xaeronav goto <x> <y> <z> Set the destination
/xaeronav clear Clear the route
/xaeronav version Print the running build (include this in bug reports)

/xaeronav debug ... holds measurement commands that print numbers to chat without navigating anywhere: mapdata [radiusChunks] (how much of Xaero's map data is available around you), route and corridor (the coarse waypoint chain and its per-leg refinement), probe (what the detailed search reached, and why it stopped), and flight (the aerial route). They exist to explain a route that came out wrong — attach their output to a bug report.

Known Limitations ⚠️

  • Searches are limited to loaded chunks and are terminated by the maximum number of expansion nodes. For distant destinations, the path ends partway, and the remainder is shown as a dotted line (the rest will be calculated as you proceed). The HUD also displays the message "This area is unexplored."
  • The search range is limited by Minecraft's render distance (128 blocks at a render distance of 8). Chunks not sent from the server cannot be read, and since the vanilla protocol does not include packets to request chunks, the mod cannot retrieve them on its own. If long-distance navigation cuts off midway, increase the render distance.
  • Long-distance routes using Xaero map data cannot be used if Xaero is not installed or if you have never visited that region (the system will fall back to on-the-spot calculations based on loaded chunks).
  • The HUD is not displayed for glider routes. It appears only when a destination for walking is set.
  • Routes that cross dimensions are not supported. If you move to a different dimension, the destination will be cleared.
  • Map integration is implemented by plugging into Xaero's internal system. If this structure changes in a new version of Xaero, only that specific part will become disabled, and a one-time chat notification will be sent upon joining the world to indicate what has been disabled. In-world rendering and the HUD will continue to function as usual.
  • Surface-first routing does not work in dimensions without a sky (the Nether and The End).

MIT (LICENSE).

Movement cost baselines are informed by measurements used in Baritone (LGPL), but the code itself is an independent implementation.

Project description from CurseForge.

Pick your setup

XaeroNav by Minecraft version and loader

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1 available setups

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Recent files

XaeroNav versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.