CurseForge · Minecraft mod
Sourced
Accurate Half-Life and Quake movement in Minecraft. Bunnyhop, air strafe, trimping and sharking.
Quick answer
Which Sourced release should I use?
sourced-neoforge-1.0.0+1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Sourced required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does sourced-neoforge-1.0.0+1.21.1.jar need?
sourced-neoforge-1.0.0+1.21.1.jar. Change the file and its required mods may change too.
Install YetAnotherConfigLib, Kotlin for Forge first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sourced without breaking your instance.
Built for sourced-neoforge-1.0.0+1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sourced-neoforge-1.0.0+1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install YetAnotherConfigLib, Kotlin for Forge first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sourced-neoforge-1.0.0+1.21.1.jar. It opens that exact file at the source.
About this project
What does Sourced add?
Sourced
Accurate Half-Life and Quake movement for Minecraft on NeoForge.
Four presets: HL1 Movement on Source, Half-Life 1, Half-Life 2 with accelerated back hopping, and the original quake-style movement.
This mod works fine if installed only on the client, but in order to prevent fall damage from slowing down the player it must be installed on the server too. Players can toggle the mod individually in the settings, or using the keybind.
Requires Kotlin for Forge and depends on YetAnotherConfigLib.
Features
- Half-Life and quake-style movement, four presets
- bunnyhop
- air strafing
- trimping
- sharking
- speed-gain falloff, which keeps bunnyhopping balanced in survival without flattening the feel
- speed indicator
- in-game config
- adjustable values
- keybinds to toggle the mod and cycle presets
Credits
- polina4096 for re:squake, the Kotlin rewrite this is built on
- Tlesis and LeviOP for SquakePlusPlus fork
- He11crow for porting the original to fabric (Modrinth)
- squeek502 for the original squake forge mod (CurseForge)
Sourced is an unofficial project, not affiliated with, endorsed by, or associated with Valve Corporation or id Software. "Half-Life", "Source" and "Valve" are trademarks of Valve Corporation. "Quake" and "id Software" are trademarks of id Software LLC.
MIT
Copyright (c) 2026 nikenmar.
Project description from CurseForge.
Pick your setup
Sourced by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sourced versions and loaders
sourced-neoforge-1.0.0+1.21.1.jar
1 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.