CurseForge · Minecraft mod
Quiet, mobs!
Make noisy mobs less repetitive by reducing how often they make idle sounds, with extra controls for footstep and hurt sound volume.
Quick answer
Which Quiet, mobs! release should I use?
Quiet, mobs! quietmobs-0.2.2-fabric-mc1.20.1.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Quiet, mobs! required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Quiet, mobs! quietmobs-0.2.2-fabric-mc1.20.1.jar need?
quietmobs-0.2.2-fabric-mc1.20.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Quiet, mobs! without breaking your instance.
Built for Quiet, mobs! quietmobs-0.2.2-fabric-mc1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use quietmobs-0.2.2-fabric-mc1.20.1.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside quietmobs-0.2.2-fabric-mc1.20.1.jar. It opens that exact file at the source.
About this project
What does Quiet, mobs! add?
Quiet Mobs is basically for people who like having animals, villagers, or other mobs around, but get tired of hearing them make the same sounds every few seconds.
You can make mobs talk less often without fully muting them, and you also get separate sliders.
- Idle sound frequency – Change how often mobs make random sounds like mooing, bleating, grunting, villager chatter, etc.
- Footstep volume – Lower how loud mobs are when walking, running, or galloping around.
- Hurt sound volume – Lower how loud mobs are when they take damage.
For idle sounds, you can use one setting for everything, change whole categories like animals, villagers, hostile mobs, water mobs, and ambient mobs, or search for a specific mob and give it its own setting.
Modded mobs are supported too as long as they use Minecraft’s normal mob sound system.
100% keeps the normal Minecraft idle sound frequency, while 0% stops random idle sounds completely. Anything in between just makes them happen less often.
It also doesn’t remove sounds that actually matter. Attacking, eating, dying, trading, warning sounds, and other action-based sounds are left alone.
Quiet Mobs is fully client-side, so you can use it on multiplayer servers without the server having the mod installed.
Project description from CurseForge.
Pick your setup
Quiet, mobs! by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Quiet, mobs! versions and loaders
quietmobs-0.2.2-fabric-mc1.20.1.jar
quietmobs-0.2.2-fabric-mc1.20.1-client.jar
2 Sept 2026
quietmobs-0.2.2-forge-mc1.20.1.jar
quietmobs-0.2.2-forge-mc1.20.1-client.jar
2 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.