CurseForge · Minecraft mod
Pocket Creatures
Catch, train and battle 24 original creatures. Turn-based fights, evolution lines, wandering trainers and an index to fill in.
Quick answer
Which Pocket Creatures release matches 26.2?
Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar targets 26.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Pocket Creatures required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar need?
pocketcreatures-1.0.0-forge-26.2.jar on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Pocket Creatures without breaking your instance.
Built for Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use pocketcreatures-1.0.0-forge-26.2.jar. It targets 26.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside pocketcreatures-1.0.0-forge-26.2.jar. It opens that exact file at the source.
About this project
What does Pocket Creatures add?
Pocket Creatures
A creature-collecting game built inside Minecraft. Twenty-four species across eight evolution lines, turn-based battles, wandering trainers, an index to fill in, a village clinic and shop, an opening cinematic and a start menu.
GETTING STARTED
The first time you join, the cinematic plays and asks you to choose one of three starters. After that, everything hangs off one key: press P to open the menu with your team, the index, and the intro again. If you prefer commands, /pocket start <species> does the same thing.
PLAYING
Wild creatures spawn near you, at a level that rises with distance from world spawn. Right-click one to start a battle.
Battles are turn-based. Moves have types, power, accuracy and uses (PP); turn order follows priority then speed. Criticals, same-type bonus and type matchups all apply. Status conditions - poison, burn, paralysis, sleep, frozen - change what a turn does.
Catching: throw a ball. Odds improve as the target weakens, and roughly double against a sleeping or frozen target.
Trainers walk the world and challenge you on sight once you have a team. Their team size and level follow how far you are from spawn. Beating one pays emeralds, and each trainer can only be beaten once.
Evolution happens on level up, at the level listed in the index entry.
Villages get a clinic and a shop counter beside the meeting point the first time you visit, in existing worlds as well as new ones. The clinic heals your whole team.
COMMANDS
/pocket or /pocket party - your team
/pocket start <species> - take a starter
/pocket heal - heal the team
/pocket dex - index progress
/pocket species - every species and its base stats
/pocket spawn <species> <level> - spawn one (operators)
/pocket give <species> <level> - add one to your team (operators)
/pocket trainer <tier> - spawn a trainer (operators)Pocket Creatures
A creature-collecting game built inside Minecraft. Twenty-four species across eight evolution lines, turn-based battles, wandering trainers, an index to fill in, a village clinic and shop, an opening cinematic and a start menu.
GETTING STARTED
The first time you join, the cinematic plays and asks you to choose one of three starters. After that, everything hangs off one key: press P to open the menu with your team, the index, and the intro again. If you prefer commands, /pocket start <species> does the same thing.
PLAYING
Wild creatures spawn near you, at a level that rises with distance from world spawn. Right-click one to start a battle.
Battles are turn-based. Moves have types, power, accuracy and uses (PP); turn order follows priority then speed. Criticals, same-type bonus and type matchups all apply. Status conditions - poison, burn, paralysis, sleep, frozen - change what a turn does.
Catching: throw a ball. Odds improve as the target weakens, and roughly double against a sleeping or frozen target.
Trainers walk the world and challenge you on sight once you have a team. Their team size and level follow how far you are from spawn. Beating one pays emeralds, and each trainer can only be beaten once.
Evolution happens on level up, at the level listed in the index entry.
Villages get a clinic and a shop counter beside the meeting point the first time you visit, in existing worlds as well as new ones. The clinic heals your whole team.
COMMANDS
/pocket or /pocket party - your team
/pocket start <species> - take a starter
/pocket heal - heal the team
/pocket dex - index progress
/pocket species - every species and its base stats
/pocket spawn <species> <level> - spawn one (operators)
/pocket give <species> <level> - add one to your team (operators)
/pocket trainer <tier> - spawn a trainer (operators)
REQUIREMENTS
Minecraft 26.2, Fabric Loader 0.19.3 or newer, Fabric API, and Java 25.
SERVER-AUTHORITATIVE
The rules live on the server. The client draws the screens and posts back which button was pressed, so a modified client cannot invent a catch or a win. Safe for multiplayer.
CREDITS
Bundles Controllable and Framework by MrCrayfish for controller support, included with permission. Pocket Creatures itself is released under the MIT license.
REQUIREMENTS
Minecraft 26.2, Fabric Loader 0
Project description from CurseForge.
Pick your setup
Pocket Creatures by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
3 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Pocket Creatures versions and loaders
pocketcreatures-1.0.0-forge-26.2.jar
3 Sept 2026
pocketcreatures-1.0.0-neoforge-26.2.jar
3 Sept 2026
pocketcreatures-1.0.0.jar
2 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.