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CurseForge · Minecraft mod

Pocket Creatures

Catch, train and battle 24 original creatures. Turn-based fights, evolution lines, wandering trainers and an index to fill in.

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Quick answer

Which Pocket Creatures release matches 26.2?

Updated 11 days ago
Best match for your filters pocketcreatures-1.0.0-forge-26.2.jar
Game version 26.2
Loader Forge

Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar targets 26.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Pocket Creatures required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar need?

pocketcreatures-1.0.0-forge-26.2.jar on 26.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Pocket Creatures without breaking your instance.

Built for Pocket Creatures pocketcreatures-1.0.0-forge-26.2.jar on 26.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use pocketcreatures-1.0.0-forge-26.2.jar. It targets 26.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside pocketcreatures-1.0.0-forge-26.2.jar. It opens that exact file at the source.

About this project

What does Pocket Creatures add?

Pocket Creatures

A creature-collecting game built inside Minecraft. Twenty-four species across eight evolution lines, turn-based battles, wandering trainers, an index to fill in, a village clinic and shop, an opening cinematic and a start menu.

GETTING STARTED

The first time you join, the cinematic plays and asks you to choose one of three starters. After that, everything hangs off one key: press P to open the menu with your team, the index, and the intro again. If you prefer commands, /pocket start <species> does the same thing.

PLAYING

Wild creatures spawn near you, at a level that rises with distance from world spawn. Right-click one to start a battle.

Battles are turn-based. Moves have types, power, accuracy and uses (PP); turn order follows priority then speed. Criticals, same-type bonus and type matchups all apply. Status conditions - poison, burn, paralysis, sleep, frozen - change what a turn does.

Catching: throw a ball. Odds improve as the target weakens, and roughly double against a sleeping or frozen target.

Trainers walk the world and challenge you on sight once you have a team. Their team size and level follow how far you are from spawn. Beating one pays emeralds, and each trainer can only be beaten once.

Evolution happens on level up, at the level listed in the index entry.

Villages get a clinic and a shop counter beside the meeting point the first time you visit, in existing worlds as well as new ones. The clinic heals your whole team.

COMMANDS

/pocket or /pocket party - your team

/pocket start <species> - take a starter

/pocket heal - heal the team

/pocket dex - index progress

/pocket species - every species and its base stats

/pocket spawn <species> <level> - spawn one (operators)

/pocket give <species> <level> - add one to your team (operators)

/pocket trainer <tier> - spawn a trainer (operators)Pocket Creatures

A creature-collecting game built inside Minecraft. Twenty-four species across eight evolution lines, turn-based battles, wandering trainers, an index to fill in, a village clinic and shop, an opening cinematic and a start menu.

GETTING STARTED

The first time you join, the cinematic plays and asks you to choose one of three starters. After that, everything hangs off one key: press P to open the menu with your team, the index, and the intro again. If you prefer commands, /pocket start <species> does the same thing.

PLAYING

Wild creatures spawn near you, at a level that rises with distance from world spawn. Right-click one to start a battle.

Battles are turn-based. Moves have types, power, accuracy and uses (PP); turn order follows priority then speed. Criticals, same-type bonus and type matchups all apply. Status conditions - poison, burn, paralysis, sleep, frozen - change what a turn does.

Catching: throw a ball. Odds improve as the target weakens, and roughly double against a sleeping or frozen target.

Trainers walk the world and challenge you on sight once you have a team. Their team size and level follow how far you are from spawn. Beating one pays emeralds, and each trainer can only be beaten once.

Evolution happens on level up, at the level listed in the index entry.

Villages get a clinic and a shop counter beside the meeting point the first time you visit, in existing worlds as well as new ones. The clinic heals your whole team.

COMMANDS

/pocket or /pocket party - your team

/pocket start <species> - take a starter

/pocket heal - heal the team

/pocket dex - index progress

/pocket species - every species and its base stats

/pocket spawn <species> <level> - spawn one (operators)

/pocket give <species> <level> - add one to your team (operators)

/pocket trainer <tier> - spawn a trainer (operators)

REQUIREMENTS

Minecraft 26.2, Fabric Loader 0.19.3 or newer, Fabric API, and Java 25.

SERVER-AUTHORITATIVE

The rules live on the server. The client draws the screens and posts back which button was pressed, so a modified client cannot invent a catch or a win. Safe for multiplayer.

CREDITS

Bundles Controllable and Framework by MrCrayfish for controller support, included with permission. Pocket Creatures itself is released under the MIT license.

REQUIREMENTS

Minecraft 26.2, Fabric Loader 0

Project description from CurseForge.

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Pocket Creatures by Minecraft version and loader

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9 available setups

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Recent files

Pocket Creatures versions and loaders

3 of 8 releases match
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Looking for an older file? The official CurseForge project page is in Resources.