CurseForge · Minecraft mod
BlendIn
Fabric Mixin for Forge.
Quick answer
Which BlendIn release should I use?
blendin-1.0.0-forge-1.21.1.jar targets 1.21.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is BlendIn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does blendin-1.0.0-forge-1.21.1.jar need?
blendin-1.0.0-forge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add BlendIn without breaking your instance.
Built for blendin-1.0.0-forge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use blendin-1.0.0-forge-1.21.1.jar. It targets 1.21.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside blendin-1.0.0-forge-1.21.1.jar. It opens that exact file at the source.
About this project
What does BlendIn add?
BlendIn
![]()
Forge 1.21.1 compatibility layer for Fabric's maintained Sponge Mixin fork.
BlendIn lets Forge 1.21.1 projects use the maintained Fabric Sponge Mixin fork while keeping Forge's normal ModLauncher environment.
What is BlendIn?
BlendIn is a Forge 1.21.1 mod and ModLauncher transformation service that integrates Fabric's maintained Mixin implementation into Forge.
It handles the cursed runtime plumbing so developers don't have to.
Forge 1.21.1
│
▼
ModLauncher
│
▼
BlendIn
│
├── replaces the Mixin launch plugin
├── provides Fabric Sponge Mixin
└── integrates it with Forge's secure module system
For developers
If your project needs Fabric Mixin's APIs or annotations, use the Fabric Mixin fork as a compile-time-only dependency:
repositories {
mavenCentral() //for fabric's mixin fork
maven{ url "" rel="noopener nofollow" target="_blank">https://peaksuperior885.github.io/peaks_maven/files/" } //for blendin
}
dependencies {
compileOnly "net.fabricmc:sponge-mixin:0.17.4+mixin.0.8.7"
implementation "com.peak885:blendin:1.0.0-forge-1.21.1"
}
compileOnly is intentional. Your mod should not package another copy of Mixin. BlendIn provides the runtime implementation and handles the Forge/ModLauncher integration.
Supported environment
| Component | Version |
|---|---|
| Minecraft | 1.21.1 |
| Forge | 52.x |
| Java | 21 |
| Fabric Sponge Mixin | 0.17.4 + Mixin 0.8.7 |
BlendIn is currently intended specifically for Forge 1.21.1.
How it works
During ModLauncher startup, BlendIn registers its transformation service and replaces the existing Mixin module with the bundled Fabric Mixin implementation.
It also integrates the replacement module with Forge's secure module/class-loader system and handles package signer state when necessary.
In other words:
You write the mod — BlendIn deals with the JVM wizardry.
And yes, the JVM wizardry was significantly more annoying than expected.
Status
BlendIn is currently on Release stage 😊.
The project has successfully demonstrated:
- ModLauncher transformation-service registration
- Replacement of Forge's Mixin launch-plugin implementation
- Fabric Mixin 0.8.7 initialization
- Injection of the Fabric Mixin module into Forge's secure module system
- Handling of package signer information during Mixin replacement
- Loading Fabric Mixin directly from the bundled JAR
Real-world mod and Mixin compatibility testing is still recommended before using BlendIn in a large production environment.
Credits
BlendIn uses:
Fabric Sponge Mixin
net.fabricmc:sponge-mixin:0.17.4+mixin.0.8.7
Parts of BlendIn's runtime integration were adapted from MixinTransmogrifier by Sinytra and its contributors.
Please see the relevant upstream project and licenses for attribution and licensing information.
License
BlendIn is licensed under PGCL-1.0 — Peak's General Cave License v1.0.
See LICENSE.txt for the complete license.
🗿 The Rock has veto power.
Contributing
Found a problem or compatibility issue?
Open an issue with:
- Minecraft version
- Forge version
- BlendIn version
- Java version
- Relevant mods
- Full error log
Please include enough information to reproduce the issue.
If the public API doesn't provide what you need, open an issue before reaching for ASM.
Seriously.
Why does this exist?
Forge's Mixin implementation is no longer where BlendIn needs it to be, while Fabric's maintained Sponge Mixin fork provides functionality that Forge's bundled implementation does not.
So naturally, the completely reasonable solution was to replace Mixin during ModLauncher startup, integrate a different Mixin module into Forge's secure module system, deal with JVM package signer state, and somehow make the whole thing work.
It works.
We aren't going to question it.
The important questions
Does it work?
Yes.
Should it exist?
Probably.
Was it a massive pain in the ass?
Absolutely.
Would we do it again?
...probably.
🪨 Approved by The Rock.
Made by Peak885.
🪨 Approved by The Rock.
Project description from CurseForge.
Pick your setup
BlendIn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
BlendIn versions and loaders
blendin-1.0.0-forge-1.21.1.jar
4 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.