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CurseForge · Minecraft mod

JRH Magic

Brew reagents, inscribe spells onto scrolls, and bind them into a spellbook that grows through six ranks.

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Quick answer

Which JRH Magic release matches 26.3?

Updated last month
Best match for your filters JRH Magic 1.0.1
Game version 26.3
Loader Fabric

JRH Magic 1.0.1 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is JRH Magic required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does JRH Magic 1.0.1 need?

JRH Magic 1.0.1 on 26.3. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add JRH Magic without breaking your instance.

Built for JRH Magic 1.0.1 on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use JRH Magic 1.0.1 . It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside JRH Magic 1.0.1 . It opens that exact file at the source.

About this project

What does JRH Magic add?

JRH Magic adds a full spellcasting system to survival Minecraft, built around crafting, exploration, and collecting spells over time.

You brew reagents in an Athanor, use those reagents to inscribe spells onto Blank Scrolls at a Sigil Desk, and bind the finished scrolls into a Spellbook. There is no separate dimension or boss progression required to get started. You can begin using the system fairly early and build toward the Magnum Opus as your spell collection grows.

Requires Fabric API.

Brewing Reagents

The Athanor is used to brew eight reagents:

Brimstone, Nitre, Gallowsroot, Quicksilver, Theriac, Henbane, Quintessence, and Natron.

These reagents are the ingredients used to create spells. Getting the materials for them is a large part of the early progression and gives you reasons to seek out different resources as you explore.

Inscribing Spells

At the Sigil Desk, reagents can be combined with a Blank Scroll to create a spell scroll.

There are forty spells, ranging from straightforward attacks like Firebolt and Rime (Chill) to utility and higher-level magic such as Gate Travel, Sanctuary, Mirror Image, and Summon Familiar.

Scrolls can be used on their own, so you do not need a Spellbook before you can start casting.

Building a Spellbook

Spell scrolls can be bound into a Spellbook. As your collection grows, the book can be upgraded through six ranks:

Commonplace Book
Vade Mecum
Codex
Grimoire
Apocrypha
Magnum Opus

Higher ranks can hold more spells, allowing the same book to grow alongside your collection instead of being replaced every time you progress.

Persistent Magic

Some spells create things that remain in the world instead of disappearing after they are cast.

Ward Sigils, Spans, Gates, and Sanctuaries can all be placed and left behind. A Gate can become part of your travel network, a Span can stay across a ravine, and a Sanctuary can remain where you built it.

This makes some forms of magic useful as part of your base and world infrastructure, not just during combat.

Features

  • Athanor crafting station for brewing reagents
  • Sigil Desk for inscribing spell scrolls
  • Eight reagents used across the spell recipes
  • Forty spells covering combat, utility, travel, defense, and summoning
  • Six Spellbook ranks, from Commonplace Book to Magnum Opus
  • Scrolls can be used without a Spellbook
  • Persistent Ward Sigils, Spans, Gates, and Sanctuaries
  • Operator-gated admin commands for servers

Getting Started

  1. Craft an Athanor and a Sigil Desk. Their recipes are available in the recipe book.
  2. Use the Athanor to brew your first reagents.
  3. Combine reagents with a Blank Scroll at the Sigil Desk to inscribe a spell.
  4. Use the scroll directly or bind it into a Commonplace Book.
  5. Upgrade the book as your spell collection expands.

JRH Magic 1.0.0
Minecraft 26.2
Fabric
Requires Fabric API

More from the JRH mod family at https://zelphuria.com/

Project description from CurseForge.

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