CurseForge · Minecraft mod
JRH Magic
Brew reagents, inscribe spells onto scrolls, and bind them into a spellbook that grows through six ranks.
Quick answer
Which JRH Magic release matches 26.3?
JRH Magic 1.0.1 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is JRH Magic required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does JRH Magic 1.0.1 need?
JRH Magic 1.0.1 on 26.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add JRH Magic without breaking your instance.
Built for JRH Magic 1.0.1 on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use JRH Magic 1.0.1 . It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside JRH Magic 1.0.1 . It opens that exact file at the source.
About this project
What does JRH Magic add?
JRH Magic adds a full spellcasting system to survival Minecraft, built around crafting, exploration, and collecting spells over time.
You brew reagents in an Athanor, use those reagents to inscribe spells onto Blank Scrolls at a Sigil Desk, and bind the finished scrolls into a Spellbook. There is no separate dimension or boss progression required to get started. You can begin using the system fairly early and build toward the Magnum Opus as your spell collection grows.
Requires Fabric API.
Brewing Reagents
The Athanor is used to brew eight reagents:
Brimstone, Nitre, Gallowsroot, Quicksilver, Theriac, Henbane, Quintessence, and Natron.
These reagents are the ingredients used to create spells. Getting the materials for them is a large part of the early progression and gives you reasons to seek out different resources as you explore.
Inscribing Spells
At the Sigil Desk, reagents can be combined with a Blank Scroll to create a spell scroll.
There are forty spells, ranging from straightforward attacks like Firebolt and Rime (Chill) to utility and higher-level magic such as Gate Travel, Sanctuary, Mirror Image, and Summon Familiar.
Scrolls can be used on their own, so you do not need a Spellbook before you can start casting.
Building a Spellbook
Spell scrolls can be bound into a Spellbook. As your collection grows, the book can be upgraded through six ranks:
Commonplace Book
Vade Mecum
Codex
Grimoire
Apocrypha
Magnum Opus
Higher ranks can hold more spells, allowing the same book to grow alongside your collection instead of being replaced every time you progress.
Persistent Magic
Some spells create things that remain in the world instead of disappearing after they are cast.
Ward Sigils, Spans, Gates, and Sanctuaries can all be placed and left behind. A Gate can become part of your travel network, a Span can stay across a ravine, and a Sanctuary can remain where you built it.
This makes some forms of magic useful as part of your base and world infrastructure, not just during combat.
Features
- Athanor crafting station for brewing reagents
- Sigil Desk for inscribing spell scrolls
- Eight reagents used across the spell recipes
- Forty spells covering combat, utility, travel, defense, and summoning
- Six Spellbook ranks, from Commonplace Book to Magnum Opus
- Scrolls can be used without a Spellbook
- Persistent Ward Sigils, Spans, Gates, and Sanctuaries
- Operator-gated admin commands for servers
Getting Started
- Craft an Athanor and a Sigil Desk. Their recipes are available in the recipe book.
- Use the Athanor to brew your first reagents.
- Combine reagents with a Blank Scroll at the Sigil Desk to inscribe a spell.
- Use the scroll directly or bind it into a Commonplace Book.
- Upgrade the book as your spell collection expands.
JRH Magic 1.0.0
Minecraft 26.2
Fabric
Requires Fabric API
More from the JRH mod family at https://zelphuria.com/
Project description from CurseForge.
Pick your setup
JRH Magic by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
JRH Magic versions and loaders
JRH Magic 1.0.1
jrhmagic-1.0.1+26.3.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.