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CurseForge · Minecraft mod

AE2VirtualMine

AE2 Virtual Mine introduces generative Virtual Mineing Storage Cells to Applied Energistics 2.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE2VirtualMine release should I use?

Updated today
Latest stable file AE2 Virtual Mine v1.0.2-1.21.1
Game version 1.21.1
Loader NeoForge

AE2VirtualMine AE2 Virtual Mine v1.0.2-1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is AE2VirtualMine required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AE2VirtualMine AE2 Virtual Mine v1.0.2-1.21.1 need?

AE2 Virtual Mine v1.0.2-1.21.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.

1 listed on this file 11 pulled in by those mods
Applied Energistics 2 Needed by AE2VirtualMine AE2 Virtual Mine v1.0.2-1.21.1
required
Matching file found Matched file: AE2 19.2.17 [NEOFORGE]
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: GuideME 21.1.19
EMI Needed by Applied Energistics 2
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
WTHIT Needed by Applied Energistics 2
pulled in
No matching file
Architectury API Needed by Roughly Enough Items Fabric/Forge/NeoForge (REI)
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
Just Enough Items (JEI) Needed by Jade 🔍
pulled in
Matching file found Matched file: 19.56.0.441 for NeoForge 1.21.1
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.5.9 for NeoForge 1.21.1

11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AE2VirtualMine without breaking your instance.

Built for AE2VirtualMine AE2 Virtual Mine v1.0.2-1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AE2 Virtual Mine v1.0.2-1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AE2 Virtual Mine v1.0.2-1.21.1. It opens that exact file at the source.

About this project

What does AE2VirtualMine add?

AE2 Virtual Mine

AE2 Virtual Mine Logo

Virtual Mining & Resource Generation inside your ME Network for Minecraft 1.21.1 (NeoForge)

Minecraft NeoForge Applied Energistics 2 License: MIT


⛏️ About

AE2 Virtual Mine is an official-style companion mod for Applied Energistics 2 on Minecraft 1.21.1 (NeoForge). It bridges digital ME network storage and virtual resource mining by introducing generative Virtual Mine Storage Cells.

Insert a configured Mining Cell into any standard ME Drive or ME Chest, supply AE power, and watch it generate real ores, raw metals, minerals, gems, and quarry stone byproducts directly into the cell every 3 seconds (60 ticks)!


✨ Features

  • 📦 5 Tiers of Virtual Mine Cells: 1k, 4k, 16k, 64k, and 256k storage cells.
  • Scaled Production Rates: Drops per cycle scale with cell tier (1 up to 256 drops every 3 seconds).
  • 🛑 Zero Network Flooding & Smart Auto-Stop:
    • Drops are generated strictly into the mining cell itself.
    • When the cell reaches full capacity (CellState.FULL or byte/type limits), production completely halts.
    • No drops ever spill over into other cells in your ME network!
  • 🔋 Zero Power Waste on Overflow: When a cell is full, zero AE power is drained for unproduced drops.
  • 💎 Full Vanilla Ore & Stone Coverage Out of the Box:
    • Metals & Minerals: Raw Iron, Raw Copper, Raw Gold, Coal, Redstone, Lapis Lazuli, Diamond, Emerald, Ancient Debris (Netherite), Nether Quartz, Amethyst Shards, Glowstone Dust.
    • Quarry & Stones: Cobblestone, Stone, Deepslate, Cobbled Deepslate, Granite, Diorite, Andesite, Tuff, Calcite, Dripstone, Obsidian, Crying Obsidian, Netherrack, Basalt, Blackstone, End Stone, Sand, Red Sand, Gravel, Flint, Clay.
  • 🔍 Automated Modded Ore & Material Discovery:
    • Automatically detects common NeoForge ore tags (#c:ores, #c:raw_materials, #c:gems, #c:dusts, #c:stones) and block types.
    • Generates the modded raw resource along with realistic mining byproducts (Cobblestone / Cobbled Deepslate) without manual configuration.
  • 📋 Datapack Extensible: Create or customize mining drop tables via standard JSON datapacks using recipe type ae2virtualmine:mine_drop.
  • 🛠️ Two Configuration Methods:
    • Cell Workbench (AE2 native): Put the cell in a Cell Workbench and configure the partition filter slot with your desired ore, raw material, or stone block.
    • In-Hand Quick Config: Hold the mining cell in your main hand and the ore/raw resource in your offhand, then Sneak + Right-Click to configure instantly! (Sneak + Right-Click with empty offhand resets the cell).
  • 📊 Native AE2 Tooltips: Displays byte and type usage with color coding (Green → Orange → Red), upgrade cards, and visual item preview icons with amounts.

📊 Cell Tiers & Rates

By default, drop cycles occur every 60 ticks (3.0 seconds):

Tier Capacity Drop Yield Generation Rate Idle Power Drain
1k Virtual Mine Cell 1,024 Bytes 1 Drop 1 drop / 3.0s 0.5 AE/t
4k Virtual Mine Cell 4,096 Bytes 4 Drops 4 drops / 3.0s 1.0 AE/t
16k Virtual Mine Cell 16,384 Bytes 16 Drops 16 drops / 3.0s 2.0 AE/t
64k Virtual Mine Cell 65,536 Bytes 64 Drops 64 drops / 3.0s 4.0 AE/t
256k Virtual Mine Cell 262,144 Bytes 256 Drops 256 drops / 3.0s 8.0 AE/t

All drop counts, tick intervals, and AE energy costs (default: 10.0 AE per drop) are fully customizable in config/ae2virtualmine-common.toml.


🔨 Crafting Recipes

1. Mine Cell Housing

[ Quartz Glass ] [ Redstone    ] [ Quartz Glass ]
[ Redstone     ] [ Iron Pickaxe] [ Redstone     ]
[ Iron Ingot   ] [ Iron Ingot  ] [ Iron Ingot   ]

2. 1k Mine Cell Component (Shapeless)

  • Combine 1x 1k ME Storage Component + 1x Raw Iron + 1x Coal.

3. Higher Tier Components (4k, 16k, 64k, 256k)

Crafted following AE2's tier upgrade progression:

  • Combine 3x previous tier Mine Cell Components + 1x AE2 Calculation Processor + Quartz Glass + Redstone.

4. Complete Storage Cells

Shapeless recipe: Combine a Mine Cell Housing with any Mine Cell Component.


⚙️ Configuration

The configuration file is located at config/ae2virtualmine-common.toml:

[general]
  # Base interval in ticks between virtual mining drop cycles (20 ticks = 1 second)
  # Range: 1 ~ 72000 (Default: 60)
  baseTickInterval = 60

  # Whether virtual mining cells require AE energy from the network to produce drops
  # Default: true
  requireAeEnergy = true

  # AE energy consumed per drop produced
  # Range: 0.0 ~ 100000.0 (Default: 10.0)
  energyPerDrop = 10.0

[tiers]
  # Drops produced per cycle by 1k Cell (Default: 1)
  tier1kDrops = 1
  # Drops produced per cycle by 4k Cell (Default: 4)
  tier4kDrops = 4
  # Drops produced per cycle by 16k Cell (Default: 16)
  tier16kDrops = 16
  # Drops produced per cycle by 64k Cell (Default: 64)
  tier64kDrops = 64
  # Drops produced per cycle by 256k Cell (Default: 256)
  tier256kDrops = 256

📜 Custom Datapack Drops

You can add custom drops or override existing drop tables using datapack JSON files in data/<namespace>/recipe/<name>.json:

{
  "type": "ae2virtualmine:mine_drop",
  "target": {
    "item": "minecraft:nether_star"
  },
  "min_tier": 4,
  "drops": [
    {
      "item": {
        "id": "minecraft:diamond",
        "count": 1
      },
      "weight": 60,
      "min_count": 2,
      "max_count": 4
    },
    {
      "item": {
        "id": "minecraft:ancient_debris",
        "count": 1
      },
      "weight": 40,
      "min_count": 1,
      "max_count": 2
    }
  ]
}

📦 Requirements

  • Minecraft: 1.21.1
  • NeoForge: 21.1.172+
  • Applied Energistics 2: 19.2.10+

🛠️ Building From Source

  1. Clone repository:
    git clone https://github.com/GeneraBlack/AE2VirtualMine.git
    cd AE2VirtualMine
    
  2. Build with Gradle:
    ./gradlew build
    
  3. The built JAR file will be located in build/libs/ae2virtualmine-1.0.0.jar.

📄 License

This project is licensed under the MIT License. Feel free to use this mod in any modpack!

Project description from CurseForge.

Pick your setup

AE2VirtualMine by Minecraft version and loader

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2 available setups

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Recent files

AE2VirtualMine versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.