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CurseForge · Minecraft mod

dnfenhance

A DNF-style gear enhancement mod for Minecraft — push your equipment from +1 to +15 through rising success risks, failure penalties and protection charms, all the way to a redstone-powered auto-enhancement factory.

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Updated today
Latest stable file dnfenhance-4.4.2-26.3-NeoForge.jar
Game version 26.3
Loader NeoForge

dnfenhance-4.4.2-26.3-NeoForge.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

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About this project

What does dnfenhance add?

DNF Enhance

(中文描述在下方)


Overview

DNF Enhance adds a gear enhancement system to Minecraft, inspired by Dungeon & Fighter. Weapons, tools, armor, bows and crossbows can be enhanced step by step at the Enhancement Furnace, from +1 up to a default maximum of +15. Success rates, failure penalties, material costs, the attribute growth curve and the failure pity bonus are defined in one global config file, and the whole process can be automated with redstone and hoppers. A redstone-powered Decomposer can also break unwanted enhanced gear back into furnace materials.

Watch out for the Kai'li family: these troublemaking pigs show up while you enhance, interfere with your attempts, and — once defeated — hand you materials and enhancement tickets. Tickets let you skip the grind and push an item straight to +10 ~ +15.

What Can Be Enhanced

  • Weapons, tools, armor and other gear with at least one positive attribute modifier
  • Bows and crossbows — arrow damage is raised

Each level scales all positive attributes on the item by the same percentage — the vanilla values (attack damage, armor, armor toughness, knockback resistance, …) and, by default, attributes added by other mods. Negative modifiers are left alone; weapon attack speed is skipped by default because vanilla writes it as a negative balancing offset. The default curve goes from +1 = 2% to +15 = 100%, which doubles the base values at the maximum level. For bows and crossbows, the tooltip shows the current arrow damage bonus directly.

🔥 The Enhancement Furnace

Right-click the furnace to open its interface, which holds three slots and an information panel:

  • Left slot — Furnace Carbon or Advanced Furnace Carbon (material)
  • Middle slot — the item to be enhanced
  • Right slot — Equipment Protection Stone (optional)

The panel shows the current and next level, the success rate (already adjusted by advanced carbon, Luck, the pity bonus and nearby Kai'li), the carbon cost and how much is loaded, and the failure penalty. When failure would destroy the item, it also shows whether a protection stone is loaded; nearby Kai'li get their own warning line. The redstone state is shown in the auto-enhance button's tooltip.

Enhancement is done one level at a time: each action consumes the required carbon and rolls the dice once. While the furnace is working it lights up — the front texture switches to burning, the block emits light, and smoke, flame and enchantment particles appear around it. A manual attempt keeps it lit for about two seconds; sounds and particles give immediate feedback on success and failure.

Hopper Integration

  • Top face — inserts items to be enhanced. Insert only; items cannot be extracted from the top.
  • Left side (viewed from the front) — accepts Furnace Carbon and Advanced Furnace Carbon.
  • Right side (viewed from the front) — accepts Equipment Protection Stones.
  • Bottom face — output. The bottom hopper only extracts an item after auto-enhancement has reached its target level. Manually enhanced items and items still being processed are never pulled out.

Enhancement Rules (Default Values)

Target level Success rate On failure Carbon cost
+1 – +3 100% none 1 – 3
+4 – +7 90% – 70% level –1 4 – 7
+8 – +10 60% – 40% level –3 8 – 10
+11 – +13 30% – 20% item destroyed 12 – 16
+14 – +15 15% / 10% item destroyed 18 / 20
  • Failures from +4 to +10 only lower the level; from +11 onward an unprotected failure destroys the item.
  • An Equipment Protection Stone prevents destruction: when a destroying failure occurs with a stone loaded, the item and its level are kept and one stone is consumed (the consumption can be disabled in the config).
  • Using Advanced Furnace Carbon as the material adds 10% success to that attempt.
  • While the enhancer is under the Luck effect — for example a luck potion from another mod or /effect — every attempt gains 10% success. Manual enhancement checks the player who performed the action; auto-enhancement checks the player who started it, as long as they are online.
  • Failure pity: from +10 onward, a normal failed attempt grants a one-time +10% success to the next attempt that targets +10 or above. The bonus is a single layer and never stacks; the boosted attempt consumes it whether it succeeds or fails, and a failure forced by a Kai'li aura does not grant it. The bonus waits while you work on lower levels, and both the threshold and the bonus are configurable.
  • The maximum level equals the length of the success-rate list (15 by default, up to 99). Extending the list raises the cap.

🎫 Enhancement Tickets

Six tickets, one for each level from +10 to +15. They cannot be crafted from materials — they only drop from the Darkened Kai'li and the Enhance Master. Hold the item you want to enhance in one hand and a ticket in the other, then use the ticket:

  • It consumes the ticket and tries to enhance your equipment straight to the ticket's level in one go (for example from +7 to +13).
  • The success rate is configurable per ticket tier and defaults to 100%; the ticket tooltip shows its configured rate.
  • On a failed attempt the ticket is consumed and the equipment keeps its level — no downgrade, no destruction, no protection stone needed.
  • If the equipment is already at or above the ticket's level, the ticket is not consumed.
  • Ticket names use the same "+N" colouring and animation as enhanced equipment (+10 orange, +11 – +13 pulsing red, +14 – +15 flowing rainbow).

Turning low tickets into high ones: 9 tickets of the same tier can be combined into 1 ticket of the next tier (+10 → +11 → … → +14 → +15). This is the only ticket recipe; use it to avoid piling up useless low-tier tickets.

Beware: the Kai'li aura also affects handheld tickets, measured around the player using them. A normal Kai'li lowers the ticket's success rate; near a Darkened Kai'li or an Enhance Master, using a ticket always fails.

🐷 The Kai'li Family

While you enhance at the furnace, a Kai'li pig may appear to make trouble. There are three of them, and all of them are ordinary pigs with a custom name.

Variant Aura effect on nearby enhancement Notes
Kai'li lowers the success rate appears most often (5% base); drops materials when killed
Darkened Kai'li enhancement always fails full +10 iron armor (never drops), 50 HP; fights back when attacked
Enhance Master Kai'li enhancement always fails, and a failure resets the level to +0 neutral — never attacks first; full +10 diamond armor (never drops), 100 HP; the strongest fighter and the best loot

Darkened Kai'li — attack it and it throws lit TNT at you and summons enhanced mobs (zombies or skeletons carrying enhanced weapons). It has no sonic attack.

Enhance Master Kai'li — a neutral boss-like pig. If you attack it, it responds with a warden sonic boom that knocks you back, then throws lit TNT at the spot you were knocked to, and then summons a squad of enhanced mobs (1 – 3 by default; zombies with enhanced iron swords or skeletons with enhanced bows, +6 ~ +10 by default). From that moment on it keeps fighting:

  • it throws a lit TNT at its last attacker or the nearest player within 16 blocks every 5 seconds;
  • anyone who comes within 2 blocks is hit by a sonic boom (10-second cooldown);
  • once its summoned squad has been wiped out, it summons a fresh one after 10 seconds — so you cannot simply ignore the minions.

Rules that apply to all Kai'li:

  • They never attack first. An unprovoked Kai'li throws no TNT and uses no sonic attacks — it only starts fighting back after you hit it.
  • TNT thrown by a Kai'li never breaks blocks, and never hurts the Kai'li family itself.
  • When a Darkened Kai'li or an Enhance Master appears, everyone in the dimension sees a chat warning — this also happens while the furnace is auto-enhancing, so you are warned even when you are not standing at the furnace.
  • Each successful attempt that does not summon a Kai'li raises the accumulated chance for one to appear by 2% by default; the accumulated chance resets when one shows up. Only one Kai'li stays near a furnace at a time.
  • Spawn chances, aura radius, aura penalty and whether several normal Kai'li stack are all configurable.
  • Only Kai'li summoned by the mod drop loot. A pig you name yourself only gets the aura effect.
  • A normal Kai'li multiplies the success rate by 50% by default; several normal Kai'li count as one unless stacking is enabled.
  • The aura also affects enhancement tickets used by hand, measured around the player rather than the furnace.

Kai'li drops (default)

Variant Advanced Furnace Carbon Equipment Protection Stones Enhancement Tickets
Kai'li 2 – 5 1 – 2 —
Darkened Kai'li 4 – 32 8 – 16 3 (biased to +10 ~ +12)
Enhance Master 32 – 64 20 – 30 5 (biased to +13 ~ +15)

Looting adds +1 advanced carbon and +1 protection stone per level to each roll by default. Ticket amounts and their tier distribution are configurable.

Enhanced Item Display

An enhanced item is named "+N item name". Only the "+N" prefix is colored and bold; the rest of the name is rendered in plain style without italics. The prefix color depends on the level:

Level Prefix color
+1 – +7 white
+8 – +10 orange
+11 – +13 red
+14 – +15 rainbow

From +11 the prefix is animated inside the tooltip: +11 – +13 run a red highlight that travels along the text, +14 – +15 show a flowing rainbow. Outside tooltips (for example item names on the ground) the prefix keeps its static color. Enhancement itself adds no enchantment glint and does not change the item's rarity. Enhancement tickets use the same display style.

Renaming an enhanced item on an anvil (with the second slot empty) keeps the prefix. The prefix is always rebuilt from the real level, so typing "+99" into the name cannot fake a higher level. The prefix row is rebuilt when the tooltip is rendered and does not conflict with similar prefix rows added by other mods.

Auto-Enhancement

Auto-enhancement performs one attempt per second until the item reaches the selected target level:

  • The target is set in the furnace screen with the < / > buttons or the text box. It only runs while the furnace receives a redstone signal. Cutting the signal pauses the process; the target level and the item's current level are kept, and it resumes by itself when power returns. The furnace fire goes out within about two seconds of a pause, which makes the paused state visible at a glance.
  • If the next attempt would destroy the item and no protection stone is loaded, the process stops and a chat message is sent to the player who started it. The message is not broadcast to other players.
  • If a Darkened Kai'li or an Enhance Master is interfering, the process also stops (further attempts would fail) and the starter is notified the same way.
  • Running out of carbon does not stop the process. The furnace waits and retries as soon as hoppers refill it.
  • When the target level is reached, the process stops and the item becomes available to the bottom hopper.

♻️ The Decomposer

The Decomposer is a redstone-powered machine that breaks equipment down into furnace materials. Right-click it to open its interface: one input slot, a nine-slot output buffer, a progress bar and a redstone lamp.

  • Put the equipment into the input slot — any item the mod can enhance, including unenhanced gear by default.
  • Supply a redstone signal to start. Each item takes 10 seconds (200 ticks) by default. Cutting the signal or filling the output buffer resets the progress.
  • Hover the input slot to preview the outputs for the item's exact enhance level. If the level has no configured output, the item cannot be decomposed.
  • When finished, the equipment is consumed and the outputs appear in the buffer. A hopper under the machine can pull them out; a hopper on top can feed equipment in. The horizontal sides are not connected.
  • By default +0 to +10 return Furnace Carbon (1 – 10) and +11 to +15 return Advanced Furnace Carbon (2 / 3 / 5 / 7 / 10). The output of every level is configurable as itemId*count, with several outputs separated by ;; an empty entry disables that level.
  • While working, the decomposer lights up, emits smoke and critical particles, and plays a grindstone sound when it finishes.

Mobs and Drops

  • Hostile mobs that spawn naturally (spawner spawns excluded) have a 15% chance by default to spawn carrying enhanced gear: either a weapon or an armor piece with a level between +1 and +10. Lower levels are much more common. The gear pool is vanilla swords (wood to netherite), iron/diamond axes, and leather/chainmail/iron/diamond armor. The item always drops when the mob dies, with its enhance level preserved.
  • Mobs in the blacklist never receive enhanced gear. The default list contains ghasts, creepers, withers and the ender dragon; use /dnfenhance mobBlacklist to edit it.
  • If a player kills a mob that was carrying enhanced gear, the mob has a 20% base chance to drop 1 – 3 Furnace Carbon. Every Looting level on the weapon adds 5%.
  • The Kai'li family also drops materials and enhancement tickets — see the Kai'li section above.

Command

/dnfenhance enhance <0~99> — sets the enhance level of the held item to the given value (0 removes enhancement; values above the configured cap are clamped). Requires permission level 2 (operator in multiplayer, cheats enabled in singleplayer).

/dnfenhance attributes — prints the attribute modifiers of the held item (or the offhand if the main hand is empty), including their IDs and their status: enhanced, skipped because the value is non-positive, or disabled by the blacklist. Click a line to copy its ID, which is handy when filling in the attribute blacklist.

/dnfenhance mobBlacklist add|remove|list — edits the mob enhanced-gear blacklist. add and remove require a spawn egg in your main hand; list prints the current entries and lets you click one to copy it. Requires permission level 2; changes are written back to the config file.

Recipes

Enhancement Furnace (shaped):

stone        iron ingot  stone
iron ingot   anvil       iron ingot
stone        furnace     stone

Decomposer (shaped):

iron ingot   stone       iron ingot
stone        grindstone  stone
iron ingot   stone       iron ingot

Furnace Carbon (shapeless): 4 coal + 2 copper ingots → 8 Furnace Carbon

Advanced Furnace Carbon (shaped): 1 gold ingot surrounded by 8 Furnace Carbon

Equipment Protection Stone (shapeless): 1 diamond + 2 gold ingots + 1 blaze powder

Enhancement Ticket upgrade (shapeless): 9 tickets of the same level → 1 ticket of the next level (works from +10 up to +14 → +15). Tickets themselves cannot be crafted; they only drop from Kai'li.

🔧 Configuration

All values are stored in the global file config/dnfenhance.toml, which is shared across worlds. The file is reloaded automatically when saved and can also be edited from the in-game config screen (Mods → DNF Enhance → Config). The options cover:

  • the per-level success rates, failure penalties, carbon costs and growth curve;
  • the Advanced Furnace Carbon and Luck bonuses, plus the failure pity bonus and its minimum level;
  • the attribute scope: whether attributes added by other mods are enhanced too, and the attribute blacklist;
  • the chances for mobs to carry enhanced gear and to drop carbon, and the mob enhanced-gear blacklist;
  • whether protection stones are consumed on use;
  • whether the +X level appears on the left or the right of item names;
  • the whole Kai'li family: whether the mechanic is enabled, spawn chances and per-success accumulation, aura radius, penalty and stacking, health, drop ranges, Looting bonus, and the Enhance Master's combat behaviour (TNT interval and range, sonic damage, combo and proximity cooldowns, squad size, minion levels and re-summon delay);
  • enhancement tickets: the success rate of each tier, how many tickets the Darkened Kai'li and the Enhance Master drop, and how likely each tier is to be picked;
  • the Decomposer: work time and the output list for every enhance level.

简介

DNF Enhance 是一个受《地下城与勇士》启发的装备强化模组。武器、工具、盔甲、弓与弩可以在强化炉中逐级强化,从 +1 一直到默认上限 +15。成功率、失败惩罚、材料消耗、属性成长曲线与失败保底都集中在一个全局配置文件中,并且整个强化过程可以通过红石与漏斗自动化。红石驱动的分解机还能把不需要的强化装备拆回炉岩碳材料。

强化时还要当心凯莉猪家族:这些爱捣乱的猪会在你强化时现身干扰,击败它们则能得到材料与强化券——用强化券可以跳过枯燥的逐级强化,直接把装备推到 +10 ~ +15。

⚔️ 可以强化哪些物品

  • 带有至少一项正向属性修饰符的武器、工具、盔甲及其它装备
  • 弓与弩——提升箭矢伤害

每一级都会按同一比例放大装备上的所有正向属性——原版的攻击伤害、盔甲值、盔甲韧性、击退抗性等,以及默认一并强化的其它模组属性。负值修饰符不参与放大;武器攻速默认跳过,因为原版把它写成负数配平惩罚。默认曲线从 +1 = 2% 增长到 +15 = 100%,满级时基础数值翻倍。弓弩类武器会在物品提示中直接显示当前的箭矢伤害加成。

强化炉

右键强化炉即可打开界面,包含三个槽位与一块信息面板:

  • 左侧槽位——炉岩碳或高级炉岩碳(材料)
  • 中间槽位——待强化的装备
  • 右侧槽位——装备保护石(可选)

面板会显示当前等级与下一级、成功率(已计入高级炉岩碳、幸运、保底与附近凯莉的干扰)、炉岩碳消耗与持有量,以及失败惩罚。当失败会损毁装备时,还会提示保护石是否生效;附近有凯莉时会单独给出警告。红石状态显示在自动强化按钮的提示中。

强化按等级逐次进行:每操作一次消耗对应数量的炉岩碳并判定一次结果。炉子工作时会被点亮——正面纹理切换为燃烧状态、方块发出光照,周围出现烟雾、火焰与附魔粒子。手动强化一次约点亮两秒,成功与失败均有明确的音效和粒子反馈。

漏斗接入

  • 顶面——投入待强化的装备。仅允许插入,不可从顶部抽取。
  • 正面视角的左侧面——接收炉岩碳与高级炉岩碳。
  • 正面视角的右侧面——接收装备保护石。
  • 底面——输出。底部的漏斗只会取走“自动强化达标完成”的装备;手动强化产物与正在处理的装备不会被抽走。

强化规则(默认值)

目标等级 成功率 失败惩罚 炉岩碳
+1 ~ +3 100% 无 1 ~ 3
+4 ~ +7 90% ~ 70% 掉 1 级 4 ~ 7
+8 ~ +10 60% ~ 40% 掉 3 级 8 ~ 10
+11 ~ +13 30% ~ 20% 装备损毁 12 ~ 16
+14 ~ +15 15% / 10% 装备损毁 18 / 20
  • +4 至 +10 失败只掉等级;+11 起若未放保护石,失败会直接损毁装备。
  • 装备保护石可防止损毁:触发损毁级失败时若炉内有保护石,装备与等级都保留,并消耗 1 个保护石(是否消耗可在配置中关闭)。
  • 使用高级炉岩碳作为材料时,本次强化成功率 +10%。
  • 强化者处于幸运效果下时(例如其他模组的幸运药水或 /effect 指令),每次强化成功率 +10%。手动强化以操作者为判断对象,自动强化以启动者为准(需在线)。
  • 失败保底:默认从 +10 起,一次普通强化失败后,下一次目标为 +10 及以上的强化成功率 +10%。保底只有一层、不会叠加;被保底加成的那次强化无论成功还是失败都会消耗掉保底,而凯莉光环造成的必定失败不会累积保底。保底在冲更低等级时挂起、不会被消耗;触发等级与加成比例均可配置。
  • 强化上限等于成功率列表的长度(默认 15,最高 99),拉长列表即可提高上限。

🎫 装备强化券

强化券共有六种,分别对应 +10 ~ +15。强化券无法用材料合成,只能通过击杀「凯莉·黑化」与「凯莉·强化大师」获得。用法很简单:一只手拿着要强化的装备,另一只手拿着强化券,右键使用强化券即可。

  • 使用后会消耗 1 张券,并尝试把装备一次性直接强化到券面等级(例如从 +7 直接到 +13)。
  • 每种券的成功率都可以在配置中调整,默认全部为 100%;券的物品提示会显示当前配置的成功率。
  • 强化失败时只消耗券,装备保持原等级——不掉级、不损毁,也不需要保护石。
  • 如果装备当前等级已达到或超过券面等级,券不会被消耗。
  • 券的名字与强化装备使用同一套“+N”配色与动画(+10 橙色、+11 ~ +13 红色律动、+14 ~ +15 流动彩虹)。

低阶券换高阶券:9 张同等级的强化券可以合成 1 张高一级的强化券(+10 → +11 → … → +14 → +15)。这是强化券唯一的合成配方,用来避免低阶券堆积无用。

注意:凯莉的光环对手持的强化券同样生效(以使用者为中心计算范围)。普通凯莉会按比例降低券的成功率;在「凯莉·黑化」或「凯莉·强化大师」附近使用强化券则必定失败。

🐷 凯莉猪家族

在强化炉强化时,可能会有凯莉猪跑来捣乱。它们一共有三种,本质都是被命名的普通猪。

变种 对附近强化的影响 说明
凯莉 降低成功率 出现概率最高(基础 5%);被击杀后掉落材料
凯莉·黑化 附近强化必定失败 全套 +10 铁甲(不掉落),生命值 50;被攻击后会反击
凯莉·强化大师 附近强化必定失败,且失败时等级归 0 中立,不会主动攻击;全套 +10 钻石甲(不掉落),生命值 100;最能打,掉落最好

凯莉·黑化——攻击它之后,它会朝你投掷点燃的 TNT 并召唤强化生物(携带强化武器的僵尸或骷髅)。它没有音波攻击。

凯莉·强化大师——像是一个中立的小 Boss。攻击它的瞬间,它会先用坚守者音波把你击退,然后朝你被击退的落点投一枚点燃的 TNT,接着召唤一批强化生物(默认 1 ~ 3 只:持强化铁剑的僵尸或持强化弓的骷髅,强化等级默认 +6 ~ +10)。从这一刻起它会持续作战:

  • 每 5 秒朝最后攻击它的玩家或 16 格内最近的玩家投掷一枚点燃的 TNT;
  • 玩家靠近它 2 格以内会被音波击退(10 秒冷却);
  • 它召唤的小队如果全部死亡,10 秒后会再召唤一批——所以不能只清小怪不管它。

所有凯莉共同的规则:

  • 不会主动攻击:未被攻击的凯莉既不会投掷 TNT、也不会使用音波攻击,只有你先动手之后它才会反击。
  • 凯莉投出的 TNT 不会破坏方块,也不会伤到凯莉家族自己。
  • 当「凯莉·黑化」或「凯莉·强化大师」现身时,本维度所有玩家都会在聊天栏看到提醒;自动强化时同样会提示,即使你不在炉子旁边也能收到警告。
  • 每次成功强化若没有召出凯莉,都会提高凯莉的累积出现概率(默认每次 +2%),任意一头现身之后概率清零。同一座强化炉附近同时只会有一头凯莉。
  • 出现概率、光环半径、惩罚比例以及多头普通凯莉的惩罚是否叠层都可以在配置中调整。
  • 只有模组召唤的凯莉会掉落物品;你自己用命名牌命名的凯莉只有光环效果。
  • 普通凯莉会按比例降低强化成功率(默认 ×0.5);默认多头只按一头计算,开启叠层后才逐头相乘。
  • 光环同样会影响手持强化券的强化,此时以使用者为中心计算范围。

凯莉掉落(默认值)

变种 高级炉岩碳 装备保护石 强化券
凯莉 2 ~ 5 1 ~ 2 —
凯莉·黑化 4 ~ 32 8 ~ 16 3 张(偏 +10 ~ +12)
凯莉·强化大师 32 ~ 64 20 ~ 30 5 张(偏 +13 ~ +15)

抢夺附魔每级额外增加 1 个高级炉岩碳与 1 个保护石的掉落(默认值,可配置),对三种凯莉都生效。强化券的掉落数量与档次分布可在配置中调整。

强化物品的显示

强化后的物品名称为“+N 物品名”。只有“+N”前缀会染色并加粗,物品名其余部分使用普通样式、不斜体。前缀颜色按等级划分:

等级 前缀颜色
+1 ~ +7 白色
+8 ~ +10 橙色
+11 ~ +13 红色
+14 ~ +15 七彩

+11 起前缀在物品提示中带动画:+11 ~ +13 为沿文字循环移动的红色高光,+14 ~ +15 为流动彩虹。提示以外的场景(如地上的物品名)使用静态配色。强化本身不会附加附魔光效,也不会改变物品稀有度。强化券使用同一套显示样式。

在铁砧上给强化物品改名(第二格留空)会保留前缀。前缀始终按真实等级重建,因此在名字里输入“+99”也无法伪造更高的等级。前缀行在渲染物品提示时重建,不会与其他模组添加的前缀类提示冲突。

自动强化

自动强化会每秒执行一次,直到装备达到设定的目标等级:

  • 在强化炉界面用 < / > 按钮或输入框设定目标等级。只在强化炉接收到红石信号时运行。断开信号即暂停,目标等级与装备当前等级都会保留,恢复供能后自动继续;暂停后炉火约两秒内熄灭,方便直接看出工作状态。
  • 若下一步可能损毁装备且炉内没有保护石,自动强化会停止,并向启动者本人发送一条聊天提示,不会广播给其他玩家。
  • 若附近有「凯莉·黑化」或「凯莉·强化大师」干扰,自动强化同样会停止并私下提示启动者。
  • 炉岩碳耗尽不会中断流程:炉子会继续等待,漏斗补料后自动重试。
  • 达到目标等级后,自动强化停止,装备可由底部漏斗取出。

♻️ 分解机

分解机是一台红石驱动的机器,可以把装备拆解成炉岩碳材料。右键打开界面:一个输入槽、九个产物暂存格、一根进度条与一盏红石指示灯。

  • 把装备放入输入槽——任何本模组可强化的物品都可以,默认包括未强化(+0)装备。
  • 通入红石信号开始工作。默认每件装备需要 10 秒(200 tick)。断开红石信号或产物暂存格放不下时,进度会清零。
  • 把鼠标悬停在输入槽上可以预览该强化等级对应的分解产物;若该等级没有配置产物,则无法分解。
  • 分解完成后装备被消耗,产物进入暂存格。机器下方的漏斗可以取走产物,上方的漏斗可以投入装备;四个侧面不接入。
  • 默认 +0 ~ +10 返还炉岩碳(1 ~ 10 个),+11 ~ +15 返还高级炉岩碳(2 / 3 / 5 / 7 / 10 个)。每个等级的产物都可以配置,格式为 物品ID*数量,多个产物用英文分号 ; 分隔;留空表示该等级不可分解。
  • 工作时机器会亮起,周围出现烟雾与暴击粒子,完成时播放砂轮音效。

怪物与掉落

  • 自然生成的敌对生物(刷怪笼产物除外)默认有 15% 概率携带强化装备出现:一把武器或一件盔甲,强化等级在 +1 ~ +10 之间,低级远比高级常见。装备池为原版剑(木~下界合金)、铁/钻石斧,以及皮革/锁链/铁/钻石盔甲。该装备在生物死亡时必定掉落,强化等级完整保留。
  • 黑名单中的生物不会获得强化装备。默认名单为恶魂、苦力怕、凋灵与末影龙;可用 /dnfenhance mobBlacklist 命令编辑。
  • 若玩家击杀的敌对生物身上携带强化装备,则有 20% 的基础概率掉落 1 ~ 3 个炉岩碳,武器上的抢夺附魔每级再 +5%。
  • 凯莉家族同样会掉落材料与强化券——见上文「凯莉猪家族」一节。

命令

/dnfenhance enhance <0~99>——把主手物品的强化等级设置为指定值(0 表示清除强化;超过配置上限时按上限处理)。需要权限等级 2(联机为管理员,单机需开启作弊)。

/dnfenhance attributes——列出主手(主手为空时取副手)物品的全部属性修饰符,标注其 ID 以及状态:会被强化、因非正值跳过或被黑名单禁用。点击任意一行可复制 ID,方便填写属性黑名单。

/dnfenhance mobBlacklist add|remove|list——编辑生物强化装备黑名单。add 与 remove 需要主手持有生物蛋;list 列出当前条目,点击可复制。需要权限等级 2,修改会写回配置文件。

配方

强化炉(有序合成):

石头   铁锭  石头
铁锭   铁砧  铁锭
石头   熔炉  石头

分解机(有序合成):

铁锭  石头  铁锭
石头  砂轮  石头
铁锭  石头  铁锭

炉岩碳(无序合成):4 个煤炭 + 2 个铜锭 → 8 个炉岩碳

高级炉岩碳(有序合成):1 个金锭居中,周围环绕 8 个炉岩碳

装备保护石(无序合成):1 个钻石 + 2 个金锭 + 1 个烈焰粉

强化券升级(无序合成):9 张同等级的强化券 → 1 张高一级的强化券(+10 起可一路合到 +15)。强化券本身无法用材料合成,只能由凯莉掉落。

🔧 配置

所有数值集中在全局配置文件 config/dnfenhance.toml(跨存档共用)。保存文件即自动热重载,也可以在游戏内界面修改(模组列表 → DNF Enhance → 配置)。可调项包括:

  • 各目标等级的成功率、失败惩罚、炉岩碳消耗与成长曲线;
  • 高级炉岩碳与幸运效果的加成,以及失败保底的比例与最低触发等级;
  • 属性强化范围:是否一并强化其它模组的属性,以及永不强化的属性黑名单;
  • 怪物携带强化装备与掉落炉岩碳的概率,以及生物强化装备黑名单;
  • 保护石是否按次消耗;
  • 「+X」强化等级显示在物品名左侧还是右侧;
  • 凯莉猪家族:是否启用该机制、出现概率与成功累积、光环半径/惩罚/叠层、生命值、各项掉落范围、抢夺加成,以及强化大师的战斗参数(投掷 TNT 的间隔与感知半径、音波伤害、连招与近身音波冷却、小队规模、召唤生物强化范围与再召唤延迟);
  • 强化券:每一档券的成功率、黑化与大师掉落的券的数量,以及各档券被抽中的概率;
  • 分解机:分解耗时与每个强化等级的产物列表。

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